Graal Forums

Graal Forums (https://forums.graalonline.com/forums/index.php)
-   PlayerWorlds Main Forum (https://forums.graalonline.com/forums/forumdisplay.php?f=15)
-   -   Maloria Updates (https://forums.graalonline.com/forums/showthread.php?t=134261159)

Draenin 02-04-2011 11:15 PM

Just a heads-up to everyone...

A lot of the items will probably need to have their stats scaled down a little bit from what they used to be. Maloria no longer uses the old damage and health formulas it used to have, and bonuses as high as the ones just mentioned will definitely lead to big problems later on.


I say this because the new formulas account for additional things they didn't before.

Health and damage scale a lot more now than they did before, because they depend on your level, class, and how many points you put into each stat when you level up. Each class has multipliers that controls how high their health and mana can possibly get, which means Knights will almost always have the highest health, while the same goes for mages and their mana capacity.

Therefore, bonuses from items will probably need to have their stat values lowered quite a bit. Just because there are a lot of points being totalled up already.

xXziroXx 02-04-2011 11:50 PM

Quote:

Originally Posted by Draenin (Post 1627935)
Just a heads-up to everyone...

A lot of the items will probably need to have their stats scaled down a little bit from what they used to be. Maloria no longer uses the old damage and health formulas it used to have, and bonuses as high as the ones just mentioned will definitely lead to big problems later on.


I say this because the new formulas account for additional things they didn't before.

Health and damage scale a lot more now than they did before, because they depend on your level, class, and how many points you put into each stat when you level up. Each class has multipliers that controls how high their health and mana can possibly get, which means Knights will almost always have the highest health, while the same goes for mages and their mana capacity.

Therefore, bonuses from items will probably need to have their stat values lowered quite a bit. Just because there are a lot of points being totalled up already.

They are talking about v2 items. Also, we're barely not using any of your formulas anymore since we didn't really enjoy the way they worked in some cases. We're using heavily modified versions though.

RegretZ 02-05-2011 01:34 AM

Quote:

Originally Posted by xXziroXx (Post 1627957)
Also, we're barely not using any of your formulas anymore

Barely not?

anubis_wing 02-05-2011 01:38 AM

Quote:

Originally Posted by RegretZ (Post 1628007)
Barely not?

So, he is using them?

RegretZ 02-05-2011 01:39 AM

Quote:

Originally Posted by anubis_wing (Post 1628012)
So, he is using them?

That's what I was about to say lol.

Draenin 02-05-2011 03:56 AM

Quote:

Originally Posted by xXZiroXx
Also, we're barely not using any of your formulas anymore since we didn't really enjoy the way they worked in some cases.

I don't care what changes you've made since I left, but don't act like I did a poor job on them when I know for a fact that they're still almost identical to what they were.

I still have everything written down, and it wouldn't take me long to do the math and figure out what modifications were made. There's no harm in the fact that I authored a lot of what you're using, but if you really want to act like it's a problem, I can spill it all at a moment's notice. So choose your battles wisely. ;}


I'm discussing this stuff both because players need to be aware of how things have changed, and because you may need to keep certain things in mind when it comes time to put stats on stuff. The system I built is not meant to have really high numbers involved, or else you're going to have to deal with a power creep that becomes more and more difficult to control over time. This means a lot of complaints from players about certain things being overpowered, as well as even more complaints when you have to nerf stuff.

Unkownsoldier 02-05-2011 04:13 AM

Girls relax. lets go shopping.

Deas_Voice 02-06-2011 06:04 AM

Quote:

Originally Posted by PowerProNL (Post 1627864)
For sure! +1

you can't "+" anything! :p

Quote:

Originally Posted by Deas_Voice (Post 1627863)
still waiting for Maloria to get their own icon and server-description ;)

bump for the cause!

