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i'm also going to test this with V6beta (thought there's linux version missing compared to windows) when i get home. |
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doing 'unstick me' warps you to login screen, and if u click "start" again, u get warped to where you got stuck..
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Help me! I'm stuck in this:
Minor Spoiler Alert: I've gotten to the desert temple, and have just obtained the compass. What do I do next? I'm stuck. Is this the current end? Thanks |
I'm currently working on this issue, making save slots to where you can load from previous save points, my apologies. If I'm online let me know and I'll fix ya, otherwise you can delete your character to restart. Again, sorry.
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Has the effect been fixed?
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I've worked on it some, but tell me what you think needs done to it.
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Sorry for being so late on replying to the tile suggestions and fixes. Here is a few I can think of off the top of my head.
Oh and I like those sand tiles, could you expand on them a bit though? Make them so they don't go the same direction, and maybe a few detail pieces for them? |
I'll re-add those shaded dark sand tiles, I'll add tiles for the cliffs, and work on some more tiles tomorrow. I'll email you the updated tiles.
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Thank you, much appreciated.
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Seasons have come to Varia. With the new time system I went ahead added seasons along the weather system. I'm going off a basic season model ( Winter has 89 days, Spring and Summer have 93 Days, and Autumn has 90 days) This whole system is automated, meaning the tileset/NPCs will change with the season. I plan on incorporating certain quests/NPC that can only be accessed during a season. (Such as you access a town cause of a wide river, but in winter the river freezes allowing you too pass) They're are 8 Varia days in a real world Day.
This tileset is not the final winter tileset just something recolored in like 10 mins. Will work on it later. |
you had some nice snow/cloud tiles in what you gave me, hopefully you'll continue with something similar. Most snow tilesets I see usually give the feeling that the snow is compacted and not light and fluffy like it should be. And I know you have different effects for terrain types, hope to see deep snow that effects your movement and gives the appearance that you're wading through it.
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Are these the tiles you are wanting? (The opaque ones)
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Sort of, more like this though (minus my sloppy mspaint edit). Basically it removes the border on the one side so I can connect and fill however I like.
EDIT: nevermind my post, misread yours. That is exactly what I want. |
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just a heads up, when you created those beach tiles you messed up on the transparency in them and now there are little while lines on some of the beach tiles.
also would have been better if you made those dark sand beach tiles separate from the water borders like they were in the original pics1.png |
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I have these laying around from my project. Not really a hard thing to edit but recycling is good!
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Here is Dusty's old tileset, maybe you can snag a few tiles from here. They are great to work with, still wish he'd expand on them. |
Well, I was with family for the past few days and when I came back, it seemed Varia had been attacked. I'm not sure but a few weird things happened. Luckily the security I use didn't do any real damage and I uploaded a backup I made. Everything is back to normal. I just need TSAdmin or a PWA for help on a few more things. My apologies. Current;y Varia is listed under Dev MrOmega.
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Attacked by what?
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Y2k.
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It seems the account DB was down and my server was reset due to that. Everything is back to normal now. Enjoy Varia! :]
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Dungeon 2 should be released around New Years, a few new things have been done. The biggest thing is the new baddie system, I have tried to incorporate a decent AI system. Such as if you attack another baddie new it will notice and begin attacking, throwing arrows/stones/quantums by them they notice and go to "check" to see what caused the disturbance, and so forth, its still in beta so current baddies have the old baddie system.
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Hope it's good, can't wait to see it. :)
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in-case you didn't see my pm,
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So where'd Varia go?
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Re-doing a bunch of stuff for better game play. Varia will be renamed eventually and some core content is being changed. The reason for all this is I figured out a game algorythm that includes the whole MMO feel inside a Zelda-Sandbox theme. Which this called for some deep core system changes/updates.
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