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classic had its peak when it had the dictionary npc inside the bank. when it was removed classic lost it all.
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You make a good point there dusty, but do remember people are paid to paint pictures (sometimes) or make video games. Devs don't get paid; they spend their free time trying to please the mostly un-please-able community. And no, I don't assume that no one gives the devs thanks or anything. But I do know that I see a lot of people just constantly ***** about what they do.
Yes, you expect a certain standard of work. But we shouldn't expect a 'Crazy Stairs' painting from anyone but Picasso. The devs dev to their ability. If you don't feel like its good enough, then make something better. Otherwise, thank them and enjoy it as best you can. |
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Oh look, an art expert.
Seriously though, thanks. Idk who did it so I just used a name I knew. |
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I wouldn't know what "better" would be, nor do I have the ability to make something "better" than what they have. All I know is that no matter what the GCs or Devs do, they get more **** than appreciation, whether deserved or not. If you expect a "perfect" event or a "perfect" quest or w/e, you're probably asking the wrong people.
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Excessive criticism shouldn't. Look at the HD. People complained about the serverside HD when the server got moved to Euro. People voted for clientside. So thor made one. Now they continue to *****, even though they wanted it.
What motivation does a dev have, when nothing they do is ever good enough? People wanted some quests for classic. So sardons+gnomes got released. Some people complained about those. People wanted content for classic. So bowling+minigamesystem+fishing got released. Some people complained about those. Looks like a no-win situation to me. Its impossible to please everybody. Now I don't know what each person expects quality wise from the dev team. Personally I expected more stuff to be released than what was. I don't go yelling and cursing the dev team about it. I talk to some of them about it. I post things on forums about it. But I don't go bashing the dev team all day. That just doesn't help the situation. |
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The people asked for it. They got what they want. How can you complain about it then?
Indeed there will be. I can tell the two apart. I simply see a lot more bashing than rational. "Oh this HD isn't what I thought it was gonna be. YOU SUCK THOR" etc etc. |
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The problem is, it's not what people hoped it was gonna be. Just because Thor worked hard on it is no reason to settle for shoddy HD. Sorry, but that's not how development works. |
HDs and their capabilities are beyond me. The people asked for clientside, they got clientside. If they don't like it, well then thats their problem.
One year as a kid I asked for a red power ranger toy for xmas. I got a blue one. Did I *****? Of course. I was young. Now adays, I try to be appreciative of what I get. My parents tried to get a red one but couldn't. I still got a damn power ranger toy. I should have been happy, even though the blue one wasn't as cool. For comparison, the classicians asked for clientside HD. Thor got em one. Maybe it wasn't exactly what they were hoping for. But they still asked for it. Maybe they should be appreciative the Dev team actually listened to the people and attempted to please them. Obviously it didn't work out like everyone had hoped, but hey, he tried. As long as thor did his best, I won't ***** about it. I dislike the HD and have stated so several times, but I'm not gonna spam hatred for something he put effort in to. |
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So we're going to overlook the fact that Thor complied with the people's wishes just b/c it wasn't exactly what they hoped for?
Were people expecting a flawless hd? Really, what was everyone expecting? |
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Good because this was going in circles.
I see your point dawg. I was nothing but the best for classic. But you can't expect a perfect HD since there is no such thing. |
mix them together
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As a dev (or a GC) I would simply want people to actually appreciate the effort I put in, rather than never be satisfied.
Honestly choosing between serverside and clientside is like picking your poison: with serverside, you get reached hit occasionally. with clientside, your hits don't always count. The change to clientside pretty much solved the reach problem (I believe this was the main reason people wanted it changed), but introduced a new problem that people hadn't considered/known about. So thor solved one problem, only to introduce another. People complain about the new problem but forget about the old being gone. I do believe that was the reason it was changed in the first place. |
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But what HD is better?
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Since it looks as some people are unclear as to what the technical limitations of the HD are I'll explain briefly.
There are essentially three paradigms one can take when designing an HD: Say we have player1, player2, and the server. 1. When player1 slashes, player1 looks at his screen and sees it hits player2, so player2 is hit. (always fair to the hitter) 2. When player1 slashes, player2 looks at his screen and sees he was hit by player1, so player2 is hit. (always fair to the person getting hit) 3. The server calculates if player1 hit player2 based on their serverside positions. (can look wrong to both players sometimes) Previously, with the serverside HD we had number 3, and now with the clientside HD we have a mix of 1 and 2. The fact that we're mixing them is the reason why some hits aren't counted. They aren't counted if the difference between the screen of the person hitting and the person getting hit is too large (to prevent reach hits and exploitation by laggers). The difference between our clientside HD and the default HD is just the way information is transfered between the two clients and how the players are detected. What Kat is doing now is making a new clientside HD which acts more like the default. |
Good stuff to know WD, thanks.
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Unfortunately I read that the exact default HD won't work on classic b/c it wouldn't mesh with all the scripts made in the last 4 years or so.
Could be wrong but I'll check on this tomorrow. |
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Keep in mind that default and a scripted replica of the default are two different things. That doesn't mean they have to be any different, in terms of use, to the players. |
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So we're going to take two steps backwards again?
