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Castles (Like Brad's idea, but completely different)
I was thinking back to an idea Brad had a while ago --- castles which different kingdoms could claim --- and it got me thinking. Why bother adding a Classic building with a few arbitrary additions, when you could take it to a whole new level completely?
As it is, all the kingdoms have a castle, which are occasionally attacked by other kingdoms. The things is, there's no real way of "beating" them there. Me and Nindaen can order all the Dustariians we can find to attack the Zormite Castle, and we can kill all the Zormites there, but in the end does it really matter? Zormites respawn, Dustariians respawn, and the process repeats itself until one side gets too bored to continue. It's one of the reasons Kingdom wars rarely work out, because there's no way to tell who the winner really is, and even if you lose there's no consequences. So imagine this: Kingdoms build a castle in them for themselves. Kingdoms members, gather stone from quarries, carry it over to a pre-defined site (one per kingdom, to start off) and mash the D button real good to make a turret. Obviously, there would be no interiors; just outside levels accesible only to the Kingdom. Kingdoms than purchase, with gralat different defense systems --- cannons, those nifty arrow shooters, et cetera. Prices would be high enough to keep kingdoms from buying too many, but low enough to keep them accesible to people without thousands of gralat. 500 - 700 g for an average castle would be ample, I think. Now get this. You build yourself a big old castle, buy all the neato defenses, and watch it burn to the ground. Other kingdoms can sneak over, and attack your castle. Using weapons either given to you automatically or purchased in the game, you attack the enemie's castle. The turret (or whatever) for each castle has a health meter. It reaches zero, then bye-bye wall. Destroy the castle, and you've just set your enemy back a good deal o' cash, and reputation. Of course, nothing stops them from doing the same to you. This way, it actually matters whether you bother defending your castle or not --- no more running away in the middle of a fight. Similarly, as soon as a soldier dies, they're taken away from the battle. No more respawning, ya cheaters. :p It'd be hard to script, I'm certain, but I'm sure Kaimetsu or er1c could do it fairly easily. Hell, I could do is, but it would involve pplacing compus baddies around the level at random. ;) |
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I like that idea
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I think it's a good idea!
There should be more RPing in kingdoms! This way, kingdoms would forge peace treaties, and wouldn't just attack each other because they felt like it. And a massive war could be waged (with the kingdoms even hiring out to graalian mercenaries perhaps...) |
Great idea.:)
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It could be designed so that castles could be captured, I suppose, but blowing things up is more fun anyway. ;) And it would be hard to devise a fair way to capture the castle.
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Re: Castles (Like Brad's idea, but completely different)
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Yeah! SOMETHIG TO DO WITH MY NONEXISTANT PRETND CASHMONES
Seriously, I love it! Stefan, put this up, or the next time I'm in Europe... I'll come over and eat all your crossants. |
Re: Re: Castles (Like Brad's idea, but completely different)
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Of course, it might be a good idea to make it so only members of a kingdom that has declared war on your kingdom, or the mercenaries hired out by them, can harm your castle..(thus preventing the random player from standing there and taking out your castle because he is one of 16 people on the server early in the morning....)
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Or, it could be made so that the weapons are NPC's that automatically attack anyone not in the guild. So, some random guy sitting there attacking the castle doesn't stand a chance against 5 weapons firing at him at once. It should be made so that only members of other kingdoms can attack, though. |
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OK, you know how the Zormite posts work? Simply put a NPC in each castle level that allows royalty to declare war. When this happens, 2-3 things are triggered... 1. It is posted on the website. 2. It allows this kingdom to attack the defending's castle. (You can always attack their guys silly) 3. It is announced somehow throughout the castles. |
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Maybe so you have to wait 12 hours before attacking? |
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Don't make me bump the thread. Oops too late >=)
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OK, Kai, get scripting. ;)
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Excellent idea. But let me point out a few flaws with this:
1. Who would want to spend that many real gralats building a castle? I sure as hell wouldn't. Unless the entire server becomes role-play oriented then it won't work. I think that if we had a role-playing currency that would work well. 2. Suppose it's 2am in the morning and some smartass member from a kingdom decides to go on a raid against a castle. There are maybe 30 people online and no one from the enemy kingdom. What will stop him from taking it over or breaking the castle? You need to add some sort of system so at least 5 people from each team must be present in order for the RP to successfully be executed Other then those, I can't see anything wrong with it |
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I think it's an exceptional idea.
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sounds like a cool idea! :D:D
maybe you hold official RP Events and when there is like 5 people in zormite and umm dustari and there must be the 2 kings (emporers) for both kingdoms then they get an RC to give each member of the kingdom a flag that makes it only them can attack the castle or if you dont have the flag you cant do damage to the castle? |
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No, the people who die should lay there as observers..and when the war is finally over, all the dead people respawn... that would stop someone from dying, and then running back to the castle to fight again..(if you truly want to RP it..)
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graal isn't honest enough for that... |
*must keep at top so stefan sees*
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And I don't like the idea of reviving. You die, your dead. Respawning is one of the things I hate most about today's kingdom wars. Of course, it's all wishful thinking and will likely never be done, but oh well. :) |
:D :spam: :D
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