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-   -   New Manager (https://forums.graalonline.com/forums/showthread.php?t=84486)

k_killar 03-10-2009 02:34 AM

who cares, we all know classic fails..


http://3.bp.blogspot.com/_7V3n_TJJgN...0/oh%2Bduh.jpg

DarkCloud_PK 03-10-2009 02:38 AM

Quote:

Originally Posted by k_killar (Post 1472798)
who cares, we all know classic fails..

thanks for the support man

xnervNATx 03-10-2009 03:26 AM

Quote:

Originally Posted by BlackSolider (Post 1472780)
@ ranger's top post on the page.

Yes, a low playercount is an excuse for a low GP/GC/FAQ count. I personally try to only host quality events.


lmao hosting CTF 5 times a day that not what i call quality :P

MysticX2X 03-10-2009 03:31 AM

He means quality as in limiting some players to captain, and not letting you pick whoever you want.


Shot at the dino ++


BTW Glad, you type wayyyy too many novels.

xnervNATx 03-10-2009 03:34 AM

Quote:

Originally Posted by MysticX2X (Post 1472810)
He means quality as in limiting some players to captain, and not letting you pick whoever you want.


Shot at the dino ++


BTW Glad, you type wayyyy too many novels.

letting people like ryu or cody being captain isnt really good. person like mighty glad thor should captain more often so there a small fair factor in every game.

BlackSolider 03-10-2009 03:44 AM

Yeah but mighty, glad, and thor don't always volunteer for captain. Instead, some noob like jade or skyzer volunteer. Thus the GC has a choice: let em be cap and risk a crappy team and thus a crappy event, or remove them and have them yell at you for the next 20 minutes for "violating their rights to be captain".

And mystic, if you call that a novel, you have some low standards.

Bell 03-10-2009 03:50 AM

Quote:

Originally Posted by BlackSolider (Post 1472702)
The idea I stated about giving devs tickets or something was based more on rewarded for releasing content, rather than # of hours. Anyone can idle on tag. We need people who actually get stuff done. Thus we should reward them with something more than a "good job" and a "get to work on the next project".

lol, When I read that I thought to myself. Nicely done! now script yourself a cool weapon to use :D. No Hell Raven, you cannot make yourself another personal Iris, I will have to set explosives under her and blow her up.

DarkCloud_PK 03-10-2009 03:50 AM

Aren't you two supposed to be a team?
It's really annoying to listen to you guys squabble in public 24/7.

MysticX2X 03-10-2009 03:52 AM

All 4 people listen (from both laura and Gladius) are frequent CTF players who know who is good or not. CTF is about having fun, not having a GC coordinated team. If they simply aren't serious with their picking (it'll be conspicuous, so don't post any skepticical thoughts), then there is the option of removing that person from captain or the event as a whole. There is an events ban system, that recently has been starting to get used, that provides measurements to these violators of other peoples enjoyment. CTF is a 50/50 chance to win, Gladius. You cannot assure a win for both teams.

xnervNATx 03-10-2009 04:12 AM

sometime gc are not watching the pick and its end up being mighty kill mystic and cody(exemple) vs glad me ryu and skyzer. sound pretty lame if u ask me

maximus_asinus 03-10-2009 04:21 AM

Why we don't have a trueskill system that determines the optimal match is beyond me. The popularity contest we call team picking is a joke. Matchmaking is a more favorable alternative.

TESTRETIS 03-10-2009 05:01 AM

Quote:

Originally Posted by maximus_asinus (Post 1472838)
Why we don't have a trueskill system that determines the optimal match is beyond me. The popularity contest we call team picking is a joke. Matchmaking is a more favorable alternative.

Something like that wouldn't be too hard to code at all.

MysticX2X 03-10-2009 05:07 AM

People complain far too much about random teams if they're the person on the not so great team.

Mark Sir Link 03-10-2009 05:22 AM

Quote:

Originally Posted by maximus_asinus (Post 1472838)
Why we don't have a trueskill system that determines the optimal match is beyond me. The popularity contest we call team picking is a joke. Matchmaking is a more favorable alternative.

ELO systems on teams end up somewhat inflated

BlackSolider 03-10-2009 05:36 AM

If you look at CTF as either you win or you lose, then yes the odds are 50/50. But lets be honest here: team picking can swing the odds in one team's favor or another. As a GC, I try to prevent a large swing in odds as best as possible.

All I want is to have two evenly-matched teams enjoy a competitive game of CTF, because that is fair to everyone. Nothing more.

