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Specialisation (idea)
On most games of Zone's genre, many have a specialisation system which allows you to attune extra bonuses to yourself for a style of play you truely like. In Zone, this'd remove the absolute need to learn appierce sparring in order to be anything close to 'good'. Majority of Zone is pistol based, in best weapon wise.
Basically, you buy training for the specialisation. To make it affordable, yet something to work for, it'd cost $5000 for the specialisation you want. Once you train a specialisation, you cannot retrain or untrain it for 2 months. Pistol Specialisation Benefits: Adds a fixated 100 ammo to every pistol, reduces the delay of all pistols by .05, increases fire and bullet speed of all pistols, reduces pistol damage by 15%. Increases movement speed when wielding pistols by 5%. Allows usage of the trueshot ability. Shotgun Specialisation Applies to: Shotgun, Stormrifle, Gravitron Benefits: Increases clip size by 15 (not ammo, how many shots you fire before you reload), adds +500 ammo to all shotgun weapons, reduces gravitron delay by .50 (half a second, making it a now viable weapon) and reduces energy needed by all by 50%. Shotgun also has it's delay reduced by .30, making it slightly faster than a r51. All shotgun shots now do a fixed 6 damage to compensate Heavy Specialisation Applies to: Any firesupport weapon (besides already listed weapons) Benefits: Increases damage by all heavy weapons by 5%, increases HP by 30, decreases chaingun start up time by 50%, allows an extra 300 ammo for chaingun at the cost of 30 energy. Flamethrower now does DPS instead of 3 second burst damage (25 damage over 3 seconds, doesnt stun), flamethrower has no delay (fire while moving) and you can now aim mortar. Melee Specialisation Applies to: Muramasa, Plasmasabre, Combatknife Benefits: Totally negates any energy usage needed by these weapons. Instead, damage is reduced by 25% but swing speed is increased. Movement speed jumps to 30% of normal while wielding melee weapons, combatknife is stronger, faster and has no delay. Plasmasabre can be dual wielded (look in voracious weapon ideas topic) as can Muramasa, having the same effect as a Kuraiittou. Rifle Specialisation Applies to: any rifle (besides ones already listed) Benefits: A 15% increase in boost and normal speed while wielding a rifle. select rifles can be dual wielded for extra damage, charge shots use energy instead of ammo. Allows useage of the trueshot ability. Explosives Specialisation Applies to: All explosives Benefits: The cost of explosives rise by 50%, but explosives of any kind now have no delay, and do 25% less damage. Base speed is increased by 5%, and jetpack does not consume energy but jumps a long way then forces you to the ground, requiring a 30 second cooldown before it can be used again. Allows usage of the trap ability. Defensive Specialisation Applies to: Nothing Benefits: Increases HP by 30, reduces all damage taken by 5%, increases base speed by 5% and grants a specialisation specific armor, kevlarshield which will be detailed below. You are constricted to the defender class. Commandant Specialisation Applies to: Nothing Benefits: When in play, any player around you (within a level) is granted 5% run speed (does not stack) 10 extra hp and an increased energy regen. Allows usage of trueshot, trap and snapdash. You are constricted to the commando class. Stealth Specialisation Applies to: Nothing Benefit: You no longer appear on radar while walking normally, crawling completely removes you from sight. Consumes 1 energy per second of stealthed crawling. Weapons shot from stealth do an additional 50% damage. You are constricted to 80hp and have 120 energy. Abilities: Trueshot: Any dual wielding weapon has a D attack that increases the damage of that shot by 100% but consumes 20 energy with stunted regen. Trueshot's also travel faster and is logged as a trueshot kill. Trap: Immobilsise and poison your enemy by laying an invisible trap (seen by team, like a proxmine) for 6 seconds (poison, imm is 2), Snapdash: By using 20 energy, you get 70% increased walkspeed for 10 seconds. Energy does not regen while dashing. Weapons can be shot with only 25% of their normal delay. |
This would be unfair to the trials, say someone such as me buys each and every one of those upgrades, that would make an unstoppable super player, unkillable if they have any trace amounts of skill. You are also talking aobut something that would change the entire server of zone's fighting style. I dislike this idea very much...
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definitely unfair to trials, which is basically zones population, as a trial by heart i will defend them to the end....i remember being a trial and reading the forums talking about removing the guild tags (which is still retarded) and a couple people defended us trials (gerami being 1 and of course jesse lol) and also defending the hp depletion
trials just keep getting worse as time goes on...and they ARE zone...instead of adding more for p2ps i say we add more for the community p.s. guild tags NEEEEED to be back for trials damnet -_-" |
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The ideas are fine. It will make another reason for me to not come back to Zone, because I already have no money.
And, for your information, trials are meant to be unfair to. It's their fault for not paying Gold subscription. And Graal is supposed to make money. You think that giving trials more freedom will encourage them to pay for just a little more? |
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In general, you should only be aloud to get one specialist... Otherwise this is the most lame idea ever... |
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Oh and to Jkool, the +30 on the heavy specialization sounds fine, but in my opinion it's more logical for it to decrease damage dealt to you by 1 hp each hit? And the increase in speed isin't overpowered considered allot ofthe other weapons have an increased speed as well, and besides, do you know how much 30% is out of the speed that normal characters move? |
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Dark just explained the reason I like zone, it's not about how long you've been playing or how much $/exp you have, the fact I can get on a trial account and kill my friends without them knowing, to me is very entertaining... Also the fact that a trial can run up and lame me while I'm AFK adds a sense of awareness and stealth. I agree with Touya on the fact that trials need guild tags back, maybe just 1 guild per trial, but no guild tags is just hurting VIP members. |
On a side note, some of the ideas are a little overpowered.
