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To Stefan: Good Idea
Ok I'm sick of these bomys sleeping all over when their owner is offline, it makes the levels look stupid all these sleeping things with Z coming out of them. So I was thinking there should be a bomy daycare, if their owners go offlline they automaticly go there, or the owner says Put Bomy in daycare or something. It will make the levels look nicer.
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I like the idea.It'd keep the levels less cluttered and the bomy's wouldn't end up on tables! *#()@&$!$
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Re: To Stefan: Good Idea
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Warp em to bomy park
I mainly have my bomy sleep in my house/pirate ship/pirate caverns |
If I remember correctly there is a bomy daycare at the bomy gang hangout/cave maybe he could use that :o
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i say if bomies are caught running wild they are taken from their owners
and owners have to physically bring their bomies to one of the daycare centers (there should be four. one for each town excluding underground lake) and once a bomy is in the daycare center it is safe but the bomy wou;dn't be taken as soon as you log off there could be a bomy catcher guy NPC who runs around and when he sees a bomy he goes and nets it. maybe even nets it and sells it cheap |
The problem with that is it'd take too long to get every bomy and it still doesn't stop the owner from leaving it again.it should just auto-send them to daycare.
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bah!
auto this, auto that things should have to be done :P better for roleplaying too |
I like NPC's doing things similar to this..just not for this...it'd take too long and it'd not really stop the owner from leaving it.So auto-sending would be better in my opinion.
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L-A-Z-Y
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Maybe bomys if owner left them somewhere when they got off the bomy can get up and walk slowly to a daycare or bomy park >=)
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That would be cool :)
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I like my idea (bomy daycare) the best, it's like when parents leave their children they need to put them in a daycare, well when owners leave their bomys they go to a daycare, makes sense.
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Maybe if the Bomy Catcher finds sleeping bomy or lone bomy walking to daycare of park awhile own if offline he sends them to a Bomy Pound if this continues to happen for a 3rd time the bomy leaves the owner 1st time: minor warning 2nd time: bomy stays in pound for 2 graal days or maybe a graal week 3rd time: bomy is put up for sell at pound Also if a bomy is in the pound a owner cannot retrieve it by saying "bomy o bomy" |
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Bomys need alot more scripting anyways I mean the AI for them is rather raw |
oh, fine
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Heeeeeeyyy how about this:
A new Job on G2K1, you get payed money to bring bomy pets to the daycare! People will be running around to find roaming bomy pets and bring them to the day care to make money ^_^ Like maybe 2 or 3 gralats per bomy (it has to be enough to make people do it, 1 gralat would not be enough) You find a bomy, you can use a Net NPC or something (kinda like what THT was mentioning) and you bring them back to the daycare, an npc character there will pay you money and the bomy pets will go in a pen or something until the owner calls for them Oh and it should be made to where you do not get money for bringing your OWN pet there ^_^ But then again... people could cheat this on purpouse easily to make lots of money. (two players. one has a pet, the other keeps bringing it back to the pen, over and over and over) But maybe SOMETHING like this would be good |
ok if they would be sold what would happen if u got d/c and some caught your bomy real quick and sold the thing then people would be screaming about that so its a bad idea and another thing give bomys better AI I mean really add some hard core scripts to a bomy scripting team and have them beef that thing up the best they can but the bomy thing where you catch them and bring them to day care for some cash would be good just make it so a person can only catch the bomy once per graal day or some thing isnt that like 30 min
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I don't like the idea of the bomy net thing, because what if someone get's disconnected and can't log on for some reason, then people can go right up and steal the bomy....
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Good idea, a (small) team could be formed to improve the bomy, and create / add to its AI. |
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About bomys: the bomy pets were not really meant to be a trading item, the bomy thing will be changed in less than 2 days :)
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AI²: Actual Intelligence :D |
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"Realize, response, reaction." - Friend sitting beside me right now. Human Behavior on the Graal forums: "I R LEET BC U R NOT SAYS MISTAR MEH" - Some random person on the forums spamming. |
nice stefan but erhmmmmm could you atleast com wih something new besides bomys bomys are already old and there should just be a pet like hippopotamus thats skinny or something you know somethihng original but more fun than bomys
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Although we could use baddies on the server to keep the Players entertained so that they wont resort to PKing and insulting each other as a method of having fun. What happened to the dragon baddie? It looked pretty cool!...but it never got finished. |
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I got it first! :p
__________________ Yes humans are often doing stupid things in an intelligent way - Stefan |
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ok ok that was a lame idea i know just enhance the bomys where they don't lag me more than i already do
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