Cubical 02-12-2011 03:33 PM

it seems as if mallard has already made click 2 shoot
http://forums.graalonline.com/forums...hp?t=134258849

time to rescript it to work on mal

Clockwork 02-12-2011 03:53 PM

Quote:

Originally Posted by Draenin (Post 1628086)
There's no harm in the fact that I authored a lot of what you're using, but if you really want to act like it's a problem, I can spill it all at a moment's notice. So choose your battles wisely. ;}

Bad puppy, he only admitted to disliking how what you mentioned worked, and had have changed it since then. He don't believe he meant it badly, else he wouldn't have added that he was still using heavily modified versions of your formulas.

Now...calm down :3

LordSquirt 02-12-2011 09:32 PM

I think it's pretty safe to say that Maloria is dead. It was a good one week server.

RegretZ 02-19-2011 07:03 PM

Quote:

Originally Posted by LordSquirt (Post 1630458)
I think it's pretty safe to say that Maloria is dead. It was a good one week server.

Less dead than N-Pulse.
Not that N-Pulse wasn't a respectable server. But Mal at least manages to hold a playercount of 11 or so usually.

I'm sure they'll be doing fine soon, they just need to recover from Ziro leaving.

fowlplay4 02-19-2011 07:25 PM

Quote:

Originally Posted by RegretZ (Post 1631854)
I'm sure they'll be doing fine soon, they just need to recover from Ziro leaving.

If server trends indicate anything, it's going to disappear off the list. Ziro didn't just leave, he completely ****ed them over and left mallard to fix it all.

I don't know how PWA passed the thing with all the obvious problems, I guess they just wanted to break the 5~ year classic dry spell.

xAndrewx 02-19-2011 07:43 PM

Quote:

Originally Posted by fowlplay4 (Post 1631865)
If server trends indicate anything, it's going to disappear off the list. Ziro didn't just leave, he completely ****ed them over and left mallard to fix it all.

I don't know how PWA passed the thing with all the obvious problems, I guess they just wanted to break the 5~ year classic dry spell.

hmm i didn't know he left alot of errors? what errors? =o

MattKan 02-19-2011 07:46 PM

Quote:

Originally Posted by xAndrewx (Post 1631876)
hmm i didn't know he left alot of errors? what errors? =o

Idk but I think for him to make the server classic and just leave it, well, x.x

Hiro 02-20-2011 07:03 AM

so it took about one week for maloria's economy to fall because everyone quit playing it?

not as epic as last time ):

smirt362 02-20-2011 10:48 AM

There wasn't an economy to speak of, never had a trade system.

Crono 02-20-2011 11:02 AM

so when is maloria going to be taken off the serverlist? :(

LordSquirt 02-20-2011 06:43 PM

Crono that is an excellent question

smirt362 02-20-2011 08:38 PM

Well maybe they're giving Mallard some leeway because his computer is screwing up at the moment.

PowerProNL 02-26-2011 07:53 PM

What happend with Maloria?


PS: Maloria 2006 is better then the current one!

Geno 02-26-2011 09:13 PM

every server in 2006 was better than the current one

PowerProNL 02-26-2011 11:02 PM

True geno, +1

MysticX2X 02-27-2011 02:42 AM

IDK, it took at least a couple years for Delteria to be taken off the list with a 1 person playercount.

Galdor 02-27-2011 02:50 AM

Wtf im not allowed to say that maloria rules?!
edit: there is a caps filter?! I wanna yell

gwFCCtennis 02-27-2011 05:06 AM

I want to yell.

MattKan 02-27-2011 06:09 AM

My opinion? I think Maloria had good potential. But for a main developer to quit, i don't care if he called it resign or whatever- HE QUIT, right after the server is put on Classic is ridiculous.

gwFCCtennis 02-27-2011 03:38 PM

Quote:

Originally Posted by MattKan (Post 1633505)
My opinion? I think Maloria had good potential. But for a main developer to quit, i don't care if he called it resign or whatever- HE QUIT, right after the server is put on Classic is ridiculous.

He just wanted to stay around until it made Classic, so he felt like he did his job, then left. He didn't do a bad thing necessarily.

