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tiletype
Stefan, please add this.
It is in New World, but make it so its also in Graal also. - tiletype(x,y) Gives you the tile type of the tile on (x,y). The values are: 0: non-blocking, foreground 1: non-blocking 2: hurting underground 3: chair 4: bed1 (upper part) 5: bed2 6: swamp 7: lava swamp 8: near water 9: near lava 10: desert 11: water 12: lava 20: throw-through 21: jump stone 22: blocking 23: blocking, foreground If you dont want to impliment forground, background like in new world, then thats ok, just make tiletype plz also these things too: setfocus x,y; changes the center of the room (default: playerx,playery) resetfocus; switches back to (playerx,playery) as center fo the room and this taken from a new world command: #D the name of the current D weapon of the player thanks stefan :) |
I don't know why but I don't think this is the safest way of proposing those ideas...
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Haha, this is too stupid.
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Re: tiletype
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