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-   -   Community Names (https://forums.graalonline.com/forums/showthread.php?t=134257076)

Tim_Rocks 11-26-2009 06:22 AM

Community Names
 
I want a feature to be able to have a new tab in player on the RC for community names. I'm not a fan of the 'Graal######' (I'm sure you agree), so here is the issue.. When I'm looking for a player and their account name happens to be 'Graal######' it's inconvenient to have to search around for the player when all you know them by is their community name and even if you did know their 'Graal######' you still have to look through a long list of other 'Graal######'..

cbk1994 11-26-2009 06:23 AM

Down with community names!

Admins 11-26-2009 03:31 PM

It's showing the community name in an updated (my) version of RC, not sure when we can provide that though.

Hiro 11-26-2009 11:00 PM

Quote:

Originally Posted by cbk1994 (Post 1540522)
Down with community names!

this

Door 11-26-2009 11:07 PM

What exactly is the purpose of community names anyway? It seems like so many limitations implemented in Graal have no true benefits, or if there are any, they're vastly outweighed by the discouragement created, the negative aspects, and the inconvenience to both players and staff.

Stefan, I suggest you and unixmad just buy a "Business for Dummies" book and learn something.

fowlplay4 11-27-2009 01:50 AM

Quote:

Originally Posted by Door (Post 1540659)
What exactly is the purpose of community names anyway? It seems like so many limitations implemented in Graal have no true benefits, or if there are any, they're vastly outweighed by the discouragement created, the negative aspects, and the inconvenience to both players and staff.

Stefan, I suggest you and unixmad just buy a "Business for Dummies" book and learn something.

u go girl!

Admins 11-27-2009 03:05 AM

The community names greatly simpify the account creation and player identifcation system. It makes it possible to have people without any account (guests), players with accounts identified by emails and creation of namesless (Graal#) accounts, and still provides compatibility with the guilds system and login for forums and wiki. It's the base for the guest system (login without subscribing) and is also important for the iphone players which are identified by device id instead of account name.

Please stay on topic and make suggestions for improving the community name support.

cbk1994 11-27-2009 03:38 AM

Quote:

Originally Posted by Stefan (Post 1540684)
The community names greatly simpify the account creation and player identifcation system. It makes it possible to have people without any account (guests), players with accounts identified by emails and creation of namesless (Graal#) accounts, and still provides compatibility with the guilds system and login for forums and wiki. It's the base for the guest system (login without subscribing) and is also important for the iphone players which are identified by device id instead of account name.

Please stay on topic and make suggestions for improving the community name support.

There is absolutely no reasonable benefit that is derived from using community names. The only possible thing I can see is that community names make it so trials don't use it up all "good" account names. Hooray!

That small benefit doesn't even come close to making up for the inconveniences and frustrations they cause. Account names worked fine.

Listen to the players, the developers, even the global staff. None of them like community names. Maybe they're on to something.

Stephen 11-27-2009 03:59 AM

Quote:

Originally Posted by cbk1994 (Post 1540686)
There is absolutely no reasonable benefit that is derived from using community names.

Perception is reality. The benefits are from an accounts management & administration side. There are problems with the way they're handled - it's difficult for staff. That's why Stefan is trying to accept suggestions, but he's not getting many here. >_<

Door 11-27-2009 04:13 AM

Quote:

Originally Posted by Stefan (Post 1540684)
The community names greatly simpify the account creation and player identifcation system.It makes it possible to have people without any account (guests), players with accounts identified by emails and creation of namesless (Graal#) accounts, and still provides compatibility with the guilds system and login for forums and wiki. It's the base for the guest system (login without subscribing) and is also important for the iphone players which are identified by device id instead of account name.

I read: "It's easier for me, even though all players and (unpaid) staff complain about it."
Quote:

Originally Posted by Stefan (Post 1540684)
Please stay on topic and make suggestions for improving the community name support.

I suggest you stop using this ridiculously inconvenient and impersonal system, at least for players who use a PC to play. It might be a little harder to keep up, but then perhaps you might actually be earning some of the money that players are paying. Stop trying to make things easier for yourself when this game is almost completely autonomous without you, yet you still profit from it.

Tigairius 11-27-2009 05:01 AM

Quote:

Originally Posted by cbk1994 (Post 1540686)
There is absolutely no reasonable benefit that is derived from using community names. The only possible thing I can see is that community names make it so trials don't use it up all "good" account names. Hooray!

That small benefit doesn't even come close to making up for the inconveniences and frustrations they cause. Account names worked fine.

Listen to the players, the developers, even the global staff. None of them like community names. Maybe they're on to something.

Prior to community names, there was no way to rename an inappropriate account without simply deleting the account and that person losing all of their items on all the servers. That problem is solved now.

Prior to community names, good names were being taken by trials that were never used. Now that problem is solved.

There are two reasonable benefits right there, and the list goes on.

I am not going to debate community names with you. The problem was not with them implementing community names, the problem was them implementing community names without properly updating the tools used by administrators (for example, you have to add the communityname to server options, but to edit their rights you have to use their account name, which makes it confusing to add new staff), but that is being corrected over time.

If there is a problem (aside from just "get rid of community names"), then just report it and it can get fixed. Community names are not going away, and they shouldn't either. They add more flexibility to the accounts system.

Quote:

Originally Posted by Stephen (Post 1540688)
Perception is reality. The benefits are from an accounts management & administration side. There are problems with the way they're handled - it's difficult for staff. That's why Stefan is trying to accept suggestions, but he's not getting many here. >_<

Exactly.

Tigairius 11-27-2009 05:15 AM

Quote:

Originally Posted by Stefan (Post 1540684)
Please stay on topic and make suggestions for improving the community name support.

The "/global communityname account" command was an excellent addition, but if you could add a command like '/getaccount' or even '/account' to greatly reduce the amount of typing involved, it would be very helpful :)

Tim_Rocks 11-27-2009 05:32 AM

Well the tools need to be updated and released, that's a must. Also another suggestion, when you look at some ones profile, it says the account name at the top corner, that should be updated as well. So I think it should read community name:, account name:, then nick.

DustyPorViva 11-27-2009 05:42 AM

So there is a new version of RC? :o

Hiro 11-27-2009 06:09 AM

the problem i see is that now you are giving people two names per account to be recognized with instead of one. if you can either make half of it completely useless when actually on graal and work strictly for the creation process and the other work like classic accounts when actually on graal, it would remove the complexity

for example, why not use the graal# only for login purposes, and the community to work with everything else (including RC and such) to remove the use of the "graal#" completely. if it only helps administrators, let it only become a hassle for administrators as much as possible


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