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-   -   Era Updates! (https://forums.graalonline.com/forums/showthread.php?t=85982)

cbk1994 05-30-2009 08:30 PM

Era Updates!
 
I recommend that you read the bolded text if you don't want to read the entire list.

Businesses, Money, and Trade:

  • The mall has been reopened, and has switched places with Town Hall. You can rent a stand here now to easily display and sell your items.
  • The hammer melee item is now sold at the melee shop.
  • Melee weapons are now more durable, and will not break as easily. This will help them compete with the axe.
  • Speedy Pizza and Greenroads Cafe now have "Top Stocker" lists to add a sense of competition to stocking.
  • Greenroads Cafe has increased prices and stock requirements to help reduce the reliance on espressos and cappuccinos. A stock limit has also been added, though this will likely never be reached.
  • Stat improvements (e.g. drinks from Greenroads Cafe) now display a bar beneath your player (which only you can see) which shows the amount of time you have until the effect wears off.
  • Food businesses now have "food spoiling" to prevent massive overstocking. Their stock limits have also been lowered.
  • Prices of pizza at Speedy Pizza have been lowered due to their heavier weight than competing player-owned businesses.
  • Profits gained from car missions and mining have been greatly increased, while profits gained from flower picking have been slightly decreased.
  • Radio stations have once again been reopened.

Player Killing:

  • Speed levels have been removed from the game for good, as have treadmills.
  • Espressos can only be used to revive players once every two minutes, which should help during gang raids.
  • When a reviving item is dropped on a player, their hospital timer is reset half-way.
  • Players who are revived now have increased speed and HP.
  • A "Death Cup" drink has been released in the Event Shop. When this is dropped on a player, there are sent immediately to the hospital, eliminating the chance that another party may come in and revive them after you have left.
  • Deaths are now added as soon as a player dies (even if they are later revived), and not when they are hospitalized.
  • The boomerang speed has been increased, and its range has been decreased in order to make it a more viable PKing weapon. The glitch involving team kills has been fixed.

Bounty Hunter:

A new Bounty Hunter system has been added which will replace the old one. There are no longer a set team of Bounty Hunters; instead, anyone can now become a Bounty Hunter.

  • You can place bounties on any player for $75 or more. You can also leave a personalized message which that player sees when they are killed by a Bounty Hunter (e.g. "You shouldn't have tripped me in second grade.")
  • You can visit the Bounty Hunter sewers (same location as before, right above Comic Club) to accept missions on a player, and you can then go and kill that player for payment.
  • Bounty Hunters have a "score", which has both a weekly and overall component, with the weekly scores resetting each week, of course. Bounty Hunters are sorted into a top five list, and each week, those who are in the top five list will receive bonuses such as increased max HP, and faster healing in beds.
  • A Bounty Hunter's score is determined by a number of factors, including the time taken to complete your mission, and if you were killed by your prey while hunting them.

Miscellaneous:
  • The old hospital has been restored.
  • "Fly bombs" (the small helicopter bombs that can be sent toward a certain spot where they explode) have been released in the EC shop.
  • Crabs have once again been added to shell digging. If these cause problems, they will be removed.
  • A new jail and GP system has been added. You can hope you don't have to see it.
  • A right-click profile menu has been added. Staff also have additional options in this menu to help with hosting of events and managing players. This can be disabled in the Options menu by clicking the wrench icon in the top-left corner of your screen.

Bug Fixes:
  • The Los Carteles sewer has been fixed and reconnected to the gang base.
  • Resting in a bed while you have more than your maximum HP (e.g. from a sewer elixer) no longer resets your HP down to your max.

Rapidwolve 05-30-2009 08:35 PM

Nice.

Frankie9011 05-30-2009 09:02 PM

Personally, I think you should just remove GRC entirely.

Nataxo 05-30-2009 09:09 PM

Niceee!

looking forward to Era News :-)

Frankie 05-30-2009 09:55 PM

Quote:

Originally Posted by cbk1994 (Post 1495461)
The mall has been reopened, and has switched places with Town Hall. You can rent a stand here now to easily display and sell your items.

the past attempts at reviving the mall has failed hard with countless exploits so lets hope this one does well.

Quote:

Greenroads Cafe has increased prices and stock requirements to help reduce the reliance on espressos and cappuccinos. A stock limit has also been added, though this will likely never be reached.
this is good.

