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Quests?! Wtf?
Ok im just very confused.
Why do some of you people (mostly just old classic players) WANT QUESTS? WHY? Why do you want quests, whats so fun about ***** 2d puzzles that arent fun at all. Even if they were SOMEWHAT fun, how fun can they possibly be? If you want quests so bad just go play WoW or the actual Zelda games. All I see "quests" doing to classic atm, is just wasting the Developers time. Theres a **** load of other content that could be created instead of working with stupid scripts to create garbage time wasters like Sardon, and Gnome quests. Someone seriously tell me their opinion on quests because im confused as ****. |
quest bring more players , players bring more money , money bring opularity
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but they take to long to make
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true . but some are quite fun when they are made properly
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I personally HATE them.
I agree with you Oni... but there's NOTHING to do on Classic... it's just a chatroom with people being able to change their outfits... Some events too but that's it. So, Classic has to have quests so that it brings "enjoyment" to the older players so that they play again. |
Quests are only good for A) releasing items to the public and B) carrying along a storyline, though they obviously have a limit b/c of a one-time use.
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Ya and I have no idea why thor isnt making any group quests, why the hell would I play a multiplayer game to solo a quest. Whats so cool about a story line, sounds *** if you ask me. |
ya make group quest , like someone has to click a button to hold a bridge while the other go on the other side to another switch so the second person can cross it
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Agreed.
Same goes for Bowling... When you go bowling irl, do you play with yourself? (lol stay with me here)... No. You play with your friends and compete to win. The current bowling failed because there was no interactivity... Look at UN's bowling and how successful it is... Why's this the case? because it recognises its essential to have a COMMUNITY. |
un bowling aways rocked , clasic bowling always failed
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Why is any game fun? Why is CTF fun? Because you get stats and get items... oh wow. Quests cater to a different group of people who want to play a GAME(With a set beginning and a set end) and not a series of unconnected dots to get some god dammed sparkly effect NPC(Events). In essence it's like this: |
People feel as though they want the old quests back, the old overworld, etc when really it's just a comfort blanket. In a development sense, releasing a quest acts as a hook for attaining players, especially on Classic. As quests only generally take up a small amount of time, they shouldn't be the heavy focus. Mini, renewable quests are probably more fun in an MMORPG sense too.
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Just release old content in a new coat. As in revive stuff in newer quests.
Maybe the same rewards, but different missions to complete. There you have it. Old and new.:) |
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Everyone is entitled to their opinion Oni but not all of us like events, some of us enjoy quests. Classic has always been about quests. As far as Thor planning no group quests? You're wrong.
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http://i16.photobucket.com/albums/b2...our_Swords.jpg |
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And if classic has always been about quests, how come the last 3 years ive played had nothing to do with quests. |
There were 3 quests made/remade to be better. Where you been Oni. Do you think quests can be made in a day? i
If you even spend only a week on a good quest its gonna be crap. |
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honestly if you had the dedication, you could convert an old quest in a week or two, or make a whole new one in a month.
it isn't like we're lacking in things to convert or unfinished things that can be used. |
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you get to learn how to use them after awhile.
once cards are done im pretty free to take on any project if need be. |
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well you have to take the options available to you.
Which ones gives the players new content? |
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noone asked you to in the first place. |
Developer's primary goal should always be quests, as this is what hooks the player in the beginning, and is the foundation a player builds on for the future. I look at these quests as the brick. The developer's secondary goal is the mortar; what you do after the quests are done to keep players around. This is what fills in the cracks, and makes it a cohesive unit. A wall won't function if it is missing one of these components, it'll just fall apart. Just like the wall, a server needs equal parts of this or it too will fall.
Right now Classic is building the second story of a ten floor high rise. We don't have enough brick to complete the project, and the Dev team is pushing to create some. If we stopped now to start working on the mortar, we'd just be telling ourselves that the two stories is good enough, we should just slap on the roof and everything else be damned. This roof would only serve to please the players currently playing, but does not help development in the long run. |
You can't really generate a whole hell of a lot of new players to hook without having a decent player count to start off with. Its the awful catch22 that will plague classic and other low count servers.
Newbies will more likely log onto UN or Zodiac when they see the list for the first time, and not the bottom rung servers. Even if they do, there isnt enough player interactment right now to keep newbies, even with enough hooks, unless you get lucky. Right now I think the primary objective would be trying to moderate a generally decent playercount to attract enough newbies, then you can work on your hooks to keep them there, with the balance of keeping the old and new, your community can continue to grow and progress, with a nice mixture of older and newer players, that added a part of fun that GTA used to have, the newbies working hard to fit into the older community and eventually succeeding. |
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A server needs to have something that sets itself apart from all other servers. Quests don't do that. (Usually.) Quests move a storyline along and/or upgrade players w/ items and/or hearts. Content is what separates server A from server B. Right now classic has little content to keep people involved and occupied.
Every server has events; but events can only do so much. We don't have enough quests to upgrade the players. We don't have enough content to keep people busy and happy. The one thing we do have, events, is brought down by our HD and lack of quality prizes. In summary, quests are important, but not as important as content. At least from what I've seen. |
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replayability
Dungeons are only like 30-40% of what makes up a Zelda game. Think back to A Link to the Past. In that game, each dungeon was specified as a "level", as if just those could be released as its own game such like Mario 1 with no overworld connecting the levels. When you think about it like this, you realize how the people at Nintendo thought about Zelda games, as they wanted it to be an extremely replayable game that combined many elements and different ideas from separate genres. Such as in games like Majora's Mask and Wind Waker. Those games have hours upon hours of content that is completely interconnected with everything else in the overworld. You can skip many brilliant adventures in both games and still make it to the "end game" and say you're done. Nintendo has already realized the problems that Classic faces, and solved them a looong time ago. Graal The Adventure had many ways to solve these same problems. It's really quite simple. If you have a multiplayer game with a small amount of players, then you must design a game that appeals to a player that doesn't have many other people to play alongside with. If you design a good game, people will play it and take notice. Events make more sense on a server with lots of players. Dungeons and exploration make more sense on a server with few players. O_O This cannot be denied! |
Well they could develop new looks for baddies too to make it fun.
Zelda Games do have hours of fun things to do but it usually ends soon enough and you have to wait 2-3 years for the next zelda release. Small quests are fun too and usually don't take long to put in. Just some leveling and imagination. |
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Yea everyones entitled to their opinions, but someones opinion has to be right, and I'm gonna flat out say this I dont care how arogant I sound; My opinion is just right. We dont need quests at this point, later yea, not now. We need to think differently and cater to the new age of online gaming period, and quests arent included in that early process. |
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One persons opinion wont be agreed upon by everyone, but it doesn't make it wrong. About quests: Quests are what attracted me to Classic years ago when it was the only server. I like the quests still today. I would rather use my brain a little bit to gain weapons and items, then to just buy them, win in events, or get them for free |
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