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bloodykiller 09-13-2014 10:41 AM

map
 
Why did you remove the map in the bottom left of the screen to add a "radar" which barely covers 10 metres?

Frankie 09-14-2014 12:37 PM

the old map was so small and distorted. you couldn't distinguish anything from it.. it looked like a bunch of pixels mashed into an ugly mess. it's about time something new was made.

Tim_Rocks 09-14-2014 05:31 PM

Quote:

Originally Posted by bloodykiller (Post 1731049)
Why did you remove the map in the bottom left of the screen to add a "radar" which barely covers 10 metres?

Out with the old, in with the new sort of deal here. The old map system as Frankie said is simply old and was far too much work to maintain. Currently the map system requires very little staff management as it can generate map images very quickly. Right now, the radar and the "M" map use the same map image to display content to players. There are a few features that aren't well known though.

For instance, you can change the size of your radar by hovering over and scrolling up or down. You can also right click the minimap to increase its transparency. You can even hover over icons on the map to view names of buildings, and even who controls a certain base.

Also, I've recently re-scripted the entire mailing system as well. I'll be doing the same with car missions too. But, the new map system allows you to quickly spot where your to deliver a letter.

Sorry for any inconveniences, but the new map system had far more features than the existing map system. It was an inevitable change.

Any other questions or concerns? If there's something you don't really like, or something that should be improved, feel free to post it here.

Cubical 09-15-2014 02:56 PM

screenshot of new radar please

Electroballistic 09-15-2014 11:27 PM

Map doesn't work for me when inside
I can't see the outside anymore

Tim_Rocks 09-16-2014 12:02 AM

Quote:

Originally Posted by Electroballistic (Post 1731125)
Map doesn't work for me when inside
I can't see the outside anymore

You have to go from a gmap to an inside level. If you reconnect it will not display.

shrimps 09-16-2014 12:54 AM

Quote:

Originally Posted by Tim_Rocks (Post 1731127)
You have to go from a gmap to an inside level. If you reconnect it will not display.

And that's exactly how the old map was as well, so how is this different. :D Why you complaining about this.

Tim_Rocks 09-16-2014 01:38 AM

Quote:

Originally Posted by Cubical (Post 1731099)
screenshot of new radar please

http://i.imgur.com/o2H9QKo.png

bloodykiller 09-16-2014 06:52 PM

if you can't see players close to you and where you are on the map the radar is useless. i didn't particularly like the gfx of the old map but it had a purpose since i could see players close to me (scroll over them to see gang tag or just name) and noobs could easily realise where they were on the gmap.

as of now, all the new radar does is use up space because what you see on the radar is basically what you see on your full screen

Tim_Rocks 09-16-2014 07:05 PM

I'm afraid to ask, but how can you not see players near you? I understand you want the old map system back so you can see the entire gmap at once, but through tests you can't actually see true player locations the farther you are from them on the gmap. That old map system also required a lot of time and effort for staff to maintain due to the gmap constantly being changed by developers.

Cubical 09-16-2014 08:27 PM

Quote:

Originally Posted by bloodykiller (Post 1731154)
if you can't see players close to you and where you are on the map the radar is useless. i didn't particularly like the gfx of the old map but it had a purpose since i could see players close to me (scroll over them to see gang tag or just name) and noobs could easily realise where they were on the gmap.

as of now, all the new radar does is use up space because what you see on the radar is basically what you see on your full screen

press m

Fiberwyre_P2P 09-16-2014 10:06 PM

Quote:

Originally Posted by Tim_Rocks (Post 1731084)
Out with the old, in with the new sort of deal here. The old map system as Frankie said is simply old and was far too much work to maintain. Currently the map system requires very little staff management as it can generate map images very quickly. Right now, the radar and the "M" map use the same map image to display content to players. There are a few features that aren't well known though.

For instance, you can change the size of your radar by hovering over and scrolling up or down. You can also right click the minimap to increase its transparency. You can even hover over icons on the map to view names of buildings, and even who controls a certain base.

Also, I've recently re-scripted the entire mailing system as well. I'll be doing the same with car missions too. But, the new map system allows you to quickly spot where your to deliver a letter.

Sorry for any inconveniences, but the new map system had far more features than the existing map system. It was an inevitable change.

Any other questions or concerns? If there's something you don't really like, or something that should be improved, feel free to post it here.

Did you happen to implement sending items via mail when you were rescripting it? Or did you mean you rescripted the lettery delivery system, and not the mailing system?

Also, would it be possible to make it so you can move while the big map is open?

Tim_Rocks 09-16-2014 10:47 PM

Quote:

Originally Posted by Fiberwyre_P2P (Post 1731161)
Did you happen to implement sending items via mail when you were rescripting it? Or did you mean you rescripted the lettery delivery system, and not the mailing system?

Also, would it be possible to make it so you can move while the big map is open?

I just re-did the actual mail delivery system, not to get confused with the player to player letter system. It was broken due to buildings moving, and too much fragmentation between mailboxes around the gmap. It's now managed under one system and added to the gmap via script.

As for moving while the big map is open, just move your mouse outside the map window.

bloodykiller 09-17-2014 04:50 PM

Quote:

Originally Posted by Cubical (Post 1731157)
press m

you can't move or see anything around you :noob:

example: you're chasing someone with a flak cannon and you need to see which way he's running. with the old map it's simple, with the new map you can only see players really close to you

Supaman771 09-17-2014 05:17 PM

Quote:

Originally Posted by bloodykiller (Post 1731178)
you can't move or see anything around you :noob:

example: you're chasing someone with a flak cannon and you need to see which way he's running. with the old map it's simple, with the new map you can only see players really close to you

Quote:

Originally Posted by Tim_Rocks (Post 1731084)
For instance, you can change the size of your radar by hovering over and scrolling up or down.

:confused:


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