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okay...again, all the hidden commands.
I know this has been done before, and the other documents probably all of the uses for each command. Well, ive compiled a file of all hidden commands that ive found, and some hidden variables. Alot im not sure what they do, but if you find out, please email me, post here, or pm me! Some of these commands my infact not be hidden, or may be old news to some of you. If so, i dont really want your negative comments ;). I did this to help graal, not to get flamed.
There were so many, i just got tired of checking some of them to see what they do. Some of them may be typos, and if you find any erros command wise, please tell me, so i can fix it! download: http://lagoonia.dome-x.com/downloads/hidencommands.txt if that isnt the link, tell me. ~laterz |
You crack me up!Half of those commands are in the commands list smart guy and you can't even say what they do?ROFL
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That's true - half the commands are for NPC Server or even normal scripting. But the other half...
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Re: okay...again, all the hidden commands.
Strange....many of those commands HAVE been documented by Stefan in newfeatures2001.txt and I believe the npc server documentation.
And I THINK some of those commands are from NW since they don't do anything in the graal2001 client. I think setfocus moves the screen without moving the player....I could be wrong though. It would be nice to have something like that...great for short cinemas or something where you want to draw a player's attention to. |
updateterrain; use=probably same as updateboard;
spyfire 2,2; use=shoot flame like horse; params effect length of explosion; setfocus 1,1; use=unknown; resetfocus; use=probably undo setfocus feature. playerz=filename; use=unknown; drawovertrees; use=unknown, probably draws over trees, but, what doesnt? Those are the only undocumented commands. Also, you got playerfreezetime wrong. Playerfreezetime holds the freezeplayer timeout. When it is -1, you aren't frozen. |
Re: Re: okay...again, all the hidden commands.
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ROFLMAO that is too funny!
addtiledef=unknown removetiledefs=unknown |
Fun...I know what pretty much all those 'undocumented commands' do. Didn't know about playerfreezetime, but I've never needed it.
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Re: okay...again, all the hidden commands.
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kyle, wut does drawovertrees do?
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I guess I should say duh. It's pretty much drawoverplayer with a different name. |
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When I use drawovertrees, it draws the NPC image with that line of code above all other NPC images.
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???
That Sux
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Re: Re: okay...again, all the hidden commands.
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well it was exactly like that what it did was when the player sat down in the level the camera was set onto 30,30 i originally used it for my spar room but so that you could see all of the fight i suppose it could be edited easily for cinema use |
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