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Wow, lets just see if anyone knows an ETA or can give some kind of progress for the rest of us who paid money for something that isn't a product.
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i can run you around servers and show you first hand if i must but its a pretty big problem :[ |
OMG.
Ok, so how is the service of graal online for the pc update v6 going? Is there an ETA on this service that is an update to the game I paid for in like 2003,2005,2005,2007,2009? |
Hopefully I'll word this right eventually and instead of arguing in a thread about beta test for windows for v6 about something this thread isn't about, someone will answer...
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As I wrote before, there is no exact ETA since they're prioritizing the iPhone apps before anything Graal PC related.
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So whats the progress of v6 pc, as there is plenty of bugs and stuff posted.
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Still waiting for an OPEN BETA.
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Stefan did you make any progress with the one I've been raging about? :(
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Someone has already stated an open beta is out of the question with the client right now until the more serious bugs get fixed(timeout bug).
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I'm currently having issues with a scripted timevar3 system, and have narrowed it down to the math involving large numbers to be at fault.
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GuiArrayCtrl (text lists, etc) doesn't seem to obey "allowmultipleselections" and always allows multiple selections.
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I had issues doing comparisons of larger numbers with V6 client. Skyld showed me that comparing them as strings fixes the issue.
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Maybe some arbitrary-precision arithmetic is in order? I'm not sure how this would be handled due to GS2's dynamic typing though -- it could be a very hard-to-find bug if your script suddenly slows down once the numbers go above 2^32.
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Can someone please fix the console window? It does not update 90% of the time when new text arrives. This happens on both Windows and Mac, so it's probably a problem with the scripts on login.
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Changing the alpha of a GuiMLTextCtrl, even to 1, causes it to disappear indefinitely.
EDIT: Weird. This works fine (shows the text) until you uncomment the sleep, at which point the text never shows at all (even though echoing profile.fontColor works fine) PHP Code:
It appears like the text doesn't update after the first 0.05 seconds. If you set the alpha in the font color to 100 it works, but if you schedule an event in 0.05 seconds you can no longer change it. Changing the text works to update it, though... EDIT 3: Also a problem in the current client it seems. EDIT 4: Same goes for GuiControl for borderColor, but I can't find a way to update it... alpha only effects the fill color? |
MLTextCtrl only uses the profile when updating the text, and only parts of it (bold, italic are only done with b and I tags). The reason is that tags can change the text attributes. Just use reflow() to update it.
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Those are floating points operations, they are not exact by nature although Graal tries to round them in special cases.
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And no matter how you spin it, "57 * 0.1" should be a perfectly solvable expression for any modern programming language. |
5.7 cannot be described precisely with a floating point number, I'm not sure where your point is.
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man im bad |
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You're right, simply echoing "24 * 0.1" doesn't produce the glitch, although very rarely do you use static numbers in scripting that aren't stored in a variable or constant. The reason it is a problem, Stefan, is because the glitch does not exist on Mac and did not exist in v5. I'm not sure about how floating-point numbers work, but maybe your "special case rounding" needs to be fixed? I can find places where it has an impact on literally every server. Even Kingdoms, which generally rounds numbers, has errors where items will appear to weigh 5.0000006 kg (which do not appear so on v5).. |
It seems like it only occurs for operations at one decimal place.
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EDIT: Should mention it also doesn't work using 0-1 instead of 0-255 for shadow alpha. |
Tile layers on zodiac_icedungeon-d3.nw on Zodiac are messed up beyond all belief. One of the tile layers shifts around randomly when you resize the window.
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Chris, TShowImg is different, the shadow alpha for it cannot be changed currently. This will be fixed in the next version.
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My suggestion for v6? Get rid of the shop weapons on zone. I'd rather pay 70 dollars a year and be able to buy shop weapons in-game then to pay 70 dollars and buy weapons. That and after v6 is out Stefan should help Zone :cool:
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