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-   -   Tileset Errors (Updated! December 9th, 2005) (https://forums.graalonline.com/forums/showthread.php?t=53402)

haunter 06-26-2004 05:18 AM

Tileset Errors (Updated! December 9th, 2005)
 
I've noticed a couple small errors in the tileset, and I've taken the liberty to fix them... Here are two of the very small ones...


I also fixed some of the tree parts... Mainly the bits on the cliff backround... If you notice any other problems with the tileset, perhaps something I've missed, let me know and I'll fix it, or you can give it a whirl if you like... But here's the edited version I've done. Hopefully these fixes will make their way into the default tileset of the next graal update.
Update! December 9th, 2005:The old fixes are back on the tileset. (Thanks for pointing that out, Clash)

Update! August 9th, 2005

I've updated the tileset again after finding another error... While fixing it I also noticed a problem I caused with the older version I'd posted here... I messed up the transparency or something, anyway, it's fixed (I hope). Aside from the transparancy error I caused here's what's fixed:


If you'll direct your attention to the tiles highlighted with a red box you'll see that they don't line up with the bottom of the cliff correctly like the green grass version does. Instead of taking the green grass version, and recolouring it for the dead-grass version, the shape of those few tiles was altered. A simple fix: copy, paste, bucket fill... but it helps quite a bit. Tada.


Update! December 9th, 2005

The black rectangle on these weird cliff things is now gone:
http://img426.imageshack.us/img426/9...s1error5kg.png
Thanks to jake13jake for pointing that out.

There should not be any transparency issues with this tileset. The pics1 that comes with the Graal setup causes a specific shade of gray (the shading in the grave stones) to become transparent, thus changing it to black. (Atleast it did this for me on V4:mac, and is now fixed for me.)

If you notice any more problems, please post them here. I will try to get Stefan to include this in the next Graal update.

Scott 06-26-2004 05:33 AM

Thankyou, Jordan. <3

Crono 06-26-2004 03:44 PM

Thanks. I kind of noticed something was going on there.

LittleBiiru 07-06-2004 07:01 PM

Quote:

Originally Posted by Gerami
Thanks. I kind of noticed something was going on there.

I've always seen em, I Just didn't pay any mind to it. I guess its good your pointing it out though...

MysticalDragon 08-10-2004 04:07 PM

Quote:

Originally Posted by haunter
I've noticed a couple small errors in the tileset, and I've taken the liberty to fix them... Here are two of the very small ones...

http://img8.imageshack.us/img8/6619/errorshere.gif

I also fixed some of the tree parts... Mainly the bits on the cliff backround... If you notice any other problems with the tileset, perhaps something I've missed, let me know and I'll fix it, or you can give it a whirl if you like... But here's the edited version I've done. Hopefully these fixes will make their way into the default tileset of the next graal update.

Oooo Tiles that we were to lazy to fix are now Fixed, Copy+Paste=Add.

Crono 08-10-2004 04:47 PM

Haunter-06-26-2004, 05:18 AM

You-Today, 04:07 PM

SLOW!!1

MysticalDragon 08-10-2004 07:28 PM

hey hey hey,It would be considered slow if i was a forum Rat but seeing that i check the forums Seldomly it was good timeing :P.

Monkeyboy_McGee 08-10-2004 07:56 PM

Quote:

Originally Posted by MysticalDragon
hey hey hey,It would be considered slow if i was a forum Rat but seeing that i check the forums Seldomly it was good timeing :P.

Im a forum troll, not a forum rat =/

zell12 10-18-2004 04:18 AM

Someone should edit the tileset to fix these silly errors. And fix the darn grass so they dont have to be connected?
*pokes stefan*

Fogles 02-20-2005 07:30 PM

Quote:

Originally Posted by zell12
Someone should edit the tileset to fix these silly errors. And fix the darn grass so they dont have to be connected?
*pokes stefan*

Burn him >_<

D4rKv310c1ty 04-03-2005 10:59 PM

try this removetiledefs; in a blank NPC

Clash 10-01-2005 04:53 PM

uhm, no offence but nobody seems to notice a small tiny fact here - the errors you have pointed out are not fixed on the tileset you posted :3

Sacred Shadow 10-01-2005 09:20 PM

Quote:

Originally Posted by Clash
uhm, no offence but nobody seems to notice a small tiny fact here - the errors you have pointed out are not fixed on the tileset you posted :3

Good point.

jake13jake 12-09-2005 08:02 AM

1 Attachment(s)
You missed one.

haunter 12-09-2005 06:41 PM

I've made some more changes. (See original post) Thank you Clash and Jake for pointing those things out.