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One specialisation at a time. Cant you people read?
"Basically, you buy training for the specialisation. To make it affordable, yet something to work for, it'd cost $5000 for the specialisation you want. Once you train a specialisation, you cannot retrain or untrain it for 2 months." |
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30,000? You're being dedrater, if you make it that expensive, only a few people will be able to buy it. And I'm pretty sure nobody really cares if -you- can get that in two days if you wanted, because you know what? There are many people who can, and quite a few people who can't and it'd be unfair to them.
At most, the price would be something like 7,500, and I'd be against that, 5,000 is fine. [Edit]Since I can only post once a day, I have to edit this one instead of posting another. Think about it, not everyone will be able to buy it at 30,000, the people who don't buy it because they don't have enough money to be able to buy it have to get money by bounty or deathmatch, but they can't because theres somebody in deathmatch who has the upgrade, same scenario in Iricia. [Edit #2] Make more downsides for the Specializations. And don't make the downside something cross-weapon, like for example you might say "If you have pistol specialization, your shotguns have 50% more delay." Make a downside for the same specialization you have on, like for example "When you have the pistol specialization, your shot's variance will be reduced by 5." |
Actually no 30000 is quite reasonable. For something this lame and unfair I'm pretty sure only people who really work hard should be able to get it. I think a lot of people actually might agree 5000 is WAY WAY WAY!!!!!!!!!!!!!!!!!!!! To cheap... And also I never once asked if anyone cared how fast I can make money. I think either you should get your eyes checked or stop making random assumptions? I was using me getting 5000 in two days as an example to show has easy 5000 can be obtained.
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Regardless, you're all wrong, Graal is just there... what you make of it is what it becomes :/
And, now that I think of it, I don't like some of these ideas too much, overpowered. |
Some of them are far too overpowered, I agree.
Instead of brooding and screaming at me THEY"RE OVERPOWEREDOMGWTF, actually give me input, tell me what needs changing etc? |
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I was thinking maybe 20k and cut all bonuses in half, these should be more like an advantage to using that weapon, not an auto-win.
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Ok an idea so you all can just get along!! You can buy it again to level it up till level 5 and each time you level it up/get it for the first time the price is doubled. like the 2nd is $10000 the 3rd is $20000 the 4th is $40000 the fith time is $80000. So inorder to reach the last level you have to spend over $100000 and you can't skip levels. Each time the bounses are doubled as well. Or aded on 1 half of what it was last time. That better. Can everyone agree on it.
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Hi
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Stop double posting!
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Specialized powers only bring an RPG LVL type of thing here. If you want that go to GK, Maloria, etc. |
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MasterMind...U it..me and you...Lets Get It!!!! >_< :)
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ya...im not gunna lie...theres WAY too many posts for me....too lazy...dont give a damn
um...i did notice a lot support it... are you people thick headed? i RARELY play zone anymore, but to my knowledge its still MAINLY trials...if you add this crap then there will only be a few things that result from it 1. trials get mad 2. result of that a.trials buy p2ps b.trials quit theres a MUCH higher chance of trials quitting because a. most ppl i talk to dont have the money for p2p/vip b.their parents wont let em buy it because its a waste of money c.theyd rather spend it on something else most trials will QUIT....leaving zone deserted with a few p2ps stephan either never reads my posts or responds to mine...but come on......havent the trials had enough taken away? now your gunna add more? if i was a trial...id quit fast =/ and i love the game side note: i dont play that much cause of.....problems...not because im bored of the game if someone can give me evidence....WHY this is a good idea...and dont give me no crap about "oh well trials are supposed to TRY the game and have less" well YEAH but if you keep adding more...at this rate...no one will be trying the game....and p2ps will be bored as hell |
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All hes doin here is trying to make zone more unfair for the people who cant offord this.. I Know i can offord it but it wud give me a great advantage over people who cant and i hate that kind of game its just like Kingdoms or Maloria
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No need to complicate Zone... whatsoever.
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Alright, a few changes: Shotgun Specialisation Applies to: Shotgun, Stormrifle, Gravitron Benefits: Increases clip size by 15 (not ammo, how many shots you fire before you reload), adds +500 ammo to all shotgun weapons, reduces gravitron delay by .50 (half a second, making it a now viable weapon) and reduces energy needed by all by 50%. Gravitron can be dual wielded, uses ammo instead of energy (plasma). Gravitron shot damage reduced by 50%. Heavy Specialisation Applies to: Any firesupport weapon (besides already listed weapons) Benefits: Increases damage by all heavy weapons by 5%. Explosions do 30% less damage. Flamethrower now does DPS instead of 3 second burst damage (25 damage over 3 seconds, doesnt stun), flamethrower has no delay (fire while moving) and you can now aim mortar. Sapper Specialisation Appies to: Sapper Benefits: All damage caused by you drains energy from the player, and leeches 5% of the damage caused as healing to you and nearby players. Chaingun is removed from the weapons arsenal. Constricted to sapper class only. Stealth Specialisation Applies to: Nothing Benefits: You no longer appear on radar, your steps and bullets make no sounds, and while crawling, you are completely hidden from view. Crawling does no longer require you to pick up your weapons from coming out of it. Trap and incinerator are added. Incinerator applies to: Any class with the Stealth specialisation Effect: A close range flamethrower that can be dual wielded that does 15 damage over 3 seconds at the expense of 5 energy per shot. Shoots three per, pistol weapon. Dps effect can be stacked on an enemy up to 3 times. |
Yeah, this brings to much strategy and complication to zone. It's a very simple server that consists of skill and brute force... Specilizations might be too complicated for some players to comprehend.
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Give P2P's an edge, not an instant win. |
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