Gmap and tile layers
I'm having issues using multiple tile layers. I'm using gonstruct to design levels on a gmap and layers 0 - 4 are fine but when i start adding a 5th layer to the gmap things are getting messed up. The only way it will show the 5th layer is if i update the gmap, but if you close and reopen it will go away. The blocking properties for the 5th layer is there but you cannot see the tiles. Its like the 5th layer is invisible but still blocks as it should.
The tileset that is being used is correctly transed, with the gmap layer trans applied and it seems its only on the gmap, with the 5th layer. any suggestions would be greatly appriciated. Thanks, |
Is this what you're talking about? If so, it's a known bug with tile layers. Only solution is to use less layers.
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I'm using 6 layers on varia with no problem, just make sure that each level has the same amount of layers, using a transparent non-blocking tile to fill up any empty space in the layers.
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It ended up being something with an online editor doing it's own layers, and it somehow messing up using layers in gonstruct.
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