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-   -   Windows v6 beta test (https://forums.graalonline.com/forums/showthread.php?t=134257598)

Maxo14 06-01-2010 09:14 PM

Quote:

Originally Posted by Nasgoroth (Post 1579756)
My suggestion for v6? Get rid of the shop weapons on zone. I'd rather pay 70 dollars a year and be able to buy shop weapons in-game then to pay 70 dollars and buy weapons. That and after v6 is out Stefan should help Zone :cool:


He should just make Graal free, iPhone Classic has tons of players right now and we barely have 150

cbk1994 06-01-2010 10:17 PM

Quote:

Originally Posted by Maxo14 (Post 1579807)
He should just make Graal free, iPhone Classic has tons of players right now and we barely have 150

Making Graal free would be unsustainable until it could be shown that the income from server renting would make up for it. Right now I doubt they even make money on PC Graal.

I think lowering the prices would be a better starting point.

sssssssssss 06-02-2010 01:01 PM

Quote:

Originally Posted by cbk1994 (Post 1579811)
Making Graal free would be unsustainable until it could be shown that the income from server renting would make up for it. Right now I doubt they even make money on PC Graal.

I think lowering the prices would be a better starting point.

There's like a billion threads on this, but that would be. Put back classic for life and see how that goes or something. Although, paying for gold servers and playerworlds would probably make up for it.

Admins 06-02-2010 02:28 PM

We plan to do things more like what we have said before: more make it free to play and charge for in-game things like customization, that would give the motivation to add new things and improve things. A lifetime account sounds nice but we don't make enough income with that and we have less motivation to add new things to the game.

Please stay on topic now though, this is for reporting bugs with the new version (binary).

Umat 06-02-2010 03:36 PM

Quote:

Originally Posted by Stefan (Post 1579880)
We plan to do things more like what we have said before: more make it free to play and charge for in-game things like customization, that would give the motivation to add new things and improve things. A lifetime account sounds nice but we don't make enough income with that and we have less motivation to add new things to the game.

Please stay on topic now though, this is for reporting bugs with the new version (binary).

If you implement this new system (and stick with it) it would be like have classic lifetime. But having to pay for certain things. I believe it would be the best solution so far.

Cubical 06-03-2010 07:49 PM

Sometimes I get really bad lag when I first log onto any server whether it's Classic iPhone or Era. The only way I have found to fix it is to resize the client. it doesn't matter if I make it bigger or smaller or just resize it one pixel but it fixes it. Any thoughts on what could be causing this?

cbk1994 06-04-2010 07:18 AM

The timeout glitch is very consistent.

Quote:

Time: Wed Jun 2 18:55:09 2010
cbk1994 hit the glitch at minutes: 69.02738444
Time: Wed Jun 2 20:04:24 2010
cbk1994 hit the glitch at minutes: 68.523657226
Time: Fri Jun 4 01:23:19 2010
cbk1994 hit the glitch at minutes: 69.217097981
Times seem to range between 68-71 from other tests TSA & I did.

Admins 06-04-2010 02:54 PM

On which server is it easy to see the timer problem? I was playing a half hour on Kingdoms Debug and it was still fine.

WhiteDragon 06-04-2010 03:25 PM

Quote:

Originally Posted by Stefan (Post 1580244)
On which server is it easy to see the timer problem? I was playing a half hour on Kingdoms Debug and it was still fine.

It's definitely quite easy to see on Classic since everything is scripted (like movement) and grinds to a halt.

fowlplay4 06-04-2010 03:35 PM

Could just use a simple script like this..

PHP Code:

//#CLIENTSIDE

function onCreated() {
  
setTimer(0.05);
}

function 
onTimeout() {
  
with (findimg(200)) {
    
+= 4;
    if (
screenwidth= -32;
    
screenwidth 2;
    
layer 4;
    
image "block.png";
  }
  
setTimer(0.05);


The block's movement will become noticeably jerky when the timeout glitch starts happening.

TSAdmin 06-04-2010 04:32 PM

Quote:

Originally Posted by Stefan (Post 1580244)
On which server is it easy to see the timer problem? I was playing a half hour on Kingdoms Debug and it was still fine.

Any server at all. Half an hour isn't long enough in most cases. Both Chris Vimes and I have noticed that the timeout bug occurs mostly between 60 and 70 minutes of gameplay.

Chris set up a timer that appears in the top left of the screen of V6 users on Era if you want a timer to see when it starts. At which point your movement itself will then start to become glitchy.

cbk1994 06-04-2010 07:48 PM

Quote:

Originally Posted by Stefan (Post 1580244)
On which server is it easy to see the timer problem? I was playing a half hour on Kingdoms Debug and it was still fine.

Easy to see on Era if you're moving, also with a timer at the top left working off timevar2 (which is consistent even with the glitch, which is how I'm detecting when glitched). The timer will flash orange/red once the glitch has taken place.

fowlplay4 06-08-2010 09:16 PM

Having an issue with the boats on Zodiac, whenever you get attached or detach from the boat it crashes the client. The script is in the class jerretboat2 on Zodiac & Zodiac Dev.

Darklux 06-08-2010 09:51 PM

Any updates on the beta reaching gold status?

cbk1994 06-09-2010 12:18 AM

Quote:

Originally Posted by Darklux (Post 1580926)
Any updates on the beta reaching gold status?

The beta is still way too glitchy to be released as a public beta, even though all of the glitches have been reported.

cbk1994 06-10-2010 06:32 AM

Quote:

Time: Fri Jun 4 01:23:19 2010
cbk1994 hit the glitch at minutes: 69.217097981
Time: Mon Jun 7 00:56:03 2010
cbk1994 hit the glitch at minutes: 68.64300944
Time: Mon Jun 7 04:43:17 2010
TSAdmin hit the glitch at minutes: 68.508235677
Time: Wed Jun 9 09:04:47 2010
cbk1994 hit the glitch at minutes: 68.768286132
Time: Wed Jun 9 21:54:36 2010
cbk1994 hit the glitch at minutes: 69.525545247
It's very consistent, even between TSA/myself.