Unkownsoldier 02-27-2011 04:55 PM

Quote:

Originally Posted by MattKan (Post 1633505)
My opinion? I think Maloria had good potential. But for a main developer to quit, i don't care if he called it resign or whatever- HE QUIT, right after the server is put on Classic is ridiculous.

You do realize resigning and quit basically mean the same thing ... o.o?

Crono 02-27-2011 05:01 PM

Quote:

Originally Posted by MattKan (Post 1633505)
My opinion? I think Maloria had good potential. But for a main developer to quit, i don't care if he called it resign or whatever- HE QUIT, right after the server is put on Classic is ridiculous.

Eh, his goal was to get the server to Classic. I suppose he was hoping for developers to take interest in Maloria and continue working on it.

xAndrewx 02-27-2011 05:26 PM

What happened to Mallard?

MattKan 02-27-2011 06:01 PM

Quote:

Originally Posted by Unkownsoldier (Post 1633546)
You do realize resigning and quit basically mean the same thing ... o.o?

Imo "resign" is a nicer way of saying "I quit"


But yeah, no developers are taking interest in Maloria which kinda sucks.

gwFCCtennis 02-27-2011 09:00 PM

Quote:

Originally Posted by xAndrewx (Post 1633553)
What happened to Mallard?

Hes in hiding. It's duck season.

smirt362 02-27-2011 11:08 PM

Quote:

Originally Posted by gwFCCtennis (Post 1633600)
Hes in hiding. It's duck season.

It's wabbit season

Vinka 03-01-2011 03:57 AM

All this potential being wasted, it seems... quite a shame.

Cubical 03-11-2011 02:51 PM

Something shoud be done about this, give the server back to nate or someone who could actually get an active staff team working on playable content which is all maloria is really lacking. Sad to see something i've longed to play again go down the ****ter so quickly when it really didn't need to.

Arch_Angel 03-11-2011 03:27 PM

I am the one who helped convince Ziro to start on Maloria again when we were doing Mythic Legends. I'm sad to see it just go out like this, so if Mallard isn't willing to be on as much or take the role, I will gladly do so. And will find a valuable enough team to help take it to where it needs to be. Or at least the rights to start somewhere. As of now, I can only do so much with my RC.

bioboi 03-11-2011 04:38 PM

Quote:

Originally Posted by Cubical (Post 1635769)
Something shoud be done about this, give the server back to nate or someone who could actually get an active staff team working on playable content which is all maloria is really lacking. Sad to see something i've longed to play again go down the ****ter so quickly when it really didn't need to.

I agree completely. So much potential and so many peoples hard work going to waste. As being the one that hired Ziro and eventually putting him as sole manager I feel somewhat responsible, given I've known him to randomly disappear for whatever reasons. After all of this I would gladly, given the opportunity take back over the development of Maloria, given I have a team of developers already at my disposal would be great to give Maloria some much needed content!

Cubical 03-11-2011 05:57 PM

If this isn't done we will have a new Delteria sitting at the bottom of the serverlist but with even less to do. There's no point in removing maloria as it is 100% playable as is and playable small content could be put out almost daily if it actually had 2 or 3 active staff members. As it stands it has 0 active staff members and is just taking up some unneeded hard drive space and bandwidth from the occasional trial that logs on.

Crono 03-11-2011 08:11 PM

Quote:

Originally Posted by Cubical (Post 1635789)
If this isn't done we will have a new Delteria sitting at the bottom of the serverlist but with even less to do. There's no point in removing maloria as it is 100% playable as is and playable small content could be put out almost daily if it actually had 2 or 3 active staff members. As it stands it has 0 active staff members and is just taking up some unneeded hard drive space and bandwidth from the occasional trial that logs on.

a classic style server is built up of people, the actual server itself is usually irrelevant. an rpg server like zodiac or maloria, however, needs to be self sustaining. there is little content on maloria, i dont even know why they went classic with how little they actually had.

guess the pwa dont have my taste in rpgs. : - (


All times are GMT +2. The time now is 10:15 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.