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Far Ball is available now, currently you most go the house closest to the castle and talk to burt to play. I will open up the tournament domain tomorrow so you can play in there.
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I got a Basic Sword from myself! :O
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Tournament has been released. Simple One player game for now. Many more to come. Clicking tournament warps you to the outside of the Tournament Tower, there are no insides yet, so just bare with me for now. But talk to burt to Play FarBall. Also Hover over the FarBall Logo to get game information.
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I just downloaded the levels MrOmega sent me but just experimenting right now. I love how he went through and applied transparency to many of the tiles I would use for layers. Opens up a lot of for creativity.
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I'm looking forward to your work.:) I'm going to be redoing the tiles here soon, (to be more classic like?) So I'll email you the updated one when done. :)
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Well here's the new tileset. Comment and criticize please! :]
This is not a public release. So if you want to use just ask permission from me. |
Finishing up the main overworld, will post a pic sometime tonight or tomorrow
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I've been busy with social events the entire weekend but I've put aside some time to work tomorrow after the gym. I will post some before and after pictures then.
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Updated map of the overworld, sorry for low color depth. Only 90 colors to fit under the one MB restriction.
E.Here's also a smaller version with 256 colors |
Not much to say other than the fact that forest in the top-right is horrible. Why are you using NPC's for EVERY tree(at least I'm assuming so, because trees definitely don't tile that way). Why not just tile them correctly? The way you have it now screams in my head, "THAT'S NOT POSSIBLE PERSPECTIVE-WISE!!!" It kind of looks like someone went a bit crazy right-clicking a tree NPC.
Also, don't overuse the rocks in the dirt. It makes it look very busy. |
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In my opinion, they look fine and when you are going through the forest it looks amazing to me. I appreciate your opinion but I kindly have to disagree with your post about the perspective. Sorry.
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I think the trees look fine, but I agree with the rock statement.
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It was the sand paths doing but I'll go through and fix it sometime
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my monitor crapped out on me while I was working, lucky it is under warrenty but will be a few days getting a new one to replace it.
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Gave the dungeon a face lift and cleaned it up some. Please note, levels that seem empty are filled with certain NPC traps and baddies. No level is 'empty'.
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I beat your little mini-game(which I gotta admit was fun), but got nothing. WTF.
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Lol, its just a demo, the full game has 255 levels only made about 70 currently. In the end you'll get V-Coins, which can be spent to in the tournament tower to give your character plus stats or items for a certain amount of time. Such as +2 Str for 2 hours or +1 speed for 24 hrs, or extension for the grappler for 20 uses. My apologies. :p
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Congratulations on Hosted man! Call me if you got quick assignments :)
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Well, here's may be something fun for those of you who like to develop. My Farball mini game needs about 150 more levels to be done, I figure I'd let some of you make levels for it. It's quick and simple, just follow the format I give below.
Just imagined each number is a object NPC Code: Basically Here is what Level one looks like in code. PHP Code:
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gratulation on Hosted Tab =D
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congrats on getting hosted :D
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Gratz on hosted, now become classic.
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How do I get past the old man? The gate's open but the old man won't let me pass.
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The old man is a bug that popped up. When ever a player would enter the castle and log out while still in the cutscene, the script wouldnt remove the old man, fixed now though, sorry.
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Few more updates, I have dungeons 2-4 fully planned out. Targetting system has been intergrated with the majority of the objects on the OSL island and the Town of Gale, insides of the osl has been fully intergrated. Will add the system to players sometime early next week. Also looking for some help, you can read about that on the hirings thread in Playerworld Openings.
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I have released a beta targetting system. Some commands are incomplete/not working but other ones are done. I hope players can test it and player around with it and tell what can be improved.
Commands not completed
Other commands are mostly finished. Only thing left is to intergrate the targetting system with all the objects on Varia. Which is why I would like some NAT help is someone has the spare time. |
Updated the sword system. Swing and spin is now fixed. You can press S rapidly and all you'll do is slash, when you hold S, you will swing and go into a charge pose. Right now you will remain stationary, I will work on movement while charging tomorrow. But when you release S you will spin.
Drakilor and I may of found a bug/issue between clients (Windows vs. Linux) It seems on linux, when you hold S it calls keydown/keyup, but on Windows when you hold S it calls keydown until you release S, which then it calls onkeyup, Deas if you could log on and test this, it would be greatly appreciated. Just tell me if you can charge or if you just rapidly slash. :]) Here's a vid of it. I may require a mass reset here in the coming days, I will try to do as much as I can, so I don't have too. |
i'll log on and test it really quick
edit: i'm glitched in darkness, i'll log back on tomorrow |
I like the sword charge but... That glitter effect GAH WHY?
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