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-   -   Thought this was cool. (http://forums.graalonline.com/forums/showthread.php?t=87216)

Cubes 08-01-2009 07:23 PM

Thought this was cool.
 
1 Attachment(s)
Quote:

Originally Posted by Aldaris (Post 1509763)
Instead of a bed, for those of you who have played "B.O.B." for the Sega Genesis, maybe that style of healing could be implemented.

For those of you who don't know what I'm talking about, it's basically a charge station that connects to your nerves and heals you gradually.

I like this idea, it sorta like that thing from star trek that the borg stand in to heal. I dunno what it's called but I found the picture below. I'm not a star trek fan but I do think there is some cool ideas that could be used from shows like that.

Gambet 08-01-2009 07:31 PM

I scripted a shielding system on debug that will probably replace the current health system in due time (it works like Halo, Gears of War, Call of Duty, and any other games where you take damage and then automatically start healing after X amount of time of not getting hurt).

zorinkelpekem 08-01-2009 07:47 PM

we got meds, isnt that enough ?if i read this it is about heals, if it doenst, what has this do to with zone ?

darksage15 08-01-2009 07:49 PM

Quote:

Originally Posted by Gambet (Post 1512289)
I scripted a shielding system on debug that will probably replace the current health system in due time (it works like Halo, Gears of War, Call of Duty, and any other games where you take damage and then automatically start healing after X amount of time of not getting hurt).

Get ready to delete it because people don't like huge changes that change gameplay on Zone z.z

Cubes 08-01-2009 08:15 PM

Quote:

Originally Posted by Gambet (Post 1512289)
I scripted a shielding system on debug that will probably replace the current health system in due time (it works like Halo, Gears of War, Call of Duty, and any other games where you take damage and then automatically start healing after X amount of time of not getting hurt).

sounds cool

Liberated 08-02-2009 12:29 PM

Quote:

Originally Posted by darksage15 (Post 1512299)
Get ready to delete it because people don't like huge changes that change gameplay on Zone z.z

It's great because people can't heal during fights anymore, and you wont need to spend money on health packs because after a fight you regenerate your shield.

Beowolf 08-13-2009 05:17 PM

Quote:

Originally Posted by darksage15 (Post 1512299)
Get ready to delete it because people don't like huge changes that change gameplay on Zone z.z

I agree with you zeru , that a good idea but she can't be able at Zone server because many noobs if their medkits finished they gonna run to heal there self and that its bad >_<

Soala 08-13-2009 06:05 PM

Quote:

Originally Posted by Gambet (Post 1512289)
I scripted a shielding system on debug that will probably replace the current health system in due time (it works like Halo, Gears of War, Call of Duty, and any other games where you take damage and then automatically start healing after X amount of time of not getting hurt).

That's a very nice concept, if you delete medkits also.
This way, fighting like on Iricia would be a giant spar.
But auto-regen would suck as in if you could avoid bullets for an ammount of time, people could just run to heal.

But it could start to regen like if you kill someone (auto-regen after one kill, or maybe a little heal?)

seanthien 08-13-2009 10:25 PM

Quote:

Originally Posted by darksage15 (Post 1512299)
Get ready to delete it because people don't like huge changes that change gameplay on Zone z.z

Have you seen Zone's playercount compared to years in the past? A gameplay change would be GOOD.
Quote:

Originally Posted by Beowolf (Post 1514496)
I agree with you zeru , that a good idea but she can't be able at Zone server because many noobs if their medkits finished they gonna run to heal there self and that its bad >_<

Funny, because it's not like 25 percent of the server got fed up with a bunch of lamers just jet packing away, healing, and coming right back at within a few seconds to kill you and quit, amirite. (Sarcasm)

If people had to RUN to a healer, and be frozen in that position while they heal, I'd prefer this rather than an instant heal and "Oh, I'll rush back out and kill him. ipwn!!"

Quote:

Originally Posted by alexandralove (Post 1514505)

But it could start to regen like if you kill someone (auto-regen after one kill, or maybe a little heal?)

A kill = a little regen or something, that'd be nice. Oh wait, who's gonna script?

Codein 08-14-2009 01:01 AM

Quote:

Originally Posted by alexandralove (Post 1514505)
That's a very nice concept, if you delete medkits also.
This way, fighting like on Iricia would be a giant spar.
But auto-regen would suck as in if you could avoid bullets for an ammount of time, people could just run to heal.

But it could start to regen like if you kill someone (auto-regen after one kill, or maybe a little heal?)

I think it'd be possible to integrate said system AND medkits. Medkits would just provided a faster, more-costly alternative to waiting for your shields to regeneration. Obviously, they wouldn't be called 'medkits'.

seanthien 08-14-2009 05:56 AM

Quote:

Originally Posted by Codein (Post 1514549)
I think it'd be possible to integrate said system AND medkits. Medkits would just provided a faster, more-costly alternative to waiting for your shields to regeneration. Obviously, they wouldn't be called 'medkits'.

Too bad medkits aren't expensive at all.

Soala 08-14-2009 12:39 PM

Quote:

Originally Posted by seanthien (Post 1514594)
too bad medkits aren't expensive at all.

sshhhh

ff7chocoboknight 08-14-2009 07:59 PM

It's a cool idea. I wouldn't mind the change.

Minomato 08-15-2009 02:12 PM

The trick to the shield system when fighting on a "heavily" (heavily as it gets, anyway, on zone) populated planet is to try not to get teamed. If you're taking on two people while lacking allies yourself, it starts off with them both going at you. Once you wound one of them enough that they get worried about dying, they run back, letting their other ally fight you for a bit. Then it's a tag team between them from there, where they can keep on healing, if successfully staying alive between swaps, but you, having to constantly be fighting, cannot. Unless you kill one of them right off the bat, you'll probably be screwed. It'll promote working together as a team, but it sucks in the sense that people can become very hard to kill.

Also, people should be stationary, not jetpacking or running like a little pansy, to regenerate their shield, at a SLOW RATE. (Sniper bait)

seanthien 08-16-2009 10:44 PM

Quote:

Originally Posted by Minomato (Post 1514903)
The trick to the shield system when fighting on a "heavily" (heavily as it gets, anyway, on zone) populated planet is to try not to get teamed. If you're taking on two people while lacking allies yourself, it starts off with them both going at you. Once you wound one of them enough that they get worried about dying, they run back, letting their other ally fight you for a bit. Then it's a tag team between them from there, where they can keep on healing, if successfully staying alive between swaps, but you, having to constantly be fighting, cannot. Unless you kill one of them right off the bat, you'll probably be screwed. It'll promote working together as a team, but it sucks in the sense that people can become very hard to kill.

Also, people should be stationary, not jetpacking or running like a little pansy, to regenerate their shield, at a SLOW RATE. (Sniper bait)

People already run away and heal, also, I enjoy fighting against the odds. Just annoys me when 1 on 1 people have to run away and heal. :( If I die 2 on 1, I don't mind.

Snipers huh? The only people I see using snipers are the "lamers", no one in a sense with the right mind would pay for a sniper.


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