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-   -   Global Development Team? (https://forums.graalonline.com/forums/showthread.php?t=87453)

Bell 08-22-2009 07:08 PM

Quote:

Originally Posted by Draenin (Post 1517585)
We need a new Gscript dictionary. The wiki breaks up GS2 stuff way too much, and there's nothing even included for it in the default level editor. It has GS1 documentation, but not GS2.

I agree, its confusing to a lot of people.

I really don't think that gpackages or the elite scripters providing scripts and documentation will in any way stop new people from learning gscript. Most of todays scripters learned it by tearing apart the work of others and figuring out how it worked anyway.

The major problem with an offline editor using gs2 scripting is the fact you need an npc server for them to actually function and its my understanding that its not really possible offline. The other argument has been to release the source code but since Graal is a gaming platform they sell licensing to thats pretty counterproductive on their part and a bad business decision.

Switch 08-22-2009 07:17 PM

Quote:

Originally Posted by Bell (Post 1517593)
The major problem with an offline editor using gs2 scripting is the fact you need an npc server for them to actually function and its my understanding that its not really possible offline. The other argument has been to release the source code but since Graal is a gaming platform they sell licensing to thats pretty counterproductive on their part and a bad business decision.

Distribute the offline editor with an NPC Server, which wouldn't be a good decision for those that can use reverse engineering on it. So maybe allow them to connect to an NPC Server as an option for people with an internet connection, which wouldn't be fully offline but would still work for those without a connection.

Gambet 08-22-2009 07:20 PM

Gpackages having basic core scripts is completely understandable, I was merely arguing against full systems where no customization would be necessary (with regards to systems that define a server not things like tailors and such).

Quote:

Originally Posted by Switch (Post 1517598)
Distribute the offline editor with an NPC Server, which wouldn't be a good decision for those that can use reverse engineering on it. So maybe allow them to connect to an NPC Server as an option for people with an internet connection, which wouldn't be fully offline but would still work for those without a connection.

Not necessary now that the Testbed Server is up.

Inverness 08-22-2009 07:23 PM

We also need some more proper demonstrations of how to use SQLite.

Draenin 08-22-2009 07:35 PM

Quote:

Originally Posted by Bell (Post 1517593)
I agree, its confusing to a lot of people.

I really don't think that gpackages or the elite scripters providing scripts and documentation will in any way stop new people from learning gscript. Most of todays scripters learned it by tearing apart the work of others and figuring out how it worked anyway.

The major problem with an offline editor using gs2 scripting is the fact you need an npc server for them to actually function and its my understanding that its not really possible offline. The other argument has been to release the source code but since Graal is a gaming platform they sell licensing to thats pretty counterproductive on their part and a bad business decision.

Uh, no.

See, it's confusing to new people because they have to learn it solely from others. I would know GS2 by now if I didn't have to learn it purely by word-of-mouth. And also, things can be done to make GS2 more accessible to new players wanting to develop. This doesn't mean releasing source code or servers or anything. It means replacing that crappy .txt file that's in the editor right now with updated information on syntax.

And if you really want to get fancy about it, Gonstruct (in my sig) has a special feature which is to color-code things in GS2 so that it can be read more easily and mistakes can be found.



These are the kinds of solution this team should be working on. Little revisions like that go a long way.

Loriel 08-22-2009 08:44 PM

Posting to be a terrible lua fanboy and shower its Reference Manual with praise for being a very awesome, concise and complete(!) resource for learning the lua language that is worth emulating. I would link it but we all know that I am not allowed to have nice things~

Elk 08-22-2009 09:14 PM

lua is used by world of warcraft if im not wrong

Pelikano 08-22-2009 10:34 PM

Quote:

Originally Posted by Elk (Post 1517657)
lua is used by world of warcraft if im not wrong

Lua is open source.

Inverness 08-22-2009 10:43 PM

Quote:

Originally Posted by Pelikano (Post 1517688)
Lua is open source.

That fact does not change what Elk said, but let's not get off topic.

I'm still waiting on that input from Stefan. And I'd also like to know what Bell has gained so far from this discussion with regards to how this team is going to work.

Crono 08-23-2009 04:23 AM

I would be interested if I had time but sadly I don't.

Scary_Sock 08-23-2009 04:43 AM

Quote:

Originally Posted by Inverness (Post 1517693)
]I'm still waiting on that input from Stefan. And I'd also like to know what Bell has gained so far from this discussion with regards to how this team is going to work.

Same here.

Pelikano 08-23-2009 10:02 AM

Quote:

Originally Posted by Inverness (Post 1517693)
That fact does not change what Elk said, but let's not get off topic.

I'm still waiting on that input from Stefan. And I'd also like to know what Bell has gained so far from this discussion with regards to how this team is going to work.

Doesn't change the fact, but it's used in a lot of other games aswell and it can be used in Graal aswell since it's open source.

Switch 08-23-2009 05:46 PM

Quote:

Originally Posted by Gambet (Post 1517599)
Not necessary now that the Testbed Server is up.

New players (Graal####) wanting to learn how to develop before buying a server or subscription can't get an RC on there since you need at least a classic subscription, which is no longer possible, and as Tig said, he doesn't advertise it much so it's possible that they've never heard of it.

Bell 08-24-2009 10:03 PM

Update: I have asked Tig to make a special guild and add the members of the PWA to administrate it for now. I'm compiling a list of those people who have expressed interest and through their actions have already proven themselves. I see no need for those people to have to fill out a long application form.

Once a core group is in place we'll formulate an application. I agree that anyone applying should come with recommendations but it will be a way of letting others show their interest. This application shouldn't be long and complicated though.

Vulcan will be working with Darlene to set up a private forum and we'll also get global/staff connection set up again.

We'll also work out any details of all their specific duties. Most of which have already been discussed at length in this thread but I'm sure there will need to be some tweaks done. I believe that we can have a broad idea of them for now and become more detailed if necessary. Since this team is comprised of members of the entire development community its obvious that not everyone would be doing exactly the same thing. Gold will be optional but a plus since its required to get onto UC servers and will limit the number of people that can help in that area. In some cases though the help can be done via pm or uploading an image onto imageshack.

[email protected] 08-24-2009 10:13 PM

Hurray! :)


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