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Facebook Graal
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Just hit 1337 status.
Recently started playing (on a smurf Facebook account of course). |
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Facebook Graal is horrible.
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Its better then iPhone classic though... swamp town is looking good :) kudos too whoever did the weather effect
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The whole VIP thing doesn't seem to be helping out the Facebook server too much.
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Currently, iPhone players are the majority of the Facebook Graal playercount. Since iPhone players do not have much incentive to play a clone if iClassic on Facebook, other playerworlds should be given the opportunity to move to Facebook. Quote:
Really, the requirements should have been posted before Facebook Graal was even released. The oh-so-dedicated Graal development community could have been preparing whatever server content is necessary for moving to Facebook (or iPhone). We really should have more details than this: Quote:
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I don't think iPod Grawl or Facebook Grawl are horrible by any means, but I must say that they definitely have an impact on the playercount of 'regular' Grawl (ie. on the PC). Most players whom have heard of Grawl, would prefer their iPod Grawl/'Facebook' Grawl over the PC version of Grawl. At the end of the day though, the point that I'm trying to make is that regardless of which one is better PC Grawl will eventually fade from the picture if this love of iPod/Facebook Grawl keeps up.
Though, I must say that Facebook Grawl looks lamer than iPod Grawl. Also, I realize that the creators behind Facebook Grawl definitely don't care about the playercount of PC Grawl, all they care about is the fact that their €s are incrementing. No point crying over spilt milk though, this was inevitable in some ways. iPod Grawl was only the first step. One must accept that Grawl, like many things, has become a business and in this day and age time will tell. Who knows? Soon you might be sulking around in the latest Grawl merch and purchasing head777.png mugs! EDIT: I didn't realize they connected the Facebook servers with the iPod servers. I guess they're just trying to market more, and not expand more servers. Phew - you're saved for now.. |
Why the hell you are saying Grawl? It makes me crazy reading Grawl six times !
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Pft....
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I connect to the iPhone server everytime, I just don't understand why this isn't on the normal Graal client...the flash client is a bit "wat". |
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Graal on the other hand has to me always been about questing and exploring (just like zelda) and I would get extremely bored after a while with a server that just relied on pking/sparring. |
I think that the facebook tileset should be used for iClassic. It is much nicer.
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When it comes to pking/spar/chat these are things offered by virtually every established Graal server that has ever existed. These are part of each server but they are not what makes a server what it is.... Under that logic you might aswell say a real Graal server is a server that allows you to customise your appearance and upload graphics. I can only really vouch for what I believe is a "Classic" Graal experience, and again I understand that people do have varying ideas on this that depend on what their own experiences were based upon, which is nothing unexpected. Applying this principle however, it was the questing which set the server apart. Even throughout the more simplistic times before Tyhm revolutionised Classic it was still predominantly a questing game. Has anyone ever considered why Graal is called Graal? Graal is a French derivative of the word Grail, as in Holy Grail. The main purpose behind the game was to find the 4 Graals and open the Golden Gate..... kindof like Zelda. You cannot deny the Zelda aspect has attracted many people to this game. |
By real I meant the generic default Graal servers we had that made up the majority of the playerlist in the early 2000's (basically up until around 2004).
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It's true that many of these early servers shared the same core elements under their more basic form compared to what we see today, but this wasn't the result of something intentional. This was largely down to Graal's development capabilities being more limited, and perhaps partly because of Graal being more open for any player to submit their own content. I also don't believe questing was held in low regard by the majority, many of these servers did implement their own forms of it. |
Perhaps I consider "core" to be the "real" Graal. The majority of our gameplay time was spent chatting and pking/sparring with the default system. iClassic provides this experience, to an extent anyway.
