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Gang System
It's become quite obvious to me (and many others) that the state of the current gang system is a disaster. We currently have two gangs raiding, and, over 50 created gangs, many with one player. Gangs don't do much anymore, and, they were what defined era, well, at least they did to me. I'm not saying we need to get back to our old gang system, although that would be acceptable, but, this current system is not working out for our player base. Self created gangs looked good on paper, but, when put to action were only good for a week (a month TOPS.) So, what do you guys plan on doing to fix this situation? many staff ignore it, some just pass it by, but, we really REALLY need to get this sorted out, I (as one person) shouldn't have more points than all but two gangs...
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They're sticking with their guns and waiting until they can finish the system.
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Do gangs have member limits? If not they would be a really simple fix to this problem (assuming that Era has enough players to support it, anyway).
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It's a 15 player cap, but, some gangs aren't filling up. My gang is rank 2, and, we have like three active raiders, and, I total 95% of the points, but, due to nobody raiding, we're rank 2... The system needs to be thrown out, it's not going to come back from the state its in, the players are too lazy, and the staff don't give a damn.
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"gang system sucks plz plz plz fix" You keep saying that, but no one cares. Just get over it lol. They'll do it when they feel like it. Personally, I'm enjoying my new hats. :)
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I think it's something that should never have been released until it was completed, but it's not that people don't care at all. You should see how fired up Zeus and everyone on dev gets over big projects..They just have other big projects to work on at the moment, and (in my opinion) I think alf wants to release everything at once so you guys all have to change your pants 3 or 4 times before you calm down. So expect it someday :) P.S. I would also like to see the system thrown out until its completion. I miss Black Holst :< |
The problem with the system is that its POINT-LESS.
A system based on points without any purpose for points = pointless, get it? #swag. Anywho, Alfonso was supposed to complete the point-shop (framework and few features) less than a week after the system's release... how long's it been? Furthermore, a flip back to the old system would still be POINT-LESS, the main problem was the same as this... activity and raiding. So don't trade problems, solve them. In totality, the only solution to this problem is Alfonso's Administration actually doing more than idling at unstick me or playing MW3 (yeah - I C U bois). |
I talked to Alfonso on the subject, but, we need something to do with our points, at the very least.
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and the more people complain about it, the more they're going to abhor outside influences trying to tell them how to do business. Let it go. Trust me, we've tried. |
I'm working on speaking with Alfonso and Zues in a way we can fix the gangs on Era. I feel if we add points for certain things like a Call of Duty type thing where you get special bonuses would increase more gang activity.
The problem is, there's about what, 20+ gangs? If not more? And average Era PC Count is 60-100 (on good days).. There's just way to many gangs (not enough players on at one time to raid) because of how many gangs exist. I feel though if we can add some sort of accomplishments and a point to gangs and gang raiding there will be more activity. Like I mentioned having special features would be nice for gang raids, such as killstreaks (not to copy Call of Duty to much) but we need some sort of incentive for gangs. MVP Coins were a great idea I don't know what happened with those? Hopefully we can get something going to fix the gang situation. Events, Gangs, Bartering, and Socializing is about 99% of why graalians play Era. |
Also, instead of complaining give some ideas/thoughts aswell..
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Before prematurely aiming for repairs, finish the system first. |
so dumb
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era is fail
gambet out |
Hi, I want the Black Holster back please. Good bye.
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The new system Is Not Working.
Why weren't the gang guns released? at .05 freeze and a new 0 freeze gun and or bring back old gang system and see how that works for a bit. (With gang guns that have .05 .0 freeze) =fun and player count ? maybe make these gang guns only useable in gang bases. I guarantee the player count would skyrocket, if both old gangs and new freeze gang guns were released. It would make most of the guns now worthless but hey, atleast Era would be fun again. What should have happened was: guns should have been buffed not nerfed, and gangs should have been worth something. By that I mean there should have been a system made that made gangs have the ability to own a gang base after capturing it, using the guns (gang guns) inside the base. Maybe after a while if a gang is dominate enough it could Own a base, bringing a little of the old system back, and be able to have more gang guns available for the gang. some sort of a perk system for dominate gangs involving gang guns. sort of like how Iera is... I explained a system like the one being used for gangs years ago http://forums.graalonline.com/forums...hp?t=134260901 read 'party gangs' 'and I think we all deserve to know what the real 'plan' is for gangs' = locked??? |
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http://forums.graalonline.com/forums...43&postcount=5 |
i thought thats what kinteario said... like exactly what he said (no offence to alf intended
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"Way too many threads regarding this already. As Koho said, we're already looking into all of this over in the development server and I do have high hopes for it. Try bumping an older thread and use the search function next time" I simply suggested to bump an older thread instead of creating a whole new one, I wasn't trying to punish you or anything like that. Quote:
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The problem is that the gang shop was supposed to come out ~2 weeks after the system was in place (It's been about 4 months now).
