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That's what I said >:
But if a whole new type of weapon were to be added, limiting to one kingdom would be unfair. Let guns be "RP invented" on Gk first, and then after some plain, weak, primitive guns circulate throughout the server, Pirate "inventors" can create a custom gun. |
I wouldn't mind seeing guns on GK given the have short range capability and not fire endlessly. Also reload time would have to be quite extensive.
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There will be no guns on GK.
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cannon = big gun
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Weren't cannons before guns though?
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I didn't say "gunz4gk pl0x." I'll gladly push around a cannon to shoot people with.
Cannons did come before guns. >.> |
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Each kingdom would be perfectly fine if this was organized so that they each had to submit 1 shield, helmet, body-armour, cloak, and weapon. That's already plenty. Also, you should note: The belts gloves, bracers, and boots are already useless for the stated purpose(s) of this project. (Well, maybe not useless, but definitly not very helpful compared to the other equipment; How are you supposed to walk around and say "Hey, I'm a Zormite. Can't you tell by my gloves?" Somone could be dumb enough to troll me and say "Show off on trade-tables." Go ahead. I dare you.) On another note, I still think there should be a pirate pistol of some sorts on GK. With limited/balanced capabilities, it would be perfectly fine. With some careful designing it would fit right in. But who would script it (if you want balance, you have to be sure you trust the person will deliver)? Or rather, who CAN script a new GK weapon that's not just a clone of the others, but has its own mechanics to it? (I still don't understand how that stuff works... regarding GK and what people can develop on their own without access to stuff they can't acquire.) |
They're all useless without stats. There's no reason to equip them for looks, then immediately switch back to your uber armor after a few seconds. There needs to be some benefit to carrying it around.
Also, some Kingdoms don't even have their first armor set, why can't we get some now? Quote:
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Well, I designed it just for fun. Even if Stefan liked the idea, it could've been for all kingdoms.
But, in a way I think it would be pretty much useless except show, because if you think about how long it actually takes to load a flintlock pistol, all the pirates would be dead on GK. Unless they carried 10 or so, but that brings us into the matrix :D |
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Clothing would become obsolete, and if someone died and lost their armor, we'd all be naked -.- |
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At least the belts or shoes. Bracer's I'm not sure about, because the arms are so stubby, it's be one flat color. |
Some of the most sought after items have no sprites. Look at RoW. Just give the items some kind of stat so they have purposes.
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I disagree very strongly with new items on GK, it doesn't solve anything and the novelty they bring fades quickly.
Instead you should create new systems and game mechanics so that they can be used to bring "novelty". Not just new types of items (anklets) or something, but things that have practical use within the game, so players rely on them. This way you get the novelty and the long-term functionality without damaging the game's system which is already strangling on 110 levels, ac, wc... |
These aren't meant to save Gk, they're just here to look snazzy. They're not improving Gk as a whole, just adding a bit more to the individual kingdoms. I don't see how something minor like this could be a bad thing.
But Gk does need something new. Pet battling, more ships, enhanced sailing. Tons of possibilities have been brought up, just no one's willing to work on them. |
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Guess I'll look for a tutorial on it. It would be nice for GK to get an overhaul on a lot of things, with lots more added. If that were to ever happen, and it was good, a server reset might be in order. But that may never happen. |
I'd like the ability to create "better" ships. Maybe just for show but still. I want to cruise the seas in style.
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You're ignoring the suggestion of having these items work WITH your good armour. Example: You're wearing a pmop, you get PMoP stats, but you SEE Zormite Armour. This means you can wear whatever you want and still use your kingdom's look (think of the current gfx-glitching techniques people use). This was how I interpreted Sky's idea. That's how this discussion started. Though the trade-in plan is a lot more solid than this. |
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If a reset is going to be considered, there better be 20 damn good updates to compensate for it. Quote:
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Face it, if they can draw in players after a reset, they'd be better of pissing off the few greedy players who can't let go of some items they probably paid USD for anyways. I got nothing against "USD'ing", but if you're gonna do it, don't expect Graal staff to support it. Which is what they do if they give in to players' protest to a reset (but that's assuming they themselves would want a reset). I'd love to see a reset. |
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Whats next then? Graal 3D? You might as well shutdown graal entirely, cause you wont be making much more with 3D. Considering no player worlds really update anymore, seems as if the Graal boat is sinking. Just thought I'd put it out there. Whats wrong with hoping for an old-fashioned miracle? *Quickly writes out a Graal clone in QBasic* |
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More Classes For Winz
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Why? classes are useless until the current ones are better defined. Any class can do anything the others can.. that needs limited, though this isn't the thread for that.. make a new one.
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Bringing back the topic to the orignal meaning, anyone have any more idea's on some kingdom specific items, even if they are basis for another kingdom?
I have a few things, say I'm going to try and make for Forest. It's not like there going to be used, but expect something tommorow morning/night, either for CP or Forest. Heck, maybe even Zormite :P |
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We have our stuff. No reason to have more only to set this further back. |
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But I do agree. Things should be moving underway now. Waiting on me to get finished will only make it longer. I'll just submit them late if Klay wont flay me alive for being such a pest :D Oh..And I know I forgot to animate the cloak I made. Trying to get to it, but alas, I'm again only one man. |
If you're willing to do graphics, you should talk to someone about helping make new items for events and such. With a full bodied staff, there should be no reason for there to be no updates, even outside of holidays
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These items will be released one by one right? If so what are we waiting on what kingdom hasn't sent anything in?
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Originally the plan was new stats on each item. From what I read, the people on this thread are divided on the issue. |
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And adding some new content to go with this would definitly help GK. Maybe we can finally have monsters on kingdom islands, then have some rare-monster drops that can be used to craft these kingdom items? |
Oh by the way I talked to Stephen about the whole swap and item for kingdom GFX he pretty much said no. It'd take way too much work and wouldn't be all that rewarding. So start coming up with stat ideas again.
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Then everyone will just join the kingdom with the best stats or the stats will be so low no one will wear the armor.
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Would having "Kingdom theme" added to each piece of armor's show/hide menu be too hard?
Also, just posting Zormite's final set, since it's been spread out through multiple pages. Helmet: Str+1, Pow+1, ac+1, resist cold +10, resist lightning -10 Gloves: Pow +1, magic +1, resist lightning -5, Attuned: Cold Sandals: Speed +1, ac +1, dex +1 Armor: Con +1, ac +1, resist cold +15 Bracers: Wis +1, ac +1, resist fire +15 Shield: Pow +1, ac +2 Belt: ac +2, cha +1, int+1, Attuned: "Swimming" (You'd expect a fish race to be able to swim further than shallow water) |
Hmm looks nice, id wear it :p
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