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External Mac RC?
Mac requires a native RC.
Virtualizing Windows to use the native RC is way too resource-hogging for a portable. In all dimensions: Disk Space, CPU, and Memory. My system goes to a sluggish speed in these cases. Backing up things is also near impossible (communications from mother os to virtualized os is difficult) In-game client-rc is immensely slow... And I have time to write an entire line of code before I see the beginning of the line start to form. If I do a typo, I have to move the cursor to the point of interest to work, because waiting for the cursor to finish changing is too long. Also, it was badly designed for user experience. Backing up things is impossible. Alternatives are to abandon Mac, which I have no interest in doing. |
BootCamp?
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I'm with you, but unfortunately, Stefan has said Windows won't be getting offline RC updates, which means that Mac will NEVER get any kind of offline tools. Quote:
I have to use Boot Camp to develop, unfortunately. |
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Don't hold your breath. People have been asking for a Mac RC, Gani editor, and, most of all, level editor, for years, despite the fact that Apple has a site dedicated to Graal |
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I'd love to test it out more, but hey, I don't own or work for a server, so I can't do any development anymore. God, I can't even remember how to make guis :( |
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GS2 won't get fast enough after that. Not unless it's a native rc. Same with the level editor (painfully slow). |
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Excaliber, please learn what about what you're talking about before you start sprouting off incorrect information about it.
Chris has beta tested the external windows for Mac, not you obviously. |
Stefan just don't do external tools no more. Just gotta suck it up, I guess.
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Even though we still pay the same amount |
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I don't know what you guys are talking about. I never noticed any type of speed problem with the scripted rc. I just hate having the graal client open to use it :cool: Quote:
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It depends on which way you see it. Personally, I think instead of doing crazy **** like iGraal, that could have been used to make a Mac RC client. I wonder if it would be practical to make a Java RC client, so that they could more easily update it, and still stay cross platform. |
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Then... I'll make the Mac RC myself... Without the protocol for data-in / data-out... Like that, the Mac RC would be already developed and... They'd just have to copy and paste Linux's cipher methods. I don't mind making these apps myself... But I've never hacked before, and reverse-engineering apps isn't my forté, nor do I enjoy it. As for external others (level editor, gani editor)... The apps can be made by developers. It's not that difficult to make: The files are pretty much in ASCII, easily understandable from text editor. |
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Talk is good, but maybe you should make something before finding excuses or making claims. The thing is that it's not trivial work at all, and especially cross-platform support is not. I do have to agree with Kristi that it is already a pretty big achievement to actually have the game run on all three platforms, and with having the development tools implemented by the game's scripting language you can keep these cross-platform problems to a minimum. What you could complain about is GraalOnline not actually providing a scripted level editor. But as I said there is certainly nothing trivial about the work involved. |
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You people complain about the lack of mac tools, but then complain about the tools being scripted in game. Although, I wouldn't object to external tools coded in java... ;) I use perl to generate levels and vim/kate (depending on my mood) to edit them. |
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As for a level editor, *anyone* could make that. The format of an .nw file is public. |
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That, or it might be better to just write a plugin for Tiled (someone else mentioned this in another thread). |
Java wouldn't bee too bad. At least it would be a dedicated application and external :)
Part of the problem is that the scripted ones also rely on an internet connection (and a fast one at that), which I rarely have at school. The main reason I stopped paying them for gold/vip and a playerworld was because these tools ran horrifically slow on my school's network. Not worth the money if I can only sit back for a minute ever time I try to open an npc to place a tile. The scripted tools really bite, they aren't the answer. We need real, native applications. I've had some requests to start developing again, and I would in a heartbeat, if I knew there would be some good dev tools I could use. But the last time I tried to use the Mac rc and level editor, it was terrible. Terrible enough for me to quit graal and leave Dark Rival (which I had worked on for over a year) to rot. :mad: |
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I like how it seems to be only GST that support scripted tools.
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I don't think I'm biased against it at all, I've weighed the pros and cons just as much as you all. I've posted many times that I can appreciate all the work that has gone in to it, but I just don't see it ever being better than external.
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Like how that play you did in second grade was the ****, but when you watch the video later, you ask why so many people fell off the stage. Quote:
I'm getting so tired of people telling me how great they are. I abandoned a game because it was so difficult to use the tools. They gui for them is alright, but the speed was terrible because of a) No intel client, and b), bad connection. I haven't done any dev since then, because I CAN'T without a staff position. :rolleyes: So, here's the pros and cons: External one: use any time, no lag, no internet connection, no staff possition needed, could be cross platform if done right, Scripted one: lag, depends on internet connection, you must be staff to use, cross platform Which one is better :rolleyes: Stop being so biased. I had no reason to dislike the scripted one. I was like "finally, progress!". But when I tried to use it, I became disgusted, and, eventually, quit Graal for a while, and developing altogether. But I'm sure I was just imagining that. :\ |
If your school network is slow then IT is useless not Graal's tools.
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Now, the RC would be faster if it was native. I found less lag on the windows version on my school network (almost none), and a better gui than on the Mac version. |
When you buy a Mac you accept the responsibility that you are not a priority when it comes to game developers.
So stop whining about it and get BootCamp or so. I'm sure Stefan is quite aware of the plight of Mac users, but its just not a priority to him. External scripted windows are a better universal solution that external applications so that is what he is doing. You might get a more strait-forward response from Stefan if you simply sent him a forum PM with your main point. If Stefan responds in the negative then it should be over then. |
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So? Of course he's aware, he can read, right? It's the fact that he knows and still does nothing. He's in the best position to release a Mac level editor, having already made a Windows one, and would have many algorithms already completed. Quote:
I used to like to edit levels when I had internet downtime. Quote:
2 years ago. :\ |
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What do you mean 2 years ago? He's since revamped it with external windows, but he needs a few things and Stefan so far hasn't added them. |
I think Zero's editor departs too far away from the external editor's interface and functions to be appealing to older level makers.
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