Remonq 03-10-2009 09:13 AM

Quote:

Originally Posted by BlackSolider (Post 1472780)
@ ranger's top post on the page.
Yes, a low playercount is an excuse for a low GP/GC/FAQ count. I personally try to only host quality events, and a 4 player event isn't a 'quality event' in my books. Other GCs might think differently; other GCs might agree with me. Regardless, I'm not going to try to force events just to try and raise the playercount. I personally don't find them fun to play nor watch, and so I don't host them.

it's an excuse for LOW, but the difference between low and completely inexistant is a HUGE difference. and it's not always about gaining players by hosting events. it's about entertaining the current players.

Quote:

Originally Posted by BlackSolider (Post 1472780)
Similarly, GPs aren't needed in mass number right now on classic. I don't ever hear about people hacking or anything nowadays. Honestly I don't agree with jailing people for swearing (excessive swearing or racism is another story,) but even then I don't see it as much as I used to. Thus you don't need a GP online 24/7 b/c, as far as I know, they wouldn't be doing much all day but glaring at people who swear.

i've discouraged hackers, taken care of spar lamers, when sparring was the thing and a few other minor things. and yeah, anybody who knows me know's i curse like a sailor. unless it's derrogatory i really don't care.

Quote:

Originally Posted by BlackSolider (Post 1472780)
Similarly again, FAQ aren't needed in great numbers on classic. We have very few quests that noobs need help with, and anyone that has a question can just ask any friendly player. I'm not saying FAQ aren't needed; they just don't need to be on 24/7 'just in case' some noob has a question or needs help. Obviously noobs are needed because they (hopefully) eventually grow into solid new players, but let's be honest here: FAQ is the least important of the staff positions. Now I can already picture you going off on that statement, saying how uninformed I am about your job and the role you play in the server. That's all fine and dandy. But let's be realistic. FAQs are needed when new content is released and people (noobs and current players alike) need help; FAQs aren't needed as much when the playercount is at 15.

who do you think i am? i'm more insulted that you'd think that i think so highly of myself than anything else. i know FAQ is the least important staff division. but the keyword that you said is "faqs aren't needed AS MUCH". they're still needed tho, just like all divisions.

Quote:

Originally Posted by MysticX2X (Post 1472847)
People complain far too much about random teams if they're the person on the not so great team.

i usually pick completely random teams. it creates hilarity

MiniOne 03-10-2009 09:45 AM

Random Teams are a lot better since chances of having a good team are 50/50 but only for certain events though.

pig132 03-10-2009 10:54 AM

why is this server still up its so horrible

MiniOne 03-10-2009 11:22 AM

Quote:

Originally Posted by pig132 (Post 1472902)
why is this server still up its so horrible

To try bring it up to standard.

WanDaMan 03-10-2009 12:26 PM

You're all emotional about the server so why aren't you applying for a job too make a change to not only make you feel better but also give the server the attention it needs?

Kristi 03-10-2009 03:25 PM

It is still pages later and yet no one actually told me what they would do to be a better manager...

xnervNATx 03-10-2009 03:28 PM

Quote:

Originally Posted by pig132 (Post 1472902)
why is this server still up its so horrible

why are you even here if its only to say that ?

MysticX2X 03-10-2009 06:44 PM

@All posts about team picking
It's not like CTF ISN'T hosted 8 times a day, right? The fact is, every team has a 50/50 chance to win regardless of team. But some people have been too spoiled upon team picking that they can't accept random teams like most other servers do for their events. Like I have seen Kill leave a recebt CTF because Thor wasn't on his team and Thor was probably the only decent one in that CTF, when the teams were randomed..

maximus_asinus 03-10-2009 07:24 PM

Quote:

Originally Posted by MysticX2X (Post 1472961)
@All posts about team picking
It's not like CTF ISN'T hosted 8 times a day, right? The fact is, every team has a 50/50 chance to win regardless of team. But some people have been too spoiled upon team picking that they can't accept random teams like most other servers do for their events. Like I have seen Kill leave a recebt CTF because Thor wasn't on his team and Thor was probably the only decent one in that CTF, when the teams were randomed..

It isn't as clear cut as you will win or you will lose. There are many factors that come into play, such as teamplaying abilities, individual abilities, and the random factor (such as lag --either purposeful, or unintentional). Since team selection is basically a popularity contest, usually none of these factors are considered, so you may come out with teams of disproportionate skill.

Having a TrueSkill system to determine teams is an ideal choice, and since the math for such a system is already out there, it would be very easily created and implemented. Such a system would need to track various variables to determine player's strength on both individual and a team play level. Players would be paired according to this system. In the end we'd be closer to this '50/50' thing you're talking about. If a few players are upset that they can't play on someone's team and refuse to play, disqualify them and give them an infraction (and after X amount of infractions, a temporary event ban). GCs are not there to cater to the elitist whiners, they're hired to make the server more enjoyable for the majority.

