If player dies in a dungeon, they warp back to where they left the overworld map OR where they last logged off.
Suggestion: If a player dies in a dungeon, they warp back to where they left the overworld map. If a player disconnects in a dungeon or enters any dungeon level, they're Paused/"Loading..." until all the NPCs report they've loaded...usually NPCCount>1 would do it, I guess that'd be a bummer in levels that don't have a single NPC though...
Would it be possible? It would keep players from lagging and disconnecting through quests...
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