Quote:

Stat improvements (e.g. drinks from Greenroads Cafe) now display a bar beneath your player (which only you can see) which shows the amount of time you have until the effect wears off.
pretty neat, but I still think the system should change rather than using time.

Quote:

Food businesses now have "food spoiling" to prevent massive overstocking. Their stock limits have also been lowered.
I had a similar system that deleted a certain percent of stock every day. don't know why it was removed though :x

Quote:

Radio stats have once again been reopened.
what's a radio stat?

Quote:

Speed levels have been removed from the game for good, as have treadmills.
I think the gym should still exist, and in place of cappuccinos or javas, working out in the gym will give you a temp stat boost. it'll be good if people are actually working for their stat boost instead of chugging down a drink. the boost can last for like a half hour and take up to 5 minutes to get.

Quote:

When a reviving item is dropped on a player, their hospital timer is reset half-way.
great fix.

Quote:

Players who are revived now have increased speed and HP.
I think the 30 HP and old speed was fine, but it's not a big deal.

Quote:

A "Death Cup" drink has been released in the Event Shop. When this is dropped on a player, there are sent immediately to the hospital, eliminating the chance that another party may come in and revive them after you have left.
it sounds neat but I really don't think this will be used for its sole purpose. lets say you're raiding a gang and it's 3 v 1. you kill one guy, and you know that the other 2 are going to revive him after you die. what do you do? I don't see why anyone would run to his corpse to send him to the hospital because by the time you drop the cup on the player, you'll be dead from the other 2 people. you might as well kill the other 2 players instead of focusing on sending the other one to the hospital.

I also don't like the concept that a cup out of all things would send people to the hospital. it's bad enough we have coffee that revives people. I think it should be something else, not a "death cup"

Quote:

Bounty Hunter:
all BHer updates are great.

Quote:

The old hospital has been restored.
thank god.

Quote:

"Fly bombs" (the small helicopter bombs that can be sent toward a certain spot where they explode) have been released in the EC shop.
really neat. 1 ec for 5 bombs is also really sweet.

Quote:

A new jail and GP system has been added. You can hope you don't have to see it.
can you go into detail for us people that aren't trouble makers? :cool:

cbk1994 05-30-2009 10:01 PM

1 Attachment(s)
Quote:

Originally Posted by Frankie (Post 1495473)
the past attempts at reviving the mall has failed hard with countless exploits so lets hope this one does well.

I hope so, we are also soon going to add "bidding" so players can have their own "auctions" for their items.
Quote:

pretty neat, but I still think the system should change rather than using time.
And use what instead?
Quote:

what's a radio stat?
Meant to say stations, corrected, thanks.

Quote:

can you go into detail for us people that aren't trouble makers? :cool:
I'm surprised you haven't see it by now :megaeek: ;)
Attachment 48591

Frankie 05-30-2009 10:04 PM

Quote:

Originally Posted by cbk1994 (Post 1495476)
I hope so, we are also soon going to add "bidding" so players can have their own "auctions" for their items.

that'll be good.

Quote:

And use what instead?
number of steps

Quote:

Meant to say shops, corrected, thanks.
which brings me to a follow up question, what's a radio shop? unless you mean station? :P

Quote:

I'm surprised you haven't see it by now :megaeek: ;)
I ABIDE THE LAW.

cbk1994 05-30-2009 10:25 PM

Quote:

Originally Posted by frankie (Post 1495478)
which brings me to a follow up question, what's a radio shop? Unless you mean station? :p

FINE!

The next updates will contain Era News, a new ATM (I hope this makes it), the mall auctions, and some more smaller stuff.

Frankie9011 05-30-2009 11:00 PM

Are deaths instant even in event levels?
I think the Bounty Hunter thing was a little over-the-top, but I'm sure the majority of players prefer it to the old one.
I think the new drink in the EC shop is a stupid idea.
When a player is revived, is their speed actually greater than 1.08 or is it greater than the speed it used to be?
The right click profile is probably great for new players; but I find it annoying and prefer the regular old one.

Everything else, I have no comment on. Finally an update, I guess it deserves a good job.

cbk1994 05-30-2009 11:07 PM

Quote:

Originally Posted by Frankie9011 (Post 1495491)
Are deaths instant even in event levels?

No, I'd like to do this, but others wouldn't like this at all.
Quote:

When a player is revived, is their speed actually greater than 1.08 or is it greater than the speed it used to be?
It's definitely below 1.08.
Quote:

The right click profile is probably great for new players; but I find it annoying and prefer the regular old one.
You can disable it in the options.