Remonq 03-10-2009 11:10 PM

that all sounds good in theory max but to be quite honest we don't need to waste our scarce resources scripting something that intricate

BlackSolider 03-10-2009 11:33 PM

We tried a ctf tier list but everyone complained b/c they didn't like their spot on the list, even though I thought I said it wasn't perfect and it could easily change. But everyone has a different opinion on who's better than who, so its not really surprising they hated my list.

jorollychu 03-11-2009 12:31 AM

GCs can easily manually sort the teams fairly.

MysticX2X 03-11-2009 12:48 AM

Quote:

Originally Posted by maximus_asinus (Post 1472967)
Max's post

Sounds like a good idea, but as Ranger said, they probably should look into scripting something more vital to the server now. I'm not even sure if a system could measure all of the attributes of a player anyways lol


@Yump: GC's could, but then people would think a GC is biased. Especially when they are placed on a losing team.

xnervNATx 03-11-2009 12:50 AM

hey this thread is about manager isnt it? what is ctf doing here?

BlackSolider 03-11-2009 03:09 AM

We're looking for a manager who supports ctf, duh.

MysticX2X 03-11-2009 03:53 AM

I don't know. The thread already served it's purpose - PWA Is looking into the management issue.

WhiteDragon 03-11-2009 04:06 AM

Quote:

Originally Posted by maximus_asinus (Post 1472967)
Having a TrueSkill system to determine teams is an ideal choice, and since the math for such a system is already out there, it would be very easily created and implemented.

No, it's not easily created and implemented. I doubt anyone on this forum could do it, aside from maybe HR and myself depending on how much HR has dealt with Bayes' theorem and factor graphs.
It's not something I would feel like wasting time at the moment. It could be a future addition when our work load goes down.

p2p_Sir_Link 03-11-2009 06:43 AM

Quote:

Originally Posted by WhiteDragon (Post 1473053)
No, it's not easily created and implemented. I doubt anyone on this forum could do it, aside from maybe HR and myself depending on how much HR has dealt with Bayes' theorem and factor graphs.
It's not something I would feel like wasting time at the moment. It could be a future addition when our work load goes down.

or just use a gdf

Remonq 03-11-2009 09:00 AM

way to make the most overhosted event on classic even more "important" to classic. good job guys, quality GC ideas right there

BlackSolider 03-11-2009 05:06 PM

Yeah...until other events are made/improved to rival CTF in fun and competitiveness...might as well make it as awesome as possible.

maximus_asinus 03-11-2009 05:36 PM

My idea wouldn't apply just to CTF, but to every event. You could use the system to create an exact leader board for each event (which wouldn't be arguable), it could be used to sort teams automatically... really it would have a great many uses.

Sadly we're a server that settles for mediocrity, we'll continue to accept 'the average' because we hope that someday the development team makes something great. This won't happen until we've upped our standards a little, and demand something better than these simplistic systems (look around you, you'll spot other systems that need improvement). This isn't 2001, lets raise the bar a little more here.

BlackSolider 03-11-2009 10:41 PM

Many things people do in ctf aren't quantifiable. "Returns" are only part of the story in defending; hell if anything you don't want to have returns as a defender because that means they got past you (different story when hunting, but w/e.)

In theory it would help make even teams, but there are too many factors (such as chemistry, timing, etc.) that turn many games into blowouts, despite seemingly even teams.

Bell 03-13-2009 04:33 PM

Due to my apparent mistake in thinking that Tig and TSA had completed the review, it is still open. I will not be participating in it as we have Skyld as an additional PWA now. They will be making the decision and will let you all know the findings when they've completed it.

xnervNATx 03-13-2009 05:22 PM

Quote:

Originally Posted by Bell (Post 1473844)
Due to my apparent mistake in thinking that Tig and TSA had completed the review, it is still open. I will not be participating in it as we have Skyld as an additional PWA now. They will be making the decision and will let you all know the findings when they've completed it.

we forgive y0u bell ;)

Kamaeru 03-18-2009 12:12 AM

Asking a manager to fix problems is like asking a politician to do the same.

When in reality, politicians don't solve problems--technicians and engineers solve problems. Managers don't make quests and dungeons, and in this case, the difference between the manager and the politician is the fact that politicians pay technicians to fix problems.

This is no complaint. The fact is, Classic is missing the "adventure" portion.. many of the staff realize this and are working to help. A few are more than eager.

I personally believe that all of the focus on events is only getting in the way... and I don't enjoy the events much personally, anyway.

How hard is it to script dungeon items instead of events? I find it hard to believe that if there were an impressive adventure game still present on Classic that there wouldn't be Zelda addicts drawn to it. I won't take that lecture for one second, because it is misinformation!


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