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Even though we still pay the same amount |
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I don't know what you guys are talking about. I never noticed any type of speed problem with the scripted rc. I just hate having the graal client open to use it :cool: Quote:
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It depends on which way you see it. Personally, I think instead of doing crazy **** like iGraal, that could have been used to make a Mac RC client. I wonder if it would be practical to make a Java RC client, so that they could more easily update it, and still stay cross platform. |
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Then... I'll make the Mac RC myself... Without the protocol for data-in / data-out... Like that, the Mac RC would be already developed and... They'd just have to copy and paste Linux's cipher methods. I don't mind making these apps myself... But I've never hacked before, and reverse-engineering apps isn't my forté, nor do I enjoy it. As for external others (level editor, gani editor)... The apps can be made by developers. It's not that difficult to make: The files are pretty much in ASCII, easily understandable from text editor. |
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Talk is good, but maybe you should make something before finding excuses or making claims. The thing is that it's not trivial work at all, and especially cross-platform support is not. I do have to agree with Kristi that it is already a pretty big achievement to actually have the game run on all three platforms, and with having the development tools implemented by the game's scripting language you can keep these cross-platform problems to a minimum. What you could complain about is GraalOnline not actually providing a scripted level editor. But as I said there is certainly nothing trivial about the work involved. |
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You people complain about the lack of mac tools, but then complain about the tools being scripted in game. Although, I wouldn't object to external tools coded in java... ;) I use perl to generate levels and vim/kate (depending on my mood) to edit them. |
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As for a level editor, *anyone* could make that. The format of an .nw file is public. |
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That, or it might be better to just write a plugin for Tiled (someone else mentioned this in another thread). |
Java wouldn't bee too bad. At least it would be a dedicated application and external :)
Part of the problem is that the scripted ones also rely on an internet connection (and a fast one at that), which I rarely have at school. The main reason I stopped paying them for gold/vip and a playerworld was because these tools ran horrifically slow on my school's network. Not worth the money if I can only sit back for a minute ever time I try to open an npc to place a tile. The scripted tools really bite, they aren't the answer. We need real, native applications. I've had some requests to start developing again, and I would in a heartbeat, if I knew there would be some good dev tools I could use. But the last time I tried to use the Mac rc and level editor, it was terrible. Terrible enough for me to quit graal and leave Dark Rival (which I had worked on for over a year) to rot. :mad: |
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I like how it seems to be only GST that support scripted tools.
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