The first edit did have those snow errors fixed, but when I did the cave errors, my tileset had reverted back to the original pics1.png with those snow errors, and I hadn't noticed. I've re-fixed them.

jake13jake 12-13-2005 06:48 PM

You know, if you could somehow manipulate the house brick tiles so that you can use them without necessarily having a tile error, it would be good. Also, the Door-Top Brick tiles (for houses with second floors) are a little bit elevated from the rest of the bricks; I don't know if you've already caught this or not.

Also, maybe you could convince stefan to upgrade the drawbridge tiles that nobody uses... (Those tiles that look like sticks on water and yellow candles.)

WanDaMan 12-13-2005 08:06 PM

1 Attachment(s)
I still use them >_<

Magadal 12-14-2005 02:13 PM

1 Attachment(s)
missed one

jake13jake 12-15-2005 08:24 AM

we should get stefan to package a default winter tileset, and then we can edit it like this.


Quote:

Originally Posted by WanDaMan
I still use them >_<

wow.... is that level even possible?
wanda, this automatically means that you are a creative genious.
Come help Classic, NOW!!! please!!!
I don't care if you work on two pws!

jake13jake 01-01-2006 01:30 AM

1 Attachment(s)
Found another possible error, save it's been there since Zelda Online.
These two tiles are exactly the same, I think the one on the right is supposed to have brown in the top-left corner to smooth out cliffs. I don't know off the top of my head where the one like this that goes the other direction is.

Magadal 01-01-2006 02:04 PM

Quote:

Originally Posted by jake13jake
Found another possible error, save it's been there since Zelda Online.
These two tiles are exactly the same, I think the one on the right is supposed to have brown in the top-left corner to smooth out cliffs. I don't know off the top of my head where the one like this that goes the other direction is.


I know a lot of double tiles :o.

haunter 01-02-2006 09:26 AM

Quote:

Originally Posted by jake13jake
Found another possible error, save it's been there since Zelda Online.
These two tiles are exactly the same, I think the one on the right is supposed to have brown in the top-left corner to smooth out cliffs. I don't know off the top of my head where the one like this that goes the other direction is.

There are alot of double tiles... That's something that's not going to be fixed...

Unless you'd care to volunteer to go around and fix all of the tile errors it creates in people's levels! :)

jake13jake 01-02-2006 09:39 AM

2 Attachment(s)
Quote:

Originally Posted by haunter
There are alot of double tiles... That's something that's not going to be fixed...

Unless you'd care to volunteer to go around and fix all of the tile errors it creates in people's levels! :)

I'll test that if it would look different, I'll take screenshots, post them.

Now see, it wouldn't really make any tile errors to fix this, in fact, it would make them look less like errors.

haunter 01-02-2006 09:59 AM

Quote:

Originally Posted by jake13jake
I'll test that if it would look different, I'll take screenshots, post them.

Now see, it wouldn't really make any tile errors to fix this, in fact, it would make them look less like errors.

Oh, I understand what you're saying... I thought you were referring to the fact that there are many tiles that have exact duplicates (Like the grass tiles) and you wanted them removed... No, those two tiles are probably slightly different for a reason. There are quite a few tiles that have similar (but not exact) looking neighbors, but they each server their own purpose... Especially when it comes to cliff tiles.

jake13jake 01-02-2006 10:11 AM

Quote:

Originally Posted by haunter
Oh, I understand what you're saying... I thought you were referring to the fact that there are many tiles that have exact duplicates (Like the grass tiles) and you wanted them removed... No, those two tiles are probably slightly different for a reason. There are quite a few tiles that have similar (but not exact) looking neighbors, but they each server their own purpose... Especially when it comes to cliff tiles.

Uhh.. actually, it is a double tile, but fixing one so that you could make it so it tiles smoother wouldn't make it look like a tile error in any case that you use it. That's my point. I edited it in my own pics1.png, that's what you're seeing.

Lance 01-02-2006 10:18 AM

Quote:

Originally Posted by jake13jake
Uhh.. actually, it is a double tile, but fixing one so that you could make it so it tiles smoother wouldn't make it look like a tile error in any case that you use it. That's my point. I edited it in my own pics1.png, that's what you're seeing.

I think he's trying to say that if you edit it then a lot of old levels won't look the same.

haunter 01-02-2006 10:43 AM

Quote:

Originally Posted by Lance
I think he's trying to say that if you edit it then a lot of old levels won't look the same.

I'm saying that even though they look very similar they're different for a reason.

jake13jake 01-02-2006 11:40 AM

Quote:

Originally Posted by haunter
I'm saying that even though they look very similar they're different for a reason.

Uhh... and I'm trying to say they are the same tile, and that editing one slightly but putting a shade of brown in the upper left corner wouldn't make much tiling that uses that tile appear very different, and yea... I'd be willing to personally fix any noticeable errors created by it.

Inverness 01-02-2006 04:52 PM

It would be nice if it was possible to load more than one tileset in a level.
It would be possible with a level layers sytem.