Scary_Sock 05-31-2009 12:05 AM

I am looking forward to Era News.

Thanatoses 05-31-2009 12:39 AM

Hm, why can't I reply to this?

Vman13x 05-31-2009 02:59 AM

I noticed that for GP staff and such that theres an interrogating thing,Ive seen the level before but I dont think its necessary unless it has some other purpose?

I am also looking forward to Era News,so I can start writing articles again :D. I have a great idea,and ive already told nat. (Nat if you read this dont tell anyone the idea I told you)

cbk1994 05-31-2009 03:26 AM

Quote:

Originally Posted by Vman13x (Post 1495558)
I noticed that for GP staff and such that theres an interrogating thing,Ive seen the level before but I dont think its necessary unless it has some other purpose?

I am also looking forward to Era News,so I can start writing articles again :D. I have a great idea,and ive already told nat. (Nat if you read this dont tell anyone the idea I told you)

It's not necessary, but it was around before, and I figured it'd just be a fun thing to add, and it only took about thirty seconds. If they're abusing it somehow, I'll remove it.

fowlplay4 05-31-2009 03:39 AM

Hoping Era has interrogators like Jack Bauer, that would be sweet.

salesman 05-31-2009 05:44 AM

Quote:

Originally Posted by Frankie (Post 1495473)
I also don't like the concept that a cup out of all things would send people to the hospital. it's bad enough we have coffee that revives people. I think it should be something else, not a "death cup"

The idea behind it is that you're being poisoned

Aldaris 05-31-2009 05:46 AM

Why have Bounty Hunter guns been multiplied in price by about 10 fold?

cbk1994 05-31-2009 06:24 AM

Quote:

Originally Posted by Aldaris (Post 1495585)
Why have Bounty Hunter guns been multiplied in price by about 10 fold?

No idea, they were nerfed and un-taglocked.

Aldaris 05-31-2009 06:48 AM

Quote:

Originally Posted by cbk1994 (Post 1495592)
No idea, they were nerfed and un-taglocked.

Anyways, good updates; Era actually seems refreshed, in a way.

I just hope that more customizable options are available for future use.

cbk1994 05-31-2009 07:47 AM

Quote:

Originally Posted by Aldaris (Post 1495595)
Anyways, good updates; Era actually seems refreshed, in a way.

I just hope that more customizable options are available for future use.

Like what?

Pelikano 05-31-2009 10:20 AM

Good damnit, these are awesome updates.
Maybe I really underestaminated the current management, eh

Donark 05-31-2009 01:33 PM

Too bad you can't see them >.> lol

But yah, the updates are pretty cool. The mall already died, though. :(

Vman13x 05-31-2009 03:11 PM

Great updates,but really you just delete ppa since bounties can be placed bon anyone and killed by anyone,I mean really you can just get your friends to protect you for free.

Other than that everything is awesome.

Thanatoses 05-31-2009 04:04 PM

This thing won't allow me more than one sentence responses.

Dark_Zeratul101 05-31-2009 04:06 PM

This is actually pretty nice.
There should still be a reset though.

Nataxo 05-31-2009 04:22 PM

Quote:

Originally Posted by Thanatoses (Post 1495669)
This thing won't allow me more than one sentence responses.

Are you using the percent sign? if so, this forums doesnt allow certian users to post that sign for some reason. (remove em)

Thanatoses 05-31-2009 06:07 PM

Hm, yeah... thats what it was.

Anyways, these updates, although not seen personally yet, look to be minimal and long overdue, doubt it should've taken over 4 months into the Administration to produce updates of this small significance. That being said, I do want to touch on one main so called, update.

Bounty Hunter updates, although not seen personally look to require the spawning of money into the economy to randomly place bounties, if not yet... it will. For obvious reasons.

Bounty Hunter's removal was most likely done blindly to get to me. In any event, its deletion was a preventable disservice and existance would've been more than of great asset to the publicized system.
Bounty Hunter (Updated System with raid contracts included) could've had two main impacts on the publicized system.

Bounty Hunter at peak service made 100-200,000$ a week.
At minimal service made 4-10,000$ a week. By having taxes 50 percent or higher, you could've more than had the sufficient funds to supply the publicized system. You'd have maintained the originality of the business as well as installed a new aspect to it.

