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-   -   Durnit Stefan (https://forums.graalonline.com/forums/showthread.php?t=11262)

Huggles 09-06-2001 02:33 AM

Durnit Stefan
 
(Clops)

I've asked Stefan quite a few times about this, but he never responds to this one.

When you fight players or compus, if the tip of your sword touches them it counts as a hit.

When you fight npc soldiers you have to practically be walking into them for them to take a hit from your sword. This make it very difficult to use them as standard enemies on a server. I'm a decent sparrer, but half the time I fight an npc (unless the speed is set down a ton) I either hit it at an exact distance from me or my swings go right through it and it kicks my arse. It's so wrong. x_x

entravial 09-06-2001 03:48 AM

~AlphaFlame~

You could rescript the enemies to use triggeraction to hit them? *shrugs*

:spam:

LiquidIce00 09-06-2001 04:37 AM

Quote:

Originally posted by entravial
~AlphaFlame~

You could rescript the enemies to use triggeraction to hit them? *shrugs*

:spam:

for baddies. . hitcompus or whatever.. or hitobject .. and for players u can use triggeraction (if both players have the npc)

Huggles 09-06-2001 12:32 PM

@_@
 
trigger action? for a sword swing?

I'm not that great at scripting, I just wish he would make npc characters have the same hit detection from a sword as compus and players do, npc characters don't get hit by a sword half the time they should be

chime 09-07-2001 02:50 AM

why dont you make a brand new weapon that goes further and only works on blah and such get the script from the trident will help you alot

entravial 09-07-2001 03:04 AM

The Trident script? Excuse me while I go puke.:megaeek:

Jerom 09-07-2001 03:07 AM

Quote:

Originally posted by entravial
The Trident script? Excuse me while I go puke.:megaeek:
The trident only sucked because it had bad detection, it used waaaay too many graphics, the scripting was horrible, and that it looked too funny.
But besides all of that...it was good :rolleyes:

CyanideSR71 09-07-2001 03:44 AM

Shutup, Kyle and Ace made the Trident. The scripting was fine, just everything else stunk...

entravial 09-07-2001 08:44 AM

*looks at Cyanide and pukes more*

Don't make me have to use Kyle's shotgun on you...

Gah, I have bad memories of that weapon... they'd use it and be five feet away from you, since you had just run by, and it would still wallop you...

Wait a second, good scripting? Excuse me while I get drunk so that it appears to look good...


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