oh that old problem
its because of various local scripts overriding each other that have different timeout loops, thats what causes the disconnects (lots of moving lighteffects = d/c) |
Out of curiosity I toggled the server option disconnectifnotmoved to TRUE and then back to FALSE, and found that the random disconnects after entering a level give me the disconnect message "You have been disconnected because you didn't move.". This also shows up within F2 log, along with the usual "Received invalid data (2) from game server".
Is it possible that these "random" disconnects have actually been a case of bugged idle detection from the server all along? |
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I then repeated this process with serveroptions.disconnectifnotmoved set to TRUE for 60 minutes, and was not disconnected a single time. |
That's interesting you mention that. I did disable disconnections a while back on Era.
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http://i.imgur.com/QpvhPgy.png it may still be something that has to do with the idle detection but it might be the scripts overriding each other like elk said. I also noticed i have 100 more ms or even higher on zodiac for no reason when it's fine on era. ie: 160 ms on era, 280-500 ms on zodiac.. i seen many people that don't lag on era lag hardcore on zodiac, i have no idea why this occurs hmm... |
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Since I posted this however it has been said that the cause is known, and it does appear unrelated. It may be the case that disabling the idle disconnect doesn't cause the problem, but rather helps trigger it. |
Yeah. It seemingly has nothing to do with entering a level so much as loading the scripts from that level. I have been making a new gmap recently and despite crossing fresh level links hundreds (if not thousands) of times recently, I haven't been disconnected once (because it's a fresh gmap with no NPCs)
Era has had disconnectifnotmoved as false since at least 2014, but the players on that server have reported disconnecting as frequently as players from UN, who have had disconnectifnotmoved as true the entire time. |
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It started happening around when the last client update came, (I think?) The first client update pushed out after Stefan was gone.
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When is Mac getting their RC3?
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Mmm Big Macs, now I'm hungry.
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Is the GNU/Linux client going to be updated? My thread on the matter was deleted, and this one is still here, so I guess I'll post here. This is one of my favorite games and I'm itching to play. Recently been thinking that if I was able to play right now I'd be working on learning GS2 to potentially help dev for Era.
It seems that it's difficult to get in touch with the developers who would be in charge of updating the GNU/Linux client. Can I just get an official announcement on this? I'm so desperate I've even considered learning C++ and asking if I can work on the client update myself. |
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