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Rapidwolve 03-10-2007 06:31 PM

My First Attempt At GFX
 
1 Attachment(s)
Lol, these are my very first attempt at GFX. I was inspired by people such as Tom and Elk o_o...dont laugh too hard im gonna keep practicing on shading and detail

Elk 03-10-2007 07:21 PM

you did gfx before o.O

Rapidwolve 03-10-2007 07:23 PM

No, I meant like actual images rather then text design...

Elk 03-10-2007 08:38 PM

yea...nice

Rapidwolve 03-10-2007 09:11 PM

2 Attachment(s)
Okay im getting a little better, this is going to be my first project :]

Right now you see a TV with a directv box and a VCR, when im done it will be a scene of a house.

Please point out any errors to help me out

SayianOozaru 03-10-2007 09:41 PM

thats one OLLLLDDDDD tv if those are those antenas :x

If there not made for Graal, then they look nice. If they were made for Graal, you need to work on some things...

Rapidwolve 03-10-2007 09:56 PM

Noo not made for graal, im just making a scene to practice... actually the antenna's are for detail lmao, ill remove them

thats my tv set btw xD

Crow 03-10-2007 11:41 PM

Dont use the gradient tool ;/

Rapidwolve 03-10-2007 11:44 PM

Lol yeah I know, what else can I use to make a glass covering?

Elk 03-10-2007 11:47 PM

gray

Crow 03-10-2007 11:47 PM

Quote:

Originally Posted by Rapidwolve (Post 1287253)
Lol yeah I know, what else can I use to make a glass covering?

3-4 extremely light blue colors and some cool shading :]

Edit:
Quote:

Originally Posted by Elk (Post 1287255)
gray

Or gray...maybe some gray-blue ;o

SayianOozaru 03-11-2007 01:55 AM

what glass covering? O_O

i didnt see one..?

Crow 03-11-2007 01:58 AM

Quote:

Originally Posted by SayianOozaru (Post 1287298)
what glass covering? O_O

i didnt see one..?

Lightblue gradient under the tv.

Rapidwolve 03-11-2007 02:12 AM

1 Attachment(s)
Another TV i made...im gonna keep gfxing till i pwn elk n tom >:]

godofwarares 03-11-2007 02:31 AM

Not bad, Much better than what I can do . . . .

P.S: You have a long way to go to beat Elk ;)


Edit: 200th post, in a forum I don't even care to visit O_O

Rapidwolve 03-11-2007 03:19 AM

2 Attachment(s)
I'm going to re-do the cell phone now that I got a little better at shading...

Edit: Done

Rapidwolve 03-11-2007 03:56 AM

Rofl Z_Z i made it without looking at the actual image

looks like i got some recoloring and detailing to do o_O

Gothika 03-11-2007 11:33 AM

That's your first ever GFX?

Crow 03-11-2007 11:38 AM

The screen of your new tv should be black ;o

SayianOozaru 03-11-2007 01:19 PM

haha. for a second i thought you were compairing your old one with your new one. was thinking you made the one on the right. was gonna say there aint no way. but i then realized i was wrong :x

there i went, thinking again D:

*edit

notice how it curves slightly on the top/sides/bottom? make it do that in your gfx...instead of just using straight lines

DustyPorViva 03-12-2007 12:04 AM

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First off, the angle that you chose to draw these show no perspective and make the images pretty boring to look at. You should try some more dynamic positions for the objects, it'll really bring more like to your pictures. Then you can start working on the actual pixel techniques involved. you medkit looks pillow shaded, which is odd for a flat surface...(A tip for this is to never outline an outline with another color.) your football has no shading, which in turn makes it look flat. The colors are also on the dull side. You really need to drop the saturation in them a bit.

I think the best out of the bunch is the phone. You show a lot more technique in that. Selective outlining, a bit more choice in color, and overall what seems to be more skill. What you need to do is practice with manipulating lines to work to your advantage so you can pull off the shapes the phone has on it. What you need to do to pull that off is a bit of anti-aliasing. I suggest looking it up, but mostly for a general idea, it's the blending of a line with its surrounding colors to remove any look of jaggedness.

