New script features
What are the new script features of v5?
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I would like to know this myself. I must say I have always been rather irritated with Graal for the lack of documentation for the scripting engine, there are so many functions listed on the Wiki that only tell you what type of variable you need to input and not actually anything important like what that variable is for or what exactly the whole function does.
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Well i have the commands.rft for gs2 would that help you at all? I am pretty sure you have it but i am just putting it out there
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I would also like to know how to set the server time on the start bar. I'm guessing that this would be a new script feature, as the login server has been able to set the server time on the start bar for some time now, but now that the start bar appears on all servers, it would beneficial to allow servers to set the time that shows on the start bar...right now it shows blank on anything other than the login server.
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We're waiting, I don't want the new scripting features to be a huge guessing game.
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This I want to know asap! :)
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I will post the list of new features on the wiki tomorrow
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I'm still wanting to define read/write functions for variables, hopefully such a thing wouldn't be laggy.
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Serverlist_TaskButton_Toggle.hide(); |
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No...
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I didn't think these objects would be available to edit but I think they will soon be read-only anyways. |
I want some way to trigger an event on all objects existing on the clientside or serverside =( Without having to manually add non-weapon objects by script, like I'm currently doing.
Edit: Please Stefan, hire/assign someone to do all the script documentation =( Its killing me. |
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