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Just a heads-up to everyone...
A lot of the items will probably need to have their stats scaled down a little bit from what they used to be. Maloria no longer uses the old damage and health formulas it used to have, and bonuses as high as the ones just mentioned will definitely lead to big problems later on. I say this because the new formulas account for additional things they didn't before. Health and damage scale a lot more now than they did before, because they depend on your level, class, and how many points you put into each stat when you level up. Each class has multipliers that controls how high their health and mana can possibly get, which means Knights will almost always have the highest health, while the same goes for mages and their mana capacity. Therefore, bonuses from items will probably need to have their stat values lowered quite a bit. Just because there are a lot of points being totalled up already. |
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I still have everything written down, and it wouldn't take me long to do the math and figure out what modifications were made. There's no harm in the fact that I authored a lot of what you're using, but if you really want to act like it's a problem, I can spill it all at a moment's notice. So choose your battles wisely. ;} I'm discussing this stuff both because players need to be aware of how things have changed, and because you may need to keep certain things in mind when it comes time to put stats on stuff. The system I built is not meant to have really high numbers involved, or else you're going to have to deal with a power creep that becomes more and more difficult to control over time. This means a lot of complaints from players about certain things being overpowered, as well as even more complaints when you have to nerf stuff. |
Girls relax. lets go shopping.
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it seems as if mallard has already made click 2 shoot
http://forums.graalonline.com/forums...hp?t=134258849 time to rescript it to work on mal |
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Now...calm down :3 |
I think it's pretty safe to say that Maloria is dead. It was a good one week server.
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Not that N-Pulse wasn't a respectable server. But Mal at least manages to hold a playercount of 11 or so usually. I'm sure they'll be doing fine soon, they just need to recover from Ziro leaving. |
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I don't know how PWA passed the thing with all the obvious problems, I guess they just wanted to break the 5~ year classic dry spell. |
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so it took about one week for maloria's economy to fall because everyone quit playing it?
not as epic as last time ): |
There wasn't an economy to speak of, never had a trade system.
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so when is maloria going to be taken off the serverlist? :(
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Crono that is an excellent question
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Well maybe they're giving Mallard some leeway because his computer is screwing up at the moment.
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What happend with Maloria?
PS: Maloria 2006 is better then the current one! |
every server in 2006 was better than the current one
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True geno, +1
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IDK, it took at least a couple years for Delteria to be taken off the list with a 1 person playercount.
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Wtf im not allowed to say that maloria rules?!
edit: there is a caps filter?! I wanna yell |
I want to yell.
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My opinion? I think Maloria had good potential. But for a main developer to quit, i don't care if he called it resign or whatever- HE QUIT, right after the server is put on Classic is ridiculous.
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What happened to Mallard?
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But yeah, no developers are taking interest in Maloria which kinda sucks. |
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All this potential being wasted, it seems... quite a shame.
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Something shoud be done about this, give the server back to nate or someone who could actually get an active staff team working on playable content which is all maloria is really lacking. Sad to see something i've longed to play again go down the ****ter so quickly when it really didn't need to.
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I am the one who helped convince Ziro to start on Maloria again when we were doing Mythic Legends. I'm sad to see it just go out like this, so if Mallard isn't willing to be on as much or take the role, I will gladly do so. And will find a valuable enough team to help take it to where it needs to be. Or at least the rights to start somewhere. As of now, I can only do so much with my RC.
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If this isn't done we will have a new Delteria sitting at the bottom of the serverlist but with even less to do. There's no point in removing maloria as it is 100% playable as is and playable small content could be put out almost daily if it actually had 2 or 3 active staff members. As it stands it has 0 active staff members and is just taking up some unneeded hard drive space and bandwidth from the occasional trial that logs on.
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guess the pwa dont have my taste in rpgs. : - ( |
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