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If you're using this style, it would make a lot of sense to design the levels in 2D first as a guideline before making 3D levels. Fluent LATs could quickly teach you a thing or two that way, anyhow.
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idk to me it doesnt look good
like u guys are trying too make something but honestly i weather just play graal 3d they have alot better graphics compares to u guys which graal 3d they had pretty crappy graphics idk i might make some gk style 3d graphics building and run it on torque 3d just to show u guys what i mean |
I think this is a nice style that lends to Graal nicely. I'd play the hell out of Graal3d if it looked like this:
http://openbytes.files.wordpress.com...d-window-1.png http://mmohuts.com/wp-content/galler...2012_am_pm.jpg http://image.com.com/gamespot/images..._screen002.jpg |
well example of what i mean right here
i did this in 15 mins i didnt color it all thought just little parts add little detail ect but remember this is a fish monster that was model and paint in 15 mins but hey here it is http://i60.photobucket.com/albums/h2...-monster-1.png sorry for the mess up whatever i just did a screen shot on it in the program that i use so my background kind of went on it litle bit |
Thanks for the feedback :)
It's not that my skills are limited or that I don't like the look of the pics you have all posted, it's just that I am going for a Graal "Classic" look, not a fancy new Graal 3d. Rave J: That fish monster is sculpted and got loads of polygons, and wouldn't be any good for a game, unless you use it as a base for normalmap-baking. Did you use Zbrush? Mudbox? |
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Are you actually thinking about making a Graal Classic 3D server?
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