Here's a quick edit I did to show you some things to do to improve the phone, since it was the best drawn of the bunch:

SayianOozaru 03-12-2007 02:31 AM

Well now hold on, let him revise his work, and post what he's done before you go editing things. >_<

Thats like if you were to post something, and then someone took it and revised it for you. Im pretty sure nobody likes when that happens.

DustyPorViva 03-12-2007 02:44 AM

I would love it. Pictures speak louder than words. My edit shows what I mean, and he can look at my edit and see what he needs to change instead of guessing. He can easily go and take his original piece and edit it without copying anything I did, but still grasp the idea. It's something that's practiced a lot on pixel forums like pixelation and a great way to learn. This is assuming he will take the time to actually learn instead of just using my edit. If it's the latter... well, oh well, he'll be the one losing out in the end.

Gothika 03-12-2007 09:14 AM

Quote:

Originally Posted by DustyPorViva (Post 1287635)
you medkit looks pillow shaded, which is odd for a flat surface...

Looks pillow shaded? It doesn't looks shaded fullstop.

DustyPorViva 03-12-2007 01:01 PM

Do you know what pillowshaded is? He did pillowshade it by directly coloring a line inside of the outline.

Angel_Light 03-12-2007 02:20 PM

maybe make it a Isometric view?

Crow 03-12-2007 03:13 PM

Quote:

Originally Posted by SayianOozaru (Post 1287672)
Well now hold on, let him revise his work, and post what he's done before you go editing things. >_<

Thats like if you were to post something, and then someone took it and revised it for you. Im pretty sure nobody likes when that happens.

Most likely everyone does that on pixelation. Its pretty useful if its hard to explain your thoughts in words :]

colin012 03-14-2007 03:20 AM

Quote:

Originally Posted by Gothika (Post 1287754)
Looks pillow shaded? It doesn't looks shaded fullstop.

Pillowshading isn't a bad thing you know... It's just a difrent style... When I use it I kinda combind it with ditheringto give it easyer shading up and down and still provide a good trasition...

DustyPorViva 03-14-2007 03:28 AM

Pillowshading isn't a style. And if it is, it's not one I suggest anyone should use. It's a cheap alternative and attempt at shading something, without knowledge, or at least execution, of proper lighting and shading.

colin012 03-14-2007 03:42 AM

1 Attachment(s)
Quote:

Originally Posted by DustyPorViva (Post 1288373)
Pillowshading isn't a style. And if it is, it's not one I suggest anyone should use. It's a cheap alternative and attempt at shading something, without knowledge, or at least execution, of proper lighting and shading.


I look at it as a fourm of shading used to make something look cartoony. If you us epillow shading you can work with alot more than just 3 colers. I look at dithering as a cheap excuse not to work with as manny collers as possable to make it look good. Look at zone it's a gold server! It's gfx are 10 times better than any classic server! I use a combanation of dithering and pillowing. I use dithering to trasition. Oh forgive me for editing your tv but this thing is hard to discribe but easy to do. Just lower to ocupency for a blue and go over the tv screen in dithering (checker board) style. This helps define the glass a bit more.

Stephen 03-14-2007 03:49 AM

My lame excuse meter is off the charts.

DustyPorViva 03-14-2007 04:07 AM

Dithering is used not only to dwindle colors down when there's no need for an obscenely high amount(dithering was mainly used when there WAS a limit on how many colors could be used), but are also used for textures. Dithering adds a rough texture to your pixel art that just one color can't replicate. And there's no need to use as many colors as possible in todays world just because you can. That's a poor attitude to take when developing anything. Just because today's computers are faster than they were five years ago doesn't mean you should code programs to be as big as they can just because the space is there. Control and optimization will is a practice you shouldn't skip with art.

And on the topic of pillowshading. Not one cartoon I can think of that is professionally drawn is pillowshaded. It doesn't make things look cartoony, it makes them look... pillowshaded. It just looks terrible.

colin012 03-14-2007 04:32 AM

Quote:

Originally Posted by DustyPorViva (Post 1288395)
Dithering is used not only to dwindle colors down when there's no need for an obscenely high amount(dithering was mainly used when there WAS a limit on how many colors could be used), but are also used for textures. Dithering adds a rough texture to your pixel art that just one color can't replicate. And there's no need to use as many colors as possible in todays world just because you can. That's a poor attitude to take when developing anything. Just because today's computers are faster than they were five years ago doesn't mean you should code programs to be as big as they can just because the space is there. Control and optimization will is a practice you shouldn't skip with art.

