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pezi 09-09-2001 10:52 PM

Graal 2001
 
1 Attachment(s)
Has a tile error.

09-09-2001 10:56 PM

so..

there is supposed to be a light effect..but i guess you cant see it...:o

Slaktmaster 09-09-2001 11:10 PM

OHNO A TILE ERROR!@!!

ancientphoenix 09-09-2001 11:29 PM

THE HORRIBLE GRASS!!!
 
1 Attachment(s)
I'm always critiqued on having grass in the water x_x

pezi 09-09-2001 11:45 PM

I don't like tile errors

LetTheSagaBegin 09-10-2001 12:44 AM

Quote:

Originally posted by pezi
I don't like tile errors

ownerofbabylon 09-10-2001 04:39 AM

you my friend are an idiot. Please delete this post

SkooL 09-10-2001 04:50 AM

I don't like tile errors either, but you're bound to have a few.

chime 09-10-2001 05:12 AM

HAHAHAHA i like the one he said with the grass lol

mmmmkay 09-10-2001 05:34 AM

1 Attachment(s)
Like its even in the pics1 >.<

ancientphoenix 09-10-2001 06:41 AM

MORE GRASS!!!!
 
1 Attachment(s)
ack =( why can't they just go edit the tile gifs..? That's what I would do lol

ownerofbabylon 09-10-2001 07:15 AM

Yes, I think stefan should add a lot more tiles that are the tiles but for dirt. Does it count as a tile error if you have green on there but there is not existing tile that would go there to look right? I have a bridge that ends on dirt and there is no tile so there is a little green. Does that count as a tile error?

IceHawk 09-10-2001 07:50 AM

Re: MORE GRASS!!!!
 
Quote:

Originally posted by ancientphoenix
ack =( why can't they just go edit the tile gifs..? That's what I would do lol
Are you saying that Loriel is a poor level maker?!

Silver Knight 09-10-2001 08:38 AM

Re: THE HORRIBLE GRASS!!!
 
Quote:

Originally posted by ancientphoenix
I'm always critiqued on having grass in the water x_x
So, even Zelda:Link to the past has the exact same tile error.

Jerom 09-10-2001 09:24 AM

Re: Re: THE HORRIBLE GRASS!!!
 
Quote:

Originally posted by Silver Knight
So, even Zelda:Link to the past has the exact same tile error.
Solution:
Make more tiles, and then the level makers will be provided with more ways to prevent bad levels from being made.

pezi 09-10-2001 07:45 PM

Quote:

Originally posted by ownerofbabylon
you my friend are an idiot. Please delete this post
me?

IceHawk 09-10-2001 09:51 PM

obviously :rolleyes:

ZORG1986 09-10-2001 11:57 PM

Ohhhhh Nooo tile errors on Graal 2001
Nobody with a life gives a sh*t

pezi 09-11-2001 12:02 AM

Then how do u explain I have a life?

bo0ey 09-11-2001 12:03 AM

or
 
Think of it diffrently. Grass means they are too poor to afford something without holes in it O.o

Sep3kP2P 09-11-2001 02:03 AM

...
 
about that zelda post, where do you think almost all of the tiles come from... and stefan should make a new pics1.png that has some transparency...

Jerom 09-11-2001 02:11 AM

Re: ...
 
Quote:

Originally posted by Sep3kP2P
about that zelda post, where do you think almost all of the tiles come from... and stefan should make a new pics1.png that has some transparency...
Transparency in the TILESET would be bad. Although I do wish we had more tiles, and more tile objects. By tile objects, I mean stuff which you can place on the level to make it look better. Say for instance chests, blue/red blocks(push and pull), 3d type trees would be nice instead of the current trees we have. What I mean by 3d type trees is trees which have a combination of setshape2 and drawoverplayer to make the tree seem 3-dimensional.

ancientphoenix 09-11-2001 02:12 AM

I'm not sayin Loriel's a bad level maker, but you could just go cut and copy that part of the tile from the big huge tile map, turn it into a gif and set the grass as the transparency color :p


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