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Project Community
Before having the official GDT forums set where everyone will be able to discuss projects and post ideas, I would like a very global opinion of what the community is looking for.
Really, even as a leader, I cannot always contribute all my time to projects, and I will not justify myself again, because we are all the same and we all got a life. I cannot always be the one who gets the ideas either. I've tried a couple ideas on my own, but I can't think for a whole community. YOU are able to tell me what you honestly think would be good for us all, and I am ready to accept any idea that seems acceptable and worth working on. Don't take this as a joke, but really, I'm running out of ideas! If you are able to think of something new, something nice enough and possible of course, then feel free to post whatever comes to your mind in this thread! |
a couple of new default tilesets that new server owners could choose from might be a nice idea
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I'd suggest more playerworld starter packs, one for three different types of servers. Classic, Guns and Roleplay (are the main categories which all are different) would benefit new playerworlds alot. More support from the GraalDT, sure they help but I don't see anyone being active or any projects that're being worked on? I ask for help on the IRC and always get a response (mainly from Inverness might I add). This is down on you, being the leader. More activity on Graal, truth be told I've never seen anyone on Graal that uses their GraalDT developer tag? I'd also like to see playerworlds asking for more help (sounds strange, but I've never seen a GraalDT member work on a public server, could be due to the world not needing help). Infact- help Zone. |
For some reason I've seen more discussion about what the GDT should do than I've seen work done by the GDT. I don't recall anything done by the GDT in the nine months since its conception except some events and a starting pack.
Logically: you can't develop all of Graal's content by yourselves, so you should instead focus on educating developers so that they can produce better content. Making events for Unholy Nation is great, but can you sustainably produce all of the content for a server? This alone should lead you to the conclusion that instead of making content you need to be helping others learn to make it. There are several ways to help developers:
It's nice that you're reaching out to the community (even in a forum post that seems like more of a defense than a request), but if this is all so cryptic to you maybe you're not the right person to lead the GDT. Just a thought. |
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Considering the GDT is being treated as a volunteer-based effort, the time should be spent on realistic projects instead of things like a new website (can't even get support.graalonline.com to redirect to anywhere meaningful, I have doubts they'll upload a new website over their current one). |
I'm unsure about the above ideas because I feel as though there is always a decline in the motivations of both the players and the developers around this time of the year. Such ideas seem more appropriate when things begin to kick up again, with the larger playercounts and when people are more interested. A lot of these suggestions are long term targets too, and while that's great to have, it kind of ignores that right now this is a diminishing team that people don't actually care about. In my opinion, something flashy and fun needs to happen. I guess I'll post my idea in a few.
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Graal World Cup 2010
The Purpose (the tl;dr version of the post)
During this time of the year there just isn't much going on in Graal. School lets out, but our playercounts are still low, and for some reason development seems to grind to a halt. There are no special holidays to celebrate, but there is something we can do! The 2010 Fifa World Cup begins on the 11th of June and continues for a month until the 11th of July. A lot of other MMO games will be celebrating this event, and there needs to be something to occupy the players during a time like this. That is why I'm proposing we have our very own global Graalian World Cup event, much in the spirit of the Graal Olympics. The best time to do the event would be during the middle of the actual World Cup (w/c 21/06/2010) spread out over 2 weeks, with one game every other day. I wouldn't want this done unless it was done to a high standard. This is an opportunity to show just what is possible in a Graal event, similar to what Konidias and EOTB did with their Bomberman Event on Graal2001. How It Would Play Out We've currently got 8 servers on our serverlist, and while the activity on some of them may be questionable, the amount is perfect for a basic tournament. Each server would nominate 6 of their players for a team (the means of this is to be discussed) with additional reserves. The event itself would play out similarly to the game 'Nintendo World Cup' for the Nintendo Entertainment System, as the simplicity of this game seems very appropriate for our environment. Here is an outline of some of the features:
As opposed to hosting the event on each individual server, the Graal World Cup would be developed (and then released) as a completely fresh server. It would only appear on the main serverlist while an event was taking place, thanks to the help of the Playerworld Administration. While it won't be on the serverlist all of the time, it would still be open to players at all times, enabling players to play on their own or practice playing with their friends. Further Expansions Like what I had outlined for the Graal Olympics in 2008, there could be some kind of spectator participation (although when I read my idea from back then, it didn't sound as good as I thought at the time). World Cup related items could be sold on individual servers for gelats (or just regular server currencies, but there's nothing to spend spare gelats on these days) such as hats or quirky NPCs. In addition to entertaining the players on PC Graal, the event could also be released as a Classic iPhone serverwide event. I talk to quite a few iPhone players and staff, and I think something like this really be a hit. Obviously there's only one iPhone server at the moment, so it might be better to do it with their local guilds system instead. |
The GDT Team should be there to train new developers :)
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I think this is a great idea, maybe for guilds ^^ =D
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Graal Olympics-esque pipedream
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world cup soccer NES on graal has been my dream for years
doit |
How about offering to help servers that need it? For example, Zone, Npulse Rebirth, Delteria Dev... I'd say gk but its sorta helpless.