WanDaMan 01-02-2006 05:00 PM

Quote:

Originally Posted by jake13jake
I'll test that if it would look different, I'll take screenshots, post them.

Now see, it wouldn't really make any tile errors to fix this, in fact, it would make them look less like errors.

I hate how that goes together :frown: I've already tried making them look better, didn't work out how I had expected it. I'll try it again later.

Quote:

Originally Posted by Inverness
It would be nice if it was possible to load more than one tileset in a level.
It would be possible with a level layers sytem.

addtiledef2?

Magadal 01-02-2006 09:59 PM

So, haunter, could you please try to fix that error I pointed out?:> Its pissing me off.

jake13jake 01-04-2006 05:09 AM

Is anybody else going to fix the near impossibility of making smoothly bricked buildings, or should I?

haunter 01-04-2006 05:36 AM

Quote:

Originally Posted by jake13jake
Uhh... and I'm trying to say they are the same tile, and that editing one slightly but putting a shade of brown in the upper left corner wouldn't make much tiling that uses that tile appear very different, and yea... I'd be willing to personally fix any noticeable errors created by it.

Good grief... I can't believe I had to make an image to explain myself.

Use one tile for one thing, and it's similar brother for another.

As for those other things that have been pointed out. I may look into them if I get time.

Crono 01-04-2006 05:19 PM

Quote:

Originally Posted by haunter
Good grief... I can't believe I had to make an image to explain myself.

Use one tile for one thing, and it's similar brother for another.

As for those other things that have been pointed out. I may look into them if I get time.

I can -hardly- see the difference between the two. There is a difference but not a great one. Hell I bet even the most experienced LATs such as yourself would have a hard time figuring out the difference between the two in an actual level on Graal.

jake13jake 01-05-2006 05:09 AM

5 Attachment(s)
Quote:

Originally Posted by haunter
Good grief... I can't believe I had to make an image to explain myself.

Use one tile for one thing, and it's similar brother for another.

As for those other things that have been pointed out. I may look into them if I get time.

Okay, haunter, first of all stop using my screenshots for your examples because you're not getting it through your head when you do. Those two tiles are exactly the same, no slight differences whatsoever. The slight difference you pointed out in your latest post was a modification I made to my own pics1.png to show you how it wouldn't error so bad if you made the modification.

Second of all. It wasn't the desert cave tiles that were broken. In fact, it was the grass cave and just plain old cave tiles that were broken. However, it would be more appropriate to convert the desert ones so I back you there. Let's make a flashback game of this (the original ZO levels). However, there have been a lot of cliff tiles that were never fit to blend in, they deal with all going behind a cliff, while all the front of cliff tiles are set. Therefore, there is yet a way to make a perfect cliff in the history of Graal since Stefan got sued by Nintendo. Would be nice if you fixed the cliff tiles is what I'm trying to say.

jake13jake 01-05-2006 05:22 AM

2 Attachment(s)
Oh darn, I thought I had utterly destroyed the thread for a minute, but there's still more screenies to post.

Also, I could help too, y'know.

haunter 01-06-2006 12:55 AM

Holy **** that was confusing... I think I understand now, it's hard for me to grasp this stuff now since Stefan won't port the level editor to Mac OS X... I'm a bit rusty. I won't be changing it here though... Too much of a potential problem with little brown spots showing up at the base of grass cliffs... It wouldn't look right if you ask me. But by all means, change it for your server if you like... Personally though, if I were making a server using the Pics1 I would re-arrange it to fit into the tiletype 1.

Malinko 01-22-2006 06:24 AM

1 Attachment(s)
Quote:

Originally Posted by haunter
Holy **** that was confusing... I think I understand now, it's hard for me to grasp this stuff now since Stefan won't port the level editor to Mac OS X... I'm a bit rusty. I won't be changing it here though... Too much of a potential problem with little brown spots showing up at the base of grass cliffs... It wouldn't look right if you ask me. But by all means, change it for your server if you like... Personally though, if I were making a server using the Pics1 I would re-arrange it to fit into the tiletype 1.

I was bored.

Of course, I made a few edits because I hate some colors on the GraalOnline pics1.png tiles. Not the best, but sort of lazy to keep editting.

Magadal 01-22-2006 10:18 AM

Quote:

Originally Posted by Malinko
I was bored.

Of course, I made a few edits because I hate some colors on the GraalOnline pics1.png tiles. Not the best, but sort of lazy to keep editting.


Ouh...err... nice?:o

Edit:Ah...you forgot to put the jump tiles from the cliffs in this little jump tile section ;D.

Malinko 01-22-2006 07:06 PM

Quote:

Originally Posted by Magadal
Ouh...err... nice?:o

Edit:Ah...you forgot to put the jump tiles from the cliffs in this little jump tile section ;D.

As I said, I was bored and quite lazy to finish.

I could do it if people wanted, but that was just to show a basic example of how to do so I guess. It's not hard.


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