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putnpc params
dunno if there is a way (and dunno how putnpc2 works)
but it would be neat if you could send params to putnpc .. |
You could do:
NPC Code: |
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putnpc is usually a bit laggy. so when you triggeraction the putnpc might not already be there.. |
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and putnpc2 is p2p only rite? |
2 things that would be really cool
1:make putnpc faster! 2:make putnpc image,txt,x,y,params; ^_^ okay thank u come again ^_^ |
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like when you update a txt file you have to do update level on it (like the startmessage) and if the txt file is updated then it downloads it again and does the putnpc.. but if it hasnt been updates then it doesnt need to download it again (since it would be encrypted on the players pc) it just does the command.. this would make it faster o.o |
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and im guessing that everytime you use putnpc it downloads that txt file.. and if it is a big file it prolly takes longer to do the putnpc command .. now what I mean by the startmessage its the news that pops up when you log on.. if you notice .. it only pops up once.. and when you upload a new one you need to do updatelevel on it .. so what im saying is the txt should needed to be updated level on so it knows its a new one.. that way it wont need to d/l a new one everytime you use putnpc just when its been updated.. |
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that way it only needs to do the TCP send when it needs to redownload the txt. . else he can just use UDP to tell it to putnpc and the x,y and so on.. right now i believe it d/l's the script everytime because when you upload a new txt file the next time u use putnpc it already uses the new one .. |
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im sure it can get through .. else you wouldnt use UDP for nothing since it may or may not get through .. it only messes up in larger data and so on .. oh and it would still be better to do the update thing even if ur still using TCP cuz it wont need to send the whole script just a line |
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cuz startmessage checks that way.. it can be by date but the point is that it doesnt d/l all the time . just when its been upgraded on the ftp .. o.o |
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or it can just do a datecheck .. but still if it cuts down lag it be really cool .. and putnpc with params would be ownage times 2 |
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im sure it wouldnt take him very long to do this
and .. i hope you mean first priority ;P |
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ASD FA D SDA SD OK? |
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u dont think it would be nice to have params on putnpc ? I guess you like less commands =\ |
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and it can be used by many other ppl .. so its not 'pointless' |
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its a game you acting like its a big deal loser |
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no i didnt.. I said he should do that .. Stefan makes tons of updates I doubt it would take him that long to do what im saying . and you are talking about "important" .. thats just wrong.. |
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point of the thread: putnpc should have params.. and should be made faster. |
Kaimetsu, keep your own opinions, your not the only scripter in graal, and Liquid was only expressing his opinion, so dont be stubburn Kaimetsu, but you were right about the P2P custumers, but it is equally important to have all players happy
not just paying ones -FrEaKy CaRnIe- |
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how many people test out Graal before they buy a p2p acct? now wouldnt it be most likely that those people would upgrade their acct if they found the free graal good? if they found it bad .. then why get a p2p acct? see thats logic. |
Do i smell a flame war cookin? Nah. Putnpc i think is a usless and stupid command that causes more problems then it does good. putnpc2 however is nice becasyue it server-side. I remember one day on lostworlds where the whole place was littered with putnpcs @.@ it was funny but anoying. And we also figured out how many NPCs could be on a lvl befor it just didnt place anymore. It was like 32 or something around there.
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