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I'd say teach Developers too, better having many good devs than a few good devs.
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I didn't think it was a good idea for you to be on the gold server, but it happened didn't it? Everyone's entitled to their own opinions though ^^ I don't think GDT needs to focus on documentation simply because, if something doesnt start attracting players to pc graal, thier will be barely any developers (that are even willing to learn) to make things. |
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I remember it as well. |
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I think it is extremely out of scope for the GDT to tackle both of this problems -- there is simply not enough manpower, or will. So, which would be better to focus on? As Aeko pointed out, helping the development community can only help the developers. And there aren't many developers left, and the number is going down. However , in my opinion, the alternative of trying to directly help the game is an enormously more difficult task. I mean, take a look... there have been many, many server start-ups that have failed to get anywhere. Some would argue that this is a result of lack of developers, but I do not believe that is the only reason; it is also will of the server leader and the will of the developers; it is also the general community response to the server. My personal belief is that GDT should not try to "fix Graal." The problem is too big to fix. Instead, we should stick with the current model of players trying to build successful servers, and using them to attract more players; an overhaul of this model is unrealistic. What the GDT should focus on is something within grasp. One success leads to more. I believe setting a goal regarding adding more to documentation and creating tutorials would be a good move. Something my research advisor has always recommended to me is to always have two goals... one small manageable goal, and one slightly more difficult one. This way, even if you fail the difficult goal, you always have something accomplished in the end. In the case that you do accomplish the difficult goal, great! But don't bank anything on it. |
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that said, making a starter pack sounds like a grand idea for them to make at the moment. the community as a whole should benefit the most out of the GDT |
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I wanted to start a thread on this about a week ago but I assumed that nobody else but myself and possibly 2 or 3 other people would show interest in it. I really hope that another one of these gets started. I don't want to see it just happen once, a weekly collaboration would be awesome and give me something to do in my free time since I won't be rushed to do it. As I said before it with all those modern UC servers a modern collaboration would be nice too. |
That's exactly the kind of discussion I wanted to bring up.
As WhiteDragon said, "fixing" Graal as a whole is really an impossible task for us little developers, even if some of us are quite experienced, and I'm sometimes afraid when I realize that there is so much to accomplish. I've been thinking about big projects that would finaly take months to be eventualy successful, and I'm now personaly more interested by developing on promiseful servers. So yeah, in the end, working on small and short projects sounds what we should be doing, for now. |
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The first one is not easy. It would require reform of nearly every aspect... marketing, payment, development, and more. The second one is easier, and can be broken up into smaller goals (like you seem to be suggesting). This is where effort should be put into. Small goals towards the endgoal of "improving Graal." Anything else would be far too much for ANY group of people to handle. The fact that this organization got off the ground is good. It has already made progress, so let's not try to weigh it down with enormous goals like "reforming" Graal. |
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I think it'd be best to tackle smaller projects, at least for now. |
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Like I said, I'm getting bored of how the GDT currently functions. Sitting there waiting for server managers to request help, and in meantime working on small, largely inconsequential projects. We don't even have the system of distribution that gave the GDT appeal to me -- packs that could be directly downloaded to a server, instead of releasing things into the Code Gallery like any common Joe can do. Also, look at how many talented developers we have in the GDT. Every small project described could be done simultaneously, and we'd probably still have people left doing nothing. It just bugs me that some in the group have predetermined and limited the GDT into something incredibly boring. |
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And creating servers is not in the realm of what the GDT is about. |
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There aren't enough capable scripters to finish the near-complete server. |
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