Darklux 06-11-2010 06:38 PM

Quote:

Originally Posted by cbk1994 (Post 1580938)
The beta is still way too glitchy to be released as a public beta, even though all of the glitches have been reported.

Do I get you right that no new builds are coming to fix the bugs and there is rather a halt in development?

cbk1994 06-11-2010 06:52 PM

Quote:

Originally Posted by Darklux (Post 1581406)
Do I get you right that no new builds are coming to fix the bugs and there is rather a halt in development?

We haven't seen an update since the tenth of April for the Mac client, which is the latest change. Windows was updated February 4th.

Darklux 06-11-2010 08:38 PM

Quote:

Originally Posted by cbk1994 (Post 1581409)
We haven't seen an update since the tenth of April for the Mac client, which is the latest change. Windows was updated February 4th.


4th of February... I'll take that as a yes.

Admins 06-12-2010 12:55 PM

You should know that that is a No since the next update is apparently coming soon when I ask questions about particular problems :D

Darklux 06-12-2010 03:45 PM

Quote:

Originally Posted by Stefan (Post 1581517)
You should know that that is a No since the next update is apparently coming soon when I ask questions about particular problems :D

Nice to hear there is still some life on this, stefan :)

fowlplay4 06-12-2010 08:54 PM

Not sure if this one was mentioned yet but I found that you could get buttons to stay pressed if you hold them then press F5 (or opening any kind of external window, works with playerlist as well), and then the button doesn't release until you press it again.

Instructions:
- Hold any arrow key to walk in any direction
- Press F5 while still walking
- Let go of the arrow keys and witness the magic

It's a small bug and really only affects walking from what I've found.

TSAdmin 06-13-2010 06:37 AM

Quote:

Originally Posted by fowlplay4 (Post 1581600)
Not sure if this one was mentioned yet but I found that you could get buttons to stay pressed if you hold them then press F5 (or opening any kind of external window, works with playerlist as well), and then the button doesn't release until you press it again.

Instructions:
- Hold any arrow key to walk in any direction
- Press F5 while still walking
- Let go of the arrow keys and witness the magic

It's a small bug and really only affects walking from what I've found.

It has been mentioned, but bringing it to the front of the queue in visibility like this is good :)

Twinny 06-16-2010 08:28 AM

GuiWindowCtrl.onCloseQuery() doesn't get called when the window is external

cbk1994 06-16-2010 12:34 PM

Quote:

Originally Posted by Twinny (Post 1582190)
GuiWindowCtrl.onCloseQuery() doesn't get called when the window is external

That's probably a feature. You wouldn't want people creating thousands of non-closable windows.

Venom_Fish 06-18-2010 01:27 PM

Do we have a release date for V6 or V6 Public Beta?

Crow 06-18-2010 01:36 PM

Quote:

Originally Posted by cbk1994 (Post 1582226)
That's probably a feature. You wouldn't want people creating thousands of non-closable windows.

It's a not very well done feature then. You could limit the number of external windows in the engine, instead of taking away another event which is being used quite frequently.

salesman 06-19-2010 12:28 AM

Quote:

Originally Posted by cbk1994 (Post 1582226)
You wouldn't want people creating thousands of .. windows.

more like it

sssssssssss 06-19-2010 01:12 AM

Quote:

Originally Posted by Venom_Fish (Post 1582696)
Do we have a release date for V6 or V6 Public Beta?

We're going on to July soon now. -_-

Admins 07-02-2010 02:13 PM

A new version has been packaged and Skyld will check it soon. Versions for Mac and Linux will follow in a few days.

fowlplay4 07-02-2010 04:26 PM

Any significant bug patches/features to note about the release?

Rufus 07-02-2010 04:45 PM

Very minor, but you should change the "Automatic Mapping (M)" to correspond with the key you have your map on. My map loads when I press 0, so "(M)" doesn't really make sense. Also, the F2 window can open up while you're paused but the F3 options window doesn't.

Admins 07-02-2010 05:48 PM

New stuff:
- the timeout problem is hopefully fixed
- Alt+8/9 is working again
- dockable playerlist
- cursor changes when hovering the mouse over a text field, link or bevel (GuiFrameCtrl)

cbk1994 07-02-2010 06:01 PM

Quote:

Originally Posted by Stefan (Post 1585525)
- dockable playerlist

I love you.

WhiteDragon 07-02-2010 06:29 PM

Quote:

Originally Posted by Stefan (Post 1585525)
New stuff:
- the timeout problem is hopefully fixed
- Alt+8/9 is working again
- dockable playerlist
- cursor changes when hovering the mouse over a text field, link or bevel (GuiFrameCtrl)

Nice.

Make sure you check out the gani crashing bug also. http://forums.graalonline.com/forums...&postcount=181

cbk1994 07-02-2010 06:56 PM

I have noticed the GANI problem on multiple servers but haven't tried isolating it. It also crashes the Mac client.

Crono 07-02-2010 10:28 PM

eh, i still have the client from feb 04 :[

Precise 07-02-2010 10:42 PM

I miss the old green one. The GUI on this one is "weird" in my opinion. (Best I could put it)

alskdjfhg 07-03-2010 04:08 AM

I don't care about the colors. I just want Graal to run smoothly and be user-friendly. Oh, and I also want to try the current Beta version of V6!

xAndrewx 07-03-2010 10:06 AM

make the FPS bigger!!


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