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New Graal version: 5.11
We have released a new Graal version:
- video capture with compression - fixed bugs with animated graphics (e.g. yoyo-shield) - new editor functions for text fields (auto-indenting, tab-spaces) like in the RemoteControl - faster particle engine - display of 3D objects on 2D servers - auto-hiding of flash games when a PM or similar is shown above Full feature list at http://wiki.graal.net/index.php/Crea...es/Client/5.11 |
Maybe when I try to download it, it wont display an error once it goes into the installation state now >.>
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Ah, fantastic. You fixed my attachplayertoobj with warp links bug! Thank you.
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Seems Houdini and I share the same problem...our GUIs are no longer first starting with the all-blue we want.
The only way to fix it is to start Graal (when its skin is on default), log into the serverlist, change the skin to toons, and then change it back to default so it goes all blue. Quick video demonstration: |
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I already knew though. The toon style is used if the user has not selected any special style. It's not easy to detect if the user actually doesn't want any special style though (blue=no style). |
have a script that says, in the login screen, something like
"this.reg = <command for styles>; this.now = <command for styles (toon)> if (<command for login> == <command for a true login>) { this.now = this.reg; }" you know something like that. But make it detect "Default". |
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:pluffy: |
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Will be interesting to hear from the first videos made with the new compression stuff :D |
Stefan, great updates. I feel like giving you a pizza with extra cheese for fixing the attachplayertoobj error!
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http://forums.graalonline.com/forums...95#post1351195 |
How about having the video sizes we can select be proportional to the window size (i.e. 80% of window size, etc.)
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set showimg.shape to a 3D shape file, currently supported are 3ds, dts and ft
Yes! Cheeers, Stefan! [Edit]: and I now have a spinning 3d ship on Litheria :D [Edit2]: When i first started using opengl full time, i had to download a motherload of files of login server to be able to see anything (guis, fonts etc). Doing switchtoopengl() skips this and I've had a few complaints about people being unable to see gui related stuff. |
How does showimg.shape work?
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The only place I've seen showimg as a variable is in the GuiShowImgCtrl since GuiShowImgCtrl.showimg is the actual TShowImg object. |
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I did this to create my rotating space ship (on Litheria)
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do you guys use the openGL? when i do I lag and my 3ds still doest come up. :[
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I would do this for the creation part: PHP Code:
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Umm, since when is showimg() GS1?
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Ah okay, I guess it would be non-sensible to use showimg to show a shape. I thought he was saying showimg() was considered GS1.
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1. Go to Graal\levels\guistyles\ 2. Create a new text file. 3. Rename it to "default2.wba". 4. Delete your filenamecache, then restart Graal. 5. Go to the options and choose "default2" as your gui style. 6. Thats it >:] There you go with your blue stuff. |
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showimg(int, str, float, float) - returns object <- wowzor! returns an object! |
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I've just noticed that you need to reconnect to the server after using the switchtoopengl() command. On Litheria, I set it up so you have to say /opengl to switch. When you do however, you have to reconnect before you can see the model. I made the command because of the missing files and increased laggyness some people seem to expierence. Login to check it out :D. I added a few commands to my spinning ship :D
[Edit]: Maybe not as important as I thought. I added a serverwarp() right after it and it works now. |
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edit- everytime i restart Graal it goes back to default |
I'm still having probs with the 3d object. :/
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/find sat.3ds
Remember, you have to add a new line to the folder configuration to use 3ds files. Also, use a higher index...perhaps 201. |
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Stefan! Which method is more efficient and proper in GS2? "showimg()" or "with (findimg()) {}"? |
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Try to check your game_config.txt in your Graal folder and look for the "defaultguistyle" line. Thats the line which defines the gui style that is used. Says default2.wba for me, even after Graal restart, maybe you can try to change it there ;P |
I love the updates. Good job and thank you! :)
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sat.3ds is downloAadable
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So does this mean you're going to allow .3ds as attachable files?
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It would be nice to see a player-made video of the 3D stuff.
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As much as anything it seems odd to do with (findimg()) on an object that does not exist yet; you do not instantiate a new player when you do findPlayerByCommunityName() or a new NPC when you do findNPC() and I do not see why images should be any different. |
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