Secondly, the top 10 public hunters could challenge the "Bounty Hunter" private business each week to see who controls the private business, which would have promoted competition like no other.

Also, I'm curious, despite the obvious vandetta, if a "public" bounty hunter system was so much needed, whats stopping a "private" ppa one? Some might say because you built their system and are reluctant to have your work undone by your own so-called logic.

Correct me if I'm wrong.

Like I've said, I have been busy lately to log on, so I have not seen the updates firsthand, I without doubt believe there's more flaws, but from fisthand analysis, thats the main one I see.

CharlieM 05-31-2009 06:19 PM

So correct me if i'm wrong Wil but your idea is to allow a public system and a private business system? So they would compete with eachother to see who would control the private buisness? Kind of an expansion on it but what if either introduced a way to setup groups of bounty hunters (You and whoever else in your group that collect bounties get added to a score chart) or count bounties of parties, Then maybe each few weeks or something the group thats had the most bounty kills gets some perk of some kind like a bit more money, or like Wil said they get the private buisness for a couple weeks until another group rivals or beats them? I probably didn't describe my idea clear enough and it would be abuseable but if its not clear enough I will try to explain in a little bit. (Just got back I haven't even logged on to check out the updates yet I will do so now)

cbk1994 05-31-2009 06:20 PM

Quote:

Originally Posted by Thanatoses (Post 1495690)
Anyways, these updates, although not seen personally yet, look to be minimal and long overdue, doubt it should've taken over 4 months into the Administration to produce updates of this small significance. That being said, I do want to touch on one main so called, update.

One thing I love about you is that you can be negative about absolutely everything. We could restore Era's economy, making PKing fun again, and solve all of Era's problems, and you'd complain that the grass was too green and we ought to fire all our graphic artists because of this obvious flaw.
Quote:

Bounty Hunter updates, although not seen personally look to require the spawning of money into the economy to randomly place bounties, if not yet... it will. For obvious reasons.
No, they will not. I don't think you understand the system. If at any point we do add NPC-placed bounties, we would simply use tax money gained from regular bounties.
Quote:

Bounty Hunter's removal was most likely done blindly to get to me.
No, it was not. Stop being so self-centered.
Quote:

In any event, its deletion was a preventable disservice and existance would've been more than of great asset to the publicized system.
I can hardly tell what you're trying to say, work on your grammer >_<

From what I can tell, you said "In any event, the old Bounty Hunter would have been a greater asset to Era then the publicized system is".

I don't think so, though this is just my opinion of course. Bounty Hunter was rarely being used before, and there was no reason to believe it was suddenly going to be used.
Quote:

Bounty Hunter (Updated System with raid contracts included) could've had two main impacts on the publicized system.
PPA does this, and they hardly have any business (as you've pointed out dozens of times). I don't see why this would work out any better for Bounty Hunter.
Quote:

Bounty Hunter at peak service made 100-200,000$ a week.
At minimal service made 4-10,000$ a week. By having taxes 50 percent or higher, you could've more than had the sufficient funds to supply the publicized system. You'd have maintained the originality of the business as well as installed a new aspect to it.
Uh.... what? I added a counter for the last two weeks it was in existance. Less then $5,000 for the two weeks combined.
Quote:

Secondly, the top 10 public hunters could challenge the "Bounty Hunter" private business each week to see who controls the private business, which would have promoted competition like no other.
No one said you had to get rid of Bounty Hunters. Buy a house, get a safe put in it, start a "Bounty Hunter" Party, and then go up to the Bounty Hunter sewers and accept bounties. People would still crave to be in your party, as you've said, and your Bounty Hunters can deposit the money they make in your safe. Just like a business, eh? You could even use your old business guns, which have not been deleted.

It would be no different if the business were to be left.
Quote:

Also, I'm curious, despite the obvious vandetta, if a "public" bounty hunter system was so much needed, whats stopping a "private" ppa one? Some might say because you built their system and are reluctant to have your work undone by your own so-called logic.

Correct me if I'm wrong.
What do you mean, what's stopping a "private" PPA one? I'm pretty sure it is private. The problem with a public PPA system would be that you can't trust the protection you're hiring. They could just as soon be a bunch of noobs who accept it, and it'd be hard to control that kind of thing, whereas with Bounty Hunter, anyone can accept, and they are not directly protecting you; plus, they only get paid if they can make the kill, which would encourage them to actually do their job.

