Graal Forums

Graal Forums (https://forums.graalonline.com/forums/index.php)
-   Future Improvements (https://forums.graalonline.com/forums/forumdisplay.php?f=10)
-   -   canbepushed, templates (https://forums.graalonline.com/forums/showthread.php?t=11373)

Tyhm 09-07-2001 09:43 AM

canbepushed, templates
 
canbepushed/canbepulled - I think these would be a lot cooler if they went in one-pixel increments instead of one-tile like the push and pull blocks...
I also still think it would be spiffy if we could send in more default NPCs like the Fung Si Yan NPC template Stefan made...so like, a Door, and poof it's there, it works and people stop asking me how to make one...
a shopkeeper...
a push/pull block that resets itself...
cool stuff like that. ^_^

G_yoshi 09-07-2001 10:58 AM

Re: canbepushed, templates
 
Quote:

Originally posted by Tyhm
canbepushed/canbepulled - I think these would be a lot cooler if they went in one-pixel increments instead of one-tile like the push and pull blocks...
I also still think it would be spiffy if we could send in more default NPCs like the Fung Si Yan NPC template Stefan made...so like, a Door, and poof it's there, it works and people stop asking me how to make one...
a shopkeeper...
a push/pull block that resets itself...
cool stuff like that. ^_^

Don't help the lazy people :p If they want to know how, then they should learn it themselves or find something to look at :)

Tyhm 09-07-2001 01:13 PM

While that may work in theory, in practice they just ask me. It's amazing, people ask me how to make a horse. Or set a midi. They can't be arsed to read ANYTHING.

grim_squeaker_x 09-07-2001 04:06 PM

It's sort of possible to make your own slow push/pull withouth having to script a whole complex script for it, you can use "actionpush" and "actionpull", in those #p(0) is always the push/pull direction... I'm just not sure how often one of those actions is automattically sent while pushing.

Admins 09-08-2001 05:16 AM

Yes there will be a new npc panel in some
future version, where it just looks for script
files in a folder levels/npcs or so and makes it
possible to just drag&drop it onto the level,

may be with supporting stuff like
this.speed = edit.Speed;
and it will automatically display a text box
where you can enter the speed and will
replace all occurances of edit.Speed by the
entered number before the npc is created

Admins 09-08-2001 05:18 AM

There was something similar made by Bruges
but I guess its not getting too popular if
its not built-in

WeirdmanI9 09-08-2001 08:00 AM

Stefan, will you host my sig?


All times are GMT +2. The time now is 10:38 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.