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Mythic Legends
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Some of the following information are still rough ideas, and might be altered at any time. http://img.photobucket.com/albums/v6...ic_legends.png http://i37.tinypic.com/4glnbc.png Mythic isn't focused on any specific theme, as long as it makes some kind of sense, it's possible. In one place you might see the inhabitants relying on technology, while other places might focus on magic or even good ol' fashioned hard work. The general theme is simply referred to as "Fantasy" - mixing medieval and futuristic properties. You want a giant flood? Or would you rather visit an underwater city? Well just take your personal flying machine that also works as a submarine! Each area will consist of their very own small/medium/big gmap, and that gmap links to surrounding areas. The positive thing about it, is that it's a lot easier to expand the current content by simply adding new links to a gmap - and it ensures that there's no "blank spots" left on the overworld. http://i36.tinypic.com/t05jwx.png You start playing by creating a character (you can have up to 6), and you'll have to choose basic stats, appearance, name and some misc. other information for it. In order to gain experience you need to quest, train your professions, or fight baddies. Most combat is completely randomized based on preset alternatives for that specific area, and take place in another level using Turn Based combat (ala Final Fantasy 4-6 style). As you advance in levels, you get to spend more stat points, and will eventually gain new skills. Our rulesystem is based upon the FFRPG (Final Fantasy Role Playing Game) Third Edition Core Rules, which is a completely fan made RPG. I suggest you Google it if you want to know more about it. Your actions related to quests and NPCs will change your alignment, which makes it impossible for you to "catch 'em all", and lets you focus more on how you want your character to behave and the results from your actions. There will be no pros or cons depending on what alignment you have, but it will modify your gameplay. http://i38.tinypic.com/ibat6r.png We want to create a world free of boundaries, that never get repetitive, and then fill it with life so the surroundings doesn't stop once there's no players. NPCs will all have their own "lives" and daily tasks, and towns will be filled with shopping crazy NPCs. You get the picture. We want to make sure everyone can play the server, whether you're into questing, battling other players, grinding for ooooone more level, or even roleplaying. Our focus will however be the PvE part, and RP will be strongly encouraged (but not enforced). This is how we look at it - if there's room for improvement, it has to be done. http://i33.tinypic.com/102ovg3.jpg We are constantly developing on the server, and to be honest, we could never get enough help. If you can create decent pixel art, or add that little extra to levels - then we'd love to have you around. Heck, even if you like to write stories or create concept art, there's a spot for ya! All staff gets the right to contribute to the actual gameplay and plot, we are constantly discussing it on a private part on our own forums. You must be wondering why you should even consider helping us, right? Well, I can't speak for you, but we can offer you:
I believe that's most of it, for now anyways. The server is usually open for public, but will be closed to staff only the nearest couple of days. If you want to know anything else, or interested in lending a hand, feel free to contact me - you can find my contact information in my signature. And thanks for reading this far! The following two levels are just rough mock ups without any decoration to fill up empty space - they are just here to prove that work is being done, if nothing else. |
I like the idea of how you plan to have the world still living on it's own even when your not near it. That's basically the big thing for the new FABLE! Can't wait for it to come out T_T
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Jazz up that town/level you have there, kinda plain.
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Ziro, what about story? I offered to help, but got barely no response!
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In that case... I'd like to help out game design wise (make up everything that you people have to script :P )
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ooo, I like it. :blush:
But I see a ton of tile errors and pillow shading there. ;x |
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Okay, I can understand that since you're going for a large overworld, but those tile errors on the roof take 5 seconds to fix. :oo:
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Lol, I didn't even know Jer could LAT.
Anyway, good luck with your staff hiring. ^^ |
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Uh, no, I know who Jer is. :oo: In fact, he's the one who told me about Mythic Legends. I just have only seen two of his levels and that was years ago when he was first trying to learn, so I was under the impression that he only does graphics still. |
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The server is once again opened up to public, some major changes were made to the rulesystem behind it all, so all existing characters were deleted.
Three more submenus will be added to the selection screen within the nearest days, and those are:
Here are two screenshots showing the current stages of character creation! And also, no level makers are interested? :cry: |
The main drawback to this server is the custom bodies in my opinion.
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Seems like a great project, very promising.
I honestly don't like most of the graphics, though. |
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I would use head1168.png and body2.png over those anyday.
I don't need to use a custom recolored head I've created. asdf |
I've honestly wanted to see custom bodies done successfully for a long time now. I have no qualms with that. I just don't like the graphics...except the sexy gui controls, those are nice.
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ANOTHER Mythic Legends thread? XD
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Rain! ^^
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I think my arguments about this should be saved for the scripting forum or AIM. Looks good nonetheless. :p
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Not that I'm against the server.
It isn't going to prevent me from playing (if ever released). But it does look nice overall... |
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And come ooon, badly needing level makers here. :cry: |
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Character creation is now, finally, completed! And my fingers hurt from all the programming :(
Anyways, here it is - step by step! Step 1 - Login Screen This is perhaps obviously where you login, create a new character, or even delete an existing one. Let's click on New Character! Attachment 45782 Step 2 - Character Appearance The only game changing option here is the race, which allows your base stat point caps for all the stats. Only option for now is human, which puts all caps at 10. But of course, it's good to look nice! Attachment 45783 Step 3 - Job This is the part where you'll most likely spend most time - job selection. Your job determines a lot of things, such as what gear you're able to use, hp/mp die that determines how much health and mana you gain upon level up, and your job stat point cap modifiers. More on that some other time! ;) Attachment 45784 Step 4 - Stats Here you get to chose your characters stats, and you have 40 points to distribute. Your race determines the cap for each stat. Attachment 45785 Step 5 - Starting Equipment Probably the most interesting step! Each character gets 500 gold (g) to purchase gear for, and only job specific ones are available. Currently only have weapons added, will work on the rest some other day, not really a top priority at this point. Attachment 45786 ... Now how about them level makers? Also <3 graphic artists! ^^ And thanks Tig and Angel for checking it out, making sure it works properly! |
Omg I just totally creamed myself. I wish I could get on Graal and I'd totally help you out!
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Have the races been started yet :O?
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Woah the castle tiles are looking great !
But the bodies are weird seriously. However, I tried that battle system the other day, I really liked it, reminds me of the old FF and games like Golden Sun I used to play being young ^^ |
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We're currently hiring the awesome position of House Builders! |
slightly off topic but whens the battle system back online? really want to try it out.
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