CharlieM 05-31-2009 06:27 PM

Okay but couldn't bounty kills by parties or some kind of bounty hunter group be counted and tracked?

Thanatoses 05-31-2009 08:39 PM

I'm a realist, not a pessimist nor an optimist. I say it like it is.
Great, we finally have an update.
Shame, its as insignificant as this.
Ex. You changed the rev time from 3 to 2 minutes. Wow, I am so greatful? o.O? Get real.

Anyways, my grammar is flawless, still fine even though its hard to type on cell phone for me. Your comprehension skills are normally shrail, so go figure.

I said, a private system would've worked more than well to assist the publicized one. The problem with the private system was updates, you weren't around when the business prospered over all others. The last two weeks, didn't you have me banned? Era was dry, our prices were way over the bar and etc? No wonder it only made 5,000$ in the system. I personally saw 7,000 more from raid contracts upon my return. Do your homework, Jr.

You said something about PPA's lack of business being relative to Bounty Hunter's, roflmao. You must not pay attention to Era, when you paid Bounty Hunter to take care of a gang, it was an extermination.

If you have a bug problem, who'd you hire? Exterminators or your uncle from down the street who has 5 cans of Raid and a hockey mask? lol.

Our prices for raiding were much higher than PPA, and everyone understood why and more than often selected us over them without it being systematic. We always made more money than PPA, thats a given. You counted our money when I wasn't around, system was glitched / bugged and etc and expect those numbers to mean much?

I'm not being self-centered, originally when you pmed me about this system, the plan was for it to co-exist with us. So don't give me that maneur.

People won't keep placing bounties to be randomly collected, and you'll within no time run out of the tax money gotten from the few cheap bounties placed. Keeping the business would've been a continuous supply.

If its no different, as you say... then deleting the business was not necessary, it would've done no harm like I said, and would've done nothing but assist your new system.

About PPA, same could be said of them. Majority of the time, that is the case, accept a contract and don't attend to it.

Also, you could easily have the player be able to cancel the contract if he's not being protected. And the payment be for however long the contract lasted, o.O? Right there, its controlled.

No one wants to anonymously place bounties, keeping the business would have given them full knowledge of who's taking care of it along with an idea of their efficiency. In other words, give them faith that their money is not being misplaced.

You're concerned about it being too exclusive? Well have the top public hunters go against the private ones for the business? That'd keep the control rotating.

Pelikano 05-31-2009 08:50 PM

Quote:

Originally Posted by Donark (Post 1495641)
Too bad you can't see them >.> lol

But yah, the updates are pretty cool. The mall already died, though. :(

was obvious that the Mall wouldn't work out

DuBsTeRmAn 05-31-2009 08:52 PM

The mall is being used good now, But i'm sure it will get inactive soon :[

Vman13x 05-31-2009 09:26 PM

PPA should be gone,like I said just get your friends to help you,and anyways Wil is correct when casper first got hired he would tell me to hire him so he could impress lithium,but the thing is after two times he stopped coming to me when I hired him. (This was two days before I was hired into ppa)

salesman 06-01-2009 04:48 AM

The mall will never be what it used to be as long as a trade window exists

Scary_Sock 06-01-2009 05:50 AM

Quote:

Originally Posted by salesman (Post 1495864)
The mall will never be what it used to be as long as a trade window exists

This is true.

Pelikano 06-01-2009 09:58 AM

Quote:

Originally Posted by salesman (Post 1495864)
The mall will never be what it used to be as long as a trade window exists

Well... not really.

The prices of guns are so high, that just a few people can buy them with cash, the rest has to trade guns/items for them.

Rufus 06-01-2009 01:37 PM

You nerfed the return on making a Spectacular Sunflower Bouquet :mad: :mad: :mad:

salesman 06-01-2009 09:26 PM

Quote:

Originally Posted by Pelikano (Post 1495931)
Well... not really.

The prices of guns are so high, that just a few people can buy them with cash, the rest has to trade guns/items for them.

No, it will never be what it used to be if players can just trade items/cash FOR FREE using a trade window. Trust me, I used to be in the mall 24/7 (hence "salesman") back in the day, and when the itemtrade window was released, that was the end of it.

The411 06-01-2009 11:16 PM

Quote:

Originally Posted by Thanatoses (Post 1495746)
If you have a bug problem, who'd you hire? Exterminators or your uncle from down the street who has 5 cans of Raid and a hockey mask? lol.

My uncle, cause he'd probably do it for free.


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