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-   -   Onion Village (https://forums.graalonline.com/forums/showthread.php?t=134256104)

DustyPorViva 09-16-2009 10:39 PM

Onion Village
 
1 Attachment(s)
Thought I'd try a more 'professional' test of layers, to see if they were really as useful as I had imagined. They are, even with minimal support. I love it! My goal was to create a level without any NPCs or custom tiles. I decided to make a village... sadly I suck at urban designs like that, so it's not finished and I have no idea where to take it.

Crono 09-16-2009 10:55 PM

Cool stuff but it's important not to abuse the layer system on stupid stuff like those hammer stakes on the roof top. :P

DustyPorViva 09-16-2009 11:05 PM

Quote:

Originally Posted by Crono (Post 1523513)
Cool stuff but it's important not to abuse the layer system on stupid stuff like those hammer stakes on the roof top. :P

I thought they looked nice :(

WanDaMan 09-16-2009 11:54 PM

Revolutionary!! Love it! Good job :)

Rufus 09-16-2009 11:55 PM

Quote:

Originally Posted by WanDaMan (Post 1523521)
Revolutionary!! Love it! Good job :)

...

Twinny 09-16-2009 11:57 PM

Didn't really care about layers before but now I do. That's awesome! :D

Galdor 09-17-2009 12:06 AM

the road to the blue house look a bit off just outside the door, other then that its cool :D

zokemon 09-17-2009 12:55 AM

It's a custom tileset. You had to make some of the tiles have transparency :P.

DustyPorViva 09-17-2009 01:05 AM

Quote:

Originally Posted by zokemon (Post 1523533)
It's a custom tileset. You had to make some of the tiles have transparency :P.

:P All of them. It's actually a full(as far as I can tell) conversion of pics1 to something compatible with layers. But stop nitpicking!

Mark Sir Link 09-17-2009 01:10 AM

I like it but where are the onions?

King homer daStupid 09-17-2009 02:07 AM

Sweet! Using that layer system would make things alot easier.

SwimChao 09-17-2009 02:56 AM

Such a simple concept, but I'm so happy to see someone actually have finally done it.

GOOD JOB

Spark910 09-17-2009 07:42 PM

We have layers now??!!

Soala 09-17-2009 07:48 PM

Quote:

Originally Posted by Spark910 (Post 1523669)
We have layers now??!!

Dusty uses them. Not implemented yet.
I hope they will, so I can start leveling again =)

DustyPorViva 09-17-2009 07:58 PM

Layers have been in Graal for a while :) Just no way to edit them without doing so via wordpad(which sucks) until Fry came along.

Galdor 09-17-2009 08:05 PM

Quote:

Originally Posted by DustyPorViva (Post 1523674)
until Fry came along.

Fry is kinda cool then I guess :O

Elk 09-17-2009 08:07 PM

great work

Codein 09-17-2009 08:09 PM

I want this level editor now D:

DustyPorViva 09-17-2009 08:10 PM

Quote:

Originally Posted by Galdor (Post 1523675)
Fry is kinda cool then I guess :O

http://images2.wikia.nocookie.net/at...hfFrylock2.png

Soala 09-17-2009 09:16 PM

Hi madcdonald's

DustyPorViva 09-18-2009 12:48 AM

1 Attachment(s)
Small additions.

Tigairius 09-18-2009 02:34 AM

Boss. :cool:

Luda 09-18-2009 06:20 AM

I love how the fence looks over the hedges

DustyPorViva 09-18-2009 10:12 PM

1 Attachment(s)
I think this is about near final. I don't plan on changing anything unless someone has some advice/critique.

I'll admit that it is a bit busy and abusive with the layers(though I do like the stakes on the roof!), but I want to use the level as showcase for layers at the same time. My attempt was to make a level aesthetic and promote layers... and I don't think I could have really showed the true potential of layers without going a little overboard. I mean, a town sign or two doesn't really scream, "I'm using layers!" but instead the same ol' same ol' NPCs. While a whole level filled with typical objects like signs and fences drawing over each other is a little more convincing.

Rufus 09-18-2009 10:15 PM

Quote:

Originally Posted by DustyPorViva (Post 1523814)
I think this is about near final. I don't plan on changing anything unless someone has some advice/critique.

I'll admit that it is a bit busy and abusive with the layers(though I do like the stakes on the roof!), but I want to use the level as showcase for layers at the same time. My attempt was to make a level aesthetic and promote layers... and I don't think I could have really showed the true potential of layers without going a little overboard. I mean, a town sign or two doesn't really scream, "I'm using layers!" but instead the same ol' same ol' NPCs. While a whole level filled with typical objects like signs and fences drawing over each other is a little more convincing.

The shadows are the most notable in your level IMO.

LoneAngelIbesu 09-18-2009 10:24 PM

Quote:

Originally Posted by DustyPorViva (Post 1523814)
My attempt was to make a level aesthetic and promote layers...

I've always wanted to use layers. However, I don't know how and you don't really explain how you've done any of this. :(

Fry 09-19-2009 12:56 AM

Can't link it here, but uploaded the 0.1.7 version of Gonstruct with layers. Note that you need to actually have transparent tiles for it to be any use, maybe ask Dusty here for his set. Also apparently the current Graal version is pretty unkeen with PNG alpha channels, so you will probably have to wait till v6 until you can fully use layers.

DustyPorViva 09-19-2009 05:39 AM

I'll probably release the current tileset I've been using in the graphics section. I haven't had the time to work out various kinks it may have(as I originally made it without the ability to actually test it in action). However, like Fry said it's currently unusable with the Graal client, but I may work on one that is... sadly it will probably not have dynamic shadows which will greatly limit a lot of the flexibility and usage. Right now I can use mostly the grass objects/tiles for every terrain, instead of having different tiles for each terrain. Without alpha blending you'll still have to have different tiles when it comes to anything with a shadow in it.

Fry 09-19-2009 11:19 AM

Sorry, loading images should work now, download it again.

DustyPorViva 09-19-2009 02:54 PM

Quote:

Originally Posted by fry (Post 1523874)
sorry, loading images should work now, download it again.

yay!


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