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the shop won't fix the system lmao, raiding in these bases is just a waste of time, and we need to go back to 3-4 set gangs with adequate leaders
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:/
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A poll was made in-game so get voting :D
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people don't remember when we had the old system on and everyone voted for the new one.
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Yeah well, basing any major decisions off a poll of the Era Populace (Average IQ being that of a lima bean) would just be stupid. They always want something new, yet they always deny change.
The gang system should've been finished the following weeks it was released, Alfonso has no excuse for that other than wanting to release things 'bulked' before the New Year. That didn't work out either, since he didn't track the dev time and abandoned ship before he drove it into the iceberg. Now a new manager is going to scrap everything because they have 'New Ideas' or simply can't finish what Sales started years ago. |
We should just finish everything Alf was planning on doing, starting with the gang shop and slight modifications to the gang system itself. Then while that's happening, we move on to get that new gmap and the tileset live on the main server and so on and so forth.
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Straight forward ideas, development skill, and years of experience. Ballin'. |
Looking back on it, it's really funny how long it takes for things to get done. Sales started that system around 2008? That's three years ago. Everytime it's the same thing: "this person left the team, now we can't finish" or "this person is super lazy now we have to wait" or "this manager left, his ideas sucked so we throwing away all that work (and time) and doing better stuff!"
The system repeats itself, never getting anywhere, until "the chosen one" steps forth. |
Regardless of who the next manager is, we need to finish the gang shop. If we just revert back to the old system then all this time would of have been completely pointless. Which I don't want to see happen.
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i like zach's idea of a merger between both systems. i'll try to get him to post explaining it in detail so we can see what u guys think.
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Well, this is what I think needs to be done.
In list form: Gangs -Personal points (affects just you) -Gang points (affects everyone) -Gang shop (spend points here) -Gun rack (each base has their own gun) -Base updates for top 3 gangs (top gang gets the best base, ect) Gmap -90% completed -Tileset (completed for the most part) Businesses -NPC mode (switch between NPC ran shop to player with one button) -GUI (hire/fire/ban/logs/pay) Tutorial (my current project) -GMAP (finished) -Helper NPC (60%) -Levels |
This ^
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Well, the gang system should never have been released untill it was finished (Which i think alfonso knows himself) though it has already happend so we just got to accept it. However, Now, There is no raiding at all, no gang events, playercount decreasing everytime i go on there. Why not just bring back the old gang system to please the players? That's what it's all about right? Keeping the players happy? Well i can assure you, they arnt happy right now. So yeah, bring the old system back, im sure it's not that hard? Then once that's done, you guys can continue to dev the new system untill it's completed (then when it's 100% done, release it and work from there).
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They took a chance that they didn't have to take by releasing it. They should of knowing they should have never released it without it being finished. However, i still respect alfonso for atleast making an effort on improving the gang system, but he made a mistake with releasing it so early. I know there is more to be added! Alfonso actually told me that the pointshop was finished? Why wasnt it added? They can release the gang system early but they cant release the pointshop and whatever else adjustments they made. I'm not criticizing you alf, you are a friend and a hard worker! I just think you made a mistake by releasing this new gang system so early! Just a pitty when you werent online not much progress was being made on dev. |
if the old system comes back the way i see it leader wise it should be koho=LC, take= BH, Lep=BB. all strong active leaders=win amicorrect?
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well i missed out on seth, but seth could fill in for any of those spots i reckon
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anyways, you can't allow anyone to create a gang without there being a way for gangs to be destroyed. The original plan was to require gangs to maintain a certain amount of activity each week (determined by points) and if they failed to meet a certain quota 3 times, the gang would be deleted. Gangs could also increase their quota by expanding their gang with unlocks (for example, unlocking more member slots, or a gang weapon would increase the quota). I've explained all of this somewhere before, but the point is that unlimited gangs spread the playerbase too thin and there needs to be a way for gangs to fail. This way, only the gangs that are actually active stay alive and hold members. |
old gang system ftw, all u need to do is add: temps and blacklist, other than bringing back old bases (atleast bh and bb) and rebalancing gang guns.
3 gangs, no member cap, hire a decent gba so he wont put noobs in charge and the gang system is back to normal! |
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