If anyone gave a rat's ass about questing Shaded Legends would have been a hit. Instead, despite questing content on a scale higher than anything else provided, it flopped. |
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This is really just the inevitability of end-game or there being no other forms of solid content to occupy yourself. History shows that as servers increase in numbers, the effects of these core elements sustaining a large playercount wear off. This isn't purely because of competition though, this is because these forms of gameplay are simply a reflection of community interaction, and what iPhone does show is that playercount attracts playercount. The exact same effect can be and probably would have been achieved on iPhone regardless of how the default combat system works, and regardless of the amount of solid content at hand. |
Have you ever played a server outside of Classic?
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Does not attempting to play elsewhere mean it's unjustifiable for me to use observations of other servers playercounts among writings of those that have played them as evidence for an idea? Quote:
UNs population has benefited from the demise of Classic, Delteria, Npulse, aswell as an intake of iPhone refugees, and therefore pretty much has a monopoly over default style combat. Yet for the last year or 2 it has shown a steady decline in numbers. Granted there are many contributing factors to decline of playercount but I still hear the same complaints of "there's not much to do". I make no secret of my desire for there to be a Zelda style adventure game, but I can also see how such things as sparring/PKing/events etc are an important piece of the overall puzzle when it comes to one server among many succeeding. Lets say that eventually Kingdoms, Zodiac and Zone were to move onto iPhone, it would be dangerous for iClassic to take these things for granted and rely upon them solely. These forms of community interaction will be offered by multiple different servers and it's only a minority who will care about what combat system it is. Anybody saying "nobody cares about quests" and "I spend all of my time sparring and PKing so that's all what matters" is simply being selfish. Quote:
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In the end I think you completely missed the point I was making anyway. My point was that iClassic provides us with that "old" Graal gameplay (call it "core", "real", whatever). Quests are missing but nobody really cares. |
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As bad as observer mode is, it's still better than not being able to save at all, and I can't say I've ever seen a legitimately new player head straight to a spar arena and begin sparring. I also find a lot of old UN players, or pre-npcserver Classic players that once migrated to UN, logging onto Classic and expressing their discontent towards UN. From these conversations I think it's clear to see there's a section of older players who wish to be able to spar, but without having to obtain hearts + sword/shield levels, or endure what are to them annoying weapon NPCs. This is fair enough and even something Classic could possibly implement to an extent, but to then disregard everything else about a server and treat it as irrelevant is incredibly single-minded, you have to think about what will bring players to the server over others aswell as keep them on the server. I think the situation with UN backs this up. Quote:
Also there's a lot of iPhone players who are begging for Quests, or infact any type of playable content. |
WOW you guys calm down. But really Thor have you never played anything but classic?
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Yes, I am slightly irked as you can tell, but it reads to me like you were looking to start an argument, and then proceeded to try to discredit Thor, who has been responding in earnest. Sorry for bring this to the 'meta' level. |
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Who knows. |
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And for the most part, they are a matter of personal opinion. There probably will always be a split between those who idealise in core community interaction and those who idealise in solid gameplay. The reason I put forward my suggestion as to one being a part of the game, and another being what makes the game is for the sake of uniformity when branding servers in such a way as "Classic Style", where I do believe there have been some common misconceptions floating about with for a long time. |
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Well, as I said, maybe I saw it as more targeted as it was (apparently even Thor thinks so), but this thread isn't the first sort of thread where we are all involved and I feel the discussions are not as productive as they could be. |
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I meant 'Graal on PC' from Crono's comment at least includes PC Classic, although it isn't limited to it. And, considering the other two subjects (Facebook Classic and iPhone Classic) are both 'Classic', it seems the PC Classic is at least somewhat more of a target than other servers. That may not be the case at all, but it makes it really easy to read it that way. Quote:
Anyways, considering that we have majorly tangented here, if you want to stop I'm fine with that. |
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Therefore I don't see it as unproductive that I've questioned the validity of there being one single real Graal experience, or contributed a different perspective to the nature of the true Classic experience ofwhich he was referring to, which are both also relevant to Facebook Graal. |
still waiting for android
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Why can't graal be lyke it wuz?
;) |
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