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Ideas for the Next Graal Version
Maybe this is a little farfetched...but i think its a great idea, that would make scripting a whole lot easier!
There should be an NPC feature that enables it to be a client. Like, act as a player (not more special or anything). That way, scripters could test more things, like players[x].var and stuff. I think the people who understand what im saying (its hard to describe....i think) would probably like it. Maybe add a check box to the auto NPC thing that makes the Chars for you based on headconfig.txt, that says "Act as character?" with yes or no boxes. Anyways, what do all of you think? |
I'm not sure about it now, but in the days of old, NPC Characters (made with showcharacter) actually showed up in the players[x] list, and you had to check players[x].id to make sure they were a player and not an NPC.
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Re: Ideas for the Next Graal Version
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actually i think that is a real good idea...I know i sure would use it a lot.
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wouldnt this be in 'Future Improvements'??:confused:
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bah
It had to do with scripting, and i was already in this forum at the time, lol.
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~AlphaFlame~
*nods at what Kyle said* NPC characters do use players[i].vars... I you put something like... for(i=0;i<playerscount;i++){ putexplosion 0,players[i].x,players[i].y; } in a weapon, and had a few showcharacter npcs, you'd see an explosion at each of them ^_^; |
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