Yes, remaking all those scripts might solve the problem if the HD worked out, but it'd set the dev team back even further. |
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Yes, they could be fixed after a large amount of time. Then we've spent another year getting back to where we were, only with a new HD and nothing new. Great idea for a server that is in dire need for NEW content. |
Some food for thought, brought to you by classic toall system.
maximus_asinus [A]: NPC interaction should also be recorded in this thing maximus_asinus [A]: like when I buy a ticket instead of "you bought a ticket" it should appear in this interaction thing. DarkCloud_PK [A]: possibly but thats a lot of recoding maximus_asinus [L]: /transfer 1 hugs darkcloud_pk maximus_asinus [A]: okay, then the transfer system atleast maximus_asinus [A]: "you've recieved 1 hugs from maximus_asinus" in gold text would look nice DarkCloud_PK [A]: you'd have to make a check to see if people have the chat window enabled or disabled DarkCloud_PK [A]: other than that, its a good idea maximus_asinus [A]: yeah, but if you're going to make a window like this you should make it fully intergrated in all the systems, otherwise it is pointless. DarkCloud_PK [A]: should be i agree, just a lot of development power to do it DarkCloud_PK [A]: right now i want to see all dev power going to new content maximus_asinus [A]: I agree completely, but he has already begun this project, I'd be very angry if he left it half finished to go to another project DarkCloud_PK [A]: i'll suggest it and see where it goes maximus_asinus [A]: it couldn't be too hard, he'd have to what? tokenize the this.chat variable and make a function within the player's NPC which detects this token and displays it in the bar? I am not the best scripter, but it doesn't seem too complicated. DarkCloud_PK [A]: its mostly a matter of clientside vs serverside mishmash DarkCloud_PK [A]: when you get your chat set by an npc, it doesnt detect it on this chat system DarkCloud_PK [A]: so you'd have to trigger this npc clientside AND check if its even on DarkCloud_PK [L]: for every npc that makes you chat for messages DarkCloud_PK [L]: o DarkCloud_PK [A]: if you get your chat editted by script, it doesnt call the function onPlayerChats(), because technically, you didnt chat maximus_asinus [A]: yeah I get what you mean DarkCloud_PK [A]: so if I warpto via chatting it, it will show up on this log maximus_asinus [A]: is there no work around to maybe just check to see if your chat isn't blank and work from there? DarkCloud_PK [A]: but if I use playerlist, it wont DarkCloud_PK [A]: i think he'd have to retool his whole chat system for that maximus_asinus [A]: he has to make it so toalls don't show up in this bar and on the minimap, makes it confusing. DarkCloud_PK [A]: i dont think you can disable toalls from going to minimap DarkCloud_PK [A]: i like toalls being on a chat window maximus_asinus [A]: I thought there was a way, like with showstats or something DarkCloud_PK [A]: that way you can always see it, instead of it being gone forever once you click it away DarkCloud_PK [A]: hm DarkCloud_PK [A]: possibly maximus_asinus [A]: again, I'm not the best scripter, so I might be mistaken DarkCloud_PK [A]: if there is, that would be easy to implement maximus_asinus [A]: also should be able to move this chat window around. Its a gui script right? DarkCloud_PK [A]: time to look it up DarkCloud_PK [A]: use DarkCloud_PK [A]: yes DarkCloud_PK [A]: feel free to suggest it to WD, im sure he will take it into account, as long as people stay positive on its addition DarkCloud_PK [A]: if people start telling him it sucks and needs this, no dev is going to listen maximus_asinus [A]: already made an attempt to talk to him, he has ignored me outright, or is taking my suggestions silently. DarkCloud_PK [A]: about what maximus_asinus [A]: what I'm talking to you about right now. DarkCloud_PK [A]: the chat system? maximus_asinus [A]: yeah DarkCloud_PK [A]: throw in a "nice idea on the chat system, I like it, would it be possible to add "adsdasdfad" to it?" DarkCloud_PK [A]: devs thrive on their content getting rave reviews maximus_asinus [A]: another pro about it is that I can copy/paste text from the window, this is a great system. DarkCloud_PK [A]: be sure to let him know DarkCloud_PK [A]: i think thats what the last few pages of the huge classic thread is about DarkCloud_PK [A]: devs getting bashed for their work DarkCloud_PK [A]: when devs get bashed, it makes them more reluctant to work, not more inspired DarkCloud_PK [A]: and the reverse is also true DarkCloud_PK [A]: i am 100% sure that if people used that approach to suggest things to the dev team, it would ultimately yield more content maximus_asinus [A]: I'll try DarkCloud_PK [A]: the more compliments and positive response a dev team gets for their work, they more they will be inspired to do more TheDae [A]: They dont do anything worth praising DarkCloud_PK [A]: thats why i dont make events anymore, because people never gave me compliments or use the **** i made maximus_asinus [A]: Dae, this system is a prime example of something good DarkCloud_PK [A]: ok thedae, how about we just be stagnant for another 4 years DarkCloud_PK [A]: by making the devs not want to work<br><b>DarkCloud_PK [A]: good idea maximus_asinus [A]: toall is outdated and barely functioned as it was. maximus_asinus [A]: now I can paste weblinks into a toall, and a person could copy/paste it into their browser DarkCloud_PK [A]: i will take a bunch of content with a few flaws over none at all DarkCloud_PK [A]: dunno about everyone else maximus_asinus [A]: hey, if it is possible why don't make hyperlinking in the toall system? DarkCloud_PK [A]: might be possible DarkCloud_PK [A]: all these suggestions are good DarkCloud_PK [L]: im going to post this toall log on the forums |
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if people would praise the development team for the good things they release, with a few bugs or not, they'll end up being more inspired. |
The chat system is bollocks anyway, we now have to read messages we receive twice. Can't you just make toalls appear in the F2 window? I'm sure it used to do that when v2 was around...
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read the whole thing in there, i said, if theres a way to disable toalls with the chat window enabled, that would be easy to implement.
I personally hate how toalls work currently, and would rather have them in any sort of chat window |
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