And on the topic of pillowshading. Not one cartoon I can think of that is professionally drawn is pillowshaded. It doesn't make things look cartoony, it makes them look... pillowshaded. It just looks terrible.

Most cartoons arn't done on a computer most of em are hand done. I do agree that pillow shading can give more texture but like I said it doesn't transition well on metal. If youv ever sceen animia most of it is from one coler to the next. Dithering is mainly used to get away from making new colers. It's like getting 3 globs of paint and instead of mixing them just using them.

Stephen 03-14-2007 04:55 AM

Quote:

Originally Posted by colin012 (Post 1288407)
Most cartoons arn't done on a computer most of em are hand done. I do agree that pillow shading can give more texture but like I said it doesn't transition well on metal. If youv ever sceen animia most of it is from one coler to the next. Dithering is mainly used to get away from making new colers. It's like getting 3 globs of paint and instead of mixing them just using them.

Crappy excuses, again; please - examples :)

DustyPorViva 03-14-2007 04:59 AM

Which is exactly why you don't dither metal? You also don't pillowshade it...
And what does it matter if cartoons are done on a computer or not? Lighting and shading is the same no matter what the medium of art, except for abstract perhaps. It's one of the first things an artist learns.
I really, really suggest taking a trip to pixel-arts.org and looking through there at their tutorials and such.
And why are you dismissing dithering? What's wrong with trying to optimize colors? What's the sense, and logic, in going crazy with colors just because you can when you can easily replicate the same thing with dithering, perhaps to a better extent. I mean, all in all, dithering perhaps has lost some of its effect that it had a few years ago... but it is in no way a 'cheap excuse' in any way.
All in all, I don't follow anything you say as though you really know what you're talking about.

Zideruic 03-14-2007 07:19 AM

The point is that pillow shading is an obsolete 5 year old coloring book method that bows in shame to dithering and other shading methods. (Dithering is basically the most effective in most aspects because it neutralizes the need for a billion colors like most of the others)

Crow 03-14-2007 01:04 PM

2 Attachment(s)
Quote:

Originally Posted by colin012 (Post 1288382)
I look at it as a fourm of shading used to make something look cartoony. If you us epillow shading you can work with alot more than just 3 colers. I look at dithering as a cheap excuse not to work with as manny collers as possable to make it look good. Look at zone it's a gold server! It's gfx are 10 times better than any classic server! I use a combanation of dithering and pillowing. I use dithering to trasition. Oh forgive me for editing your tv but this thing is hard to discribe but easy to do. Just lower to ocupency for a blue and go over the tv screen in dithering (checker board) style. This helps define the glass a bit more.

So you call things like that dithering?

Attachment 40021

Dude, thats not really dithering...Well it is in some way, but not the really useful one...Look, that is dithering ->

Attachment 40022



Edit: Oh yea, btw, Zone is rarely ever using any dithering if you didnt notice, and the "dithering" on your edited tv screen is...useless.

colin012 03-16-2007 10:58 PM

Quote:

Originally Posted by Crow (Post 1288472)
So you call things like that dithering?

Attachment 40021

Dude, thats not really dithering...Well it is in some way, but not the really useful one...Look, that is dithering ->

Attachment 40022



Edit: Oh yea, btw, Zone is rarely ever using any dithering if you didnt notice, and the "dithering" on your edited tv screen is...useless.

I'm sorry but I canot see uses for half of those...

Stephen 03-16-2007 11:01 PM

Quote:

Originally Posted by colin012 (Post 1289291)
I'm sorry but I canot see uses for half of those...

Probably because they're not ATTACHED! !pissed!

Crow 03-17-2007 12:29 AM

Quote:

Originally Posted by Stephen (Post 1289292)
Probably because they're not ATTACHED! !pissed!

They are, I just used [attach][/attach] :]

Quote:

Originally Posted by colin012 (Post 1289291)
I'm sorry but I canot see uses for half of those...

Well, that may be because you just dont have that much experience @ pixel art.


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