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I'd really, really like an iPhone Testbed.
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But the thing that worries me is that now when people want to do their own Iphone servers, according to Graals history it is a very high chance that some of them might not make it to the public. I'm not saying Era Iphone will, but still... it's just the beginning of Graal Classic I think it's better to focus on it while it has this playercount boom. Then when everything is steady, work on other servers. Don't take this for granted. That is just my 5 cent.
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This game is evil.
I went to bed at 10:30 PM two nights ago so I could wake up and be alert for a track meet at 6:00 AM. I turned on my iPhone and decided to have a quick PKing spree. ... The PKing spree turned into a sparring spree and turned into a social hour with some people in game. I was lying in bed, awake, playing this God forsaken game, until 3:00 AM.. Running at the meet on 3 hours of sleep and a God awful headache, no doubt from staring at the screen, I screw over the entire 4 by 8 relay team and run a 2:32, then I screw over myself over in the 800 and run a 2:30. Later that day, right after the meet ends, I'm sitting on a rail talking to some people. They leave, only thing left for me to do is leave. I take out my iPhone to call in a ride, battery's dead. Had to walk home in 10 degree weather in a track sweats, still cold as ****. Damn you. Damn you, Graal. Why must you be so fun and addicting? |
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The only issue is that weapon scripts remain between servers (or at least from Classic to any other server), so that's a security issue at the moment. |
It is like '99 all over again.
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And what are the current business plans as far as me hosting my own playerworld? |
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It'll probably just end up becoming a server option, iphoneenabled=true or something. Developers don't really have to change their ways at all just: - Limit yourself to a screen resolution of 480 by 320 - Make things more mouse driven - Use if (player.platform == "iphone") where necessary. |
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Also, it's been said before but you need to rely heavily on the serverside, so you don't bog down the CPU with clientside loops and processes. |
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Yeah, that's important too which is why scripts should be event driven as possible. I.e: playerenters, playertouchsme, etc. |
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GraalControl.onMouseUp(keymod, mx, my, clicks, mouse) GraalControl.onMouseDragged(keymod, mx, my, clicks, mouse) etc If you press one finger down, mouse will be 1, press a second finger down mouse will be 2, and so on. |
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Yellow dots are fingers: http://img109.imageshack.us/img109/443/59393828.jpg |
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Not really sure how it should be added (like we can't just give everyone access to testbed on iPhone), would probably need some sort of actual plan to do a server and a dev team because we can't just let everyone go to other servers because the other servers aren't optimized enough for the iPhone and could make the game look bad. Quote:
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Can I get access? I'm a capable scripter. I want to experiment, see if the iPhone is a platform worth my time, see how capable it is of running GS2 on the client and stress-testing it's rendering prowess, etc.
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Isn't it possible to use the fantastic tilt function from iPhone? Another thing could be to make a character move by whisking on the screen.
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Theres a bug with the Sparring Arena.. if you die, and you join a spar immediately (while the gani dead is on anyway), you can use bombs etc.
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I still think graal on my PSP or on the google phones would be cooler. :P
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I think the iPhone is the best platform for Graal.
And accelerometer controls would suck hard. |
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PSP version would be neat.
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There is getAcceleratorAxis(0 or 1 or 2), can be used like this:
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Well you just think of everything, don't you?
Now I want to experiment with it more :/ Writing something like verlet physics in GS2 and waving my iPhone like a madman would be a joy. |
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EDIT: Didn't see the second part of the question. We plan to make it more arcade-style, meaning that rather than mining for money, for example, you kill people. It will be based much more on a "pick it up and play" game style, meaning that you don't have to play it a lot to enjoy it. We'll have gangs (parties) that anybody can create, and bases that can be taken. We'll have things like leaderboards as well to promote PKing. |
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There still has to be jobs, or else people that just started will make no money at all because the players who've been playing longer will have the money and strong weapons, as opposed to the weapon weapons the new players have. |
Should just have weapon drops scattered around, and make players pay for ammo.
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If killing people = getting better guns, then you're still making the rich richer and the poor poorer o.o |
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