Free to Play
Why has this model not been introduced yet? This is a serious question. In a business model where your players make the content for other players, would you not want more players? The subscription is outlandish and undoubtedly turns off the majority of people who even visit the site. A free to play model fits Graal in almost every aspect. So why has this not even been discussed (and if it has, why haven't I noticed)?
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It's apparently "very difficult" to do for some servers. I don't know, quite dumb that it isnt already either f2p or back to the pre-v5 payment scheme.
Apparently the huge decline post-v5 didn't light any bulbs. |
It was originally planned to be implemented with the release of v6, some servers even have gelat shops in preparation. However, Stefan and or Unixmad are too afraid to put this into effect fully because they think they will lose money.
Unholy Nation recently applied to get observer removed adding several gelat shop items and trial restrictions, yet they still got refused "because the f2p model does not fit that type of server". I find this funny because iClassic is just about the same thing yet it is incredibly successful. source: http://forums.graalonline.com/forums...5&postcount=40 |
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I'd say the main difference with a traditional server is that the gelat shop would need to be flexible, as opposed to a rigid system, but this involves a greater level of trust in a servers staff. |
Notice the part where Stefan says that the 'so things like the item system and economy need to be more secured' which leads me to believe UN has to fix their server first.
I'd like to see Graal F2P (with at least observer mode removed) on all servers regardless if the server has a gelat shop or not. |
With a little bit of effort I'm sure they could negotiate gelat shop items with the 4 servers they have with players on them.
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I'm not sure Graal PC would bounce back if it were switched to F2P, it feels like everything has changed so much that there are better gaming options for players.
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And I'd appreciate it if lesser experienced players (i.e most people who'd disagree) wouldn't bring up LOLOL PC ADVANTAGE when there are plenty of capable iSparrers that will give any PC sparrer a nice ride. Either way F2P wouldn't hurt, it would help if anything. It could be completely free and draw in let's say 10-20 players on UN. Maybe half of these would start playing Era/Zod and begin charging gralats. Is that not better than these players not playing/charging at all? |
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I feel that Unixmad has two paths he could follow here; either make an effort to establish gelat markets on popular servers and do some experimental F2P tests (100 "F2P" accounts, 50% old users and 50% new users)... OR consider Graal PC an obsolete product and just let it generate whatever revenue it can until it eventually runs dry. But from my own point, I wouldn't consider the growth from F2P significant enough to revitalize Graal PCs dwindling income, even with the improvements I mentioned above. It's a hard call although realistically the experiment I described above would cost Cyberjoueurs very little and may even generate some new customers. |
Player's don't give _any ****s_ about how the business works, the current system ****s players and drives away people who don't subscribe unless they play on Zodiac, Era, GK, or Zone.
Observer mode ****s people and needs to be stopped. |
Wait
You mentioned Zone not helping your case. |
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no one really understands the logic behind the current prices other then milking it till graal pc dies on its own ignoring its community. |
They're surely earning more than enough money from iPhone servers.
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