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-   -   Classic Graal for iPhone (https://forums.graalonline.com/forums/showthread.php?t=134257310)

12171217 12-21-2009 04:08 AM

Quote:

Originally Posted by SKJF91 (Post 1545987)
high amount of ram usage, constant loading of textures etc..



Graal servers receive data about all players x/y/headimg/etc.. and other playerlist data - it also has the knowledge of each player whose actually online, the client sends ping-data to the server, status updates etc..

but on a different note, the lag does occur only because of the people on adjacent levels. if you walk a few levels away from everyone, you'll notice all the lag is gone. so with that said, it's because of the amount of data being sent from people like constant gani-changes from idle->walk->sword etc, among constant movement packets from each player - and with about 20-30 people in all these levels, of course lag is going to exist. if you remember graal in the older times, when the best processor was a pentium 3 with like 650-800 mhz.. there was lag back then too although there was a lot more multi-tasking going on with computers then such as aol always having to be on for dialup connections etc..

but it wasn't that bad because it was levels, not really a map.

High RAM usage doesn't affect performance itself, unless it's so high that things have to be dropped in and out off the hard drive every few seconds. Highly unlikely this is the case though.

Everything that you're saying has more to do with networking and memory management than FPS issues themselves, really.

Can we all just face the truth and say that the Graal client is a bit unoptimized at this stage of the game?

SKJF91 12-21-2009 06:14 AM

Quote:

Originally Posted by 12171217 (Post 1545995)
High RAM usage doesn't affect performance itself, unless it's so high that things have to be dropped in and out off the hard drive every few seconds. Highly unlikely this is the case though.

Everything that you're saying has more to do with networking and memory management than FPS issues themselves, really.

Can we all just face the truth and say that the Graal client is a bit unoptimized at this stage of the game?

There was an update to help improve the game, but with the lack of a powerful enough device to run mass-amounts of scripts and everything causes low FPS..

You're forgetting all the GUI scripts etc.. that are always run, like the movement weapons, chat, map etc

DustyPorViva 12-21-2009 06:25 AM

Stefan has made sure not to run many clientside scripts specifically for that reason. I've worked on the server for the iPhone before and he was very strict about clientside scripts. Most things have to be done serverside so it's not putting stress on the iPhone's CPU.

Downsider is right. There is slowdown when it comes to player's. Like I said, it's also on the PC as well. If you enter a level with a lot of players it can run horribly. I've heard people express lag during some of UN's more larger occassions with even 10x more power than the iPhone. It's not a rendering/graphics problem because iPhone's graphics chip is more than capable of handling it. However, a lot of speculation isn't really going to expose what the problem is as none of us really know how Graal handles it and what specifically is causing the slowdown.

12171217 12-21-2009 06:39 AM

Hopefully Stefan can work it out, or make movement not framerate dependent :3

Seriously, when was the last time you played a game and instead of getting choppy it actually got slower? Even Quake and Doom had framerate independent movement.

cbk1994 12-21-2009 06:41 AM

The strange thing is that the v6 Graal client on Mac is near flawless. I've never experienced any kind of lag resulting from normal use, even in the Era Concert, when we had 100+ players in one level with lots of lights. I'm surprised that the iPhone is having so many problems since it also runs the Mac client with some changes made.

12171217 12-21-2009 07:05 AM

The main problem seems to be players themselves.

Now that I think of it, it might be their collision algorithms, as they're not handeled the same as tiles and if they're handeled in an overly simplistic manner, then with 40 players, there would be an obese amount of checks that must be made.

This could also explain why indoors doesn't have such a bad framerate hit (nopk, no collision).

This is just me speculating, though.

SKJF91 12-21-2009 08:20 AM

Quote:

Originally Posted by 12171217 (Post 1546019)
This could also explain why indoors doesn't have such a bad framerate hit (nopk, no collision).

This is just me speculating, though.

That is a really good speculation, let's see when apple accepts the new release.

WanDaMan 12-21-2009 11:25 PM

Despite it's lack of content, I really enjoyed playing with other people and some what addicted to cutting up the swamp for money! Haha, a few flaws but I had a fun time. Goodjob, keep up with the great work!!

Rufus 12-21-2009 11:33 PM

I played on my friends' iPod Touch earlier, and while it was hard to move, it was really amusing for a while. There was also some guy who was just idling, advertising a website of secret Graal codes. They must believe that the images you use in "setsword" are secrets, it was really cute and even further reminiscent of the past. There are some bugs with the PK zones though, as someone was blocking the Burger Refuge entrance and there was a queue of people trying to get in. You could also take signs and bushes and hurt people in no-PK zones.

Immolate 12-21-2009 11:45 PM

Quote:

Originally Posted by Rufus (Post 1546149)
I played on my friends' iPod Touch earlier, and while it was hard to move, it was really amusing for a while. There was also some guy who was just idling, advertising a website of secret Graal codes. They must believe that the images you use in "setsword" are secrets, it was really cute and even further reminiscent of the past. There are some bugs with the PK zones though, as someone was blocking the Burger Refuge entrance and there was a queue of people trying to get in. You could also take signs and bushes and hurt people in no-PK zones.

It really bugs me when people call them 'codes'.

cbk1994 12-21-2009 11:56 PM

It is pretty amusing to get on. The people have divided up into mobs with nicks like "darkhero007 {armed knight forces)" and are running around killing eachother.

Someone called me a noob because I didn't want to join the "fire clan" :(.

12171217 12-21-2009 11:57 PM

Read the reviews on the Appstore, some people call them "cheat codes".

Ugh.

Dnegel 12-22-2009 12:23 AM

Ahahaha rofl, fresh noobs are good stuff. ^^ ^^ ^^ ^^

Jimbo33 12-22-2009 12:48 AM

Quote:

Originally Posted by Jimbo33 (Post 1545852)
I have a problem, I'm trying to purchase the Player Customization, but it says I cannot purchase it and that I have to create a new account in the Sandbox environnement...

I have no idea what to do :(


Help :(

maximus_asinus 12-22-2009 01:18 AM

I know this is doubtful, but would it be possible for PC players to access the iPhone servers? I'd love to play Classic again!

fowlplay4 12-22-2009 01:28 AM

Quote:

Originally Posted by maximus_asinus (Post 1546171)
I know this is doubtful, but would it be possible for PC players to access the iPhone servers? I'd love to play Classic again!

Not until the new client, since shootarrow, and putbomb doesn't work properly on the gmaps for PC.

Immolate 12-22-2009 01:33 AM

Quote:

Originally Posted by 12171217 (Post 1546158)
Ugh.

My feelings exactly.

Rufus 12-22-2009 02:24 AM

Can someone post a screenshot of the map screen?

12171217 12-22-2009 02:37 AM

I've got 5 bucks on a PayPal, but can't spend it on iTunes since I'm only 15 and don't have a credit card to link it to.

Say, I'll transfer to you guys a buck and you get me character customization?

Deas_Voice 12-22-2009 02:50 AM

Quote:

Originally Posted by 12171217 (Post 1546182)
I've got 5 bucks on a PayPal, but can't spend it on iTunes since I'm only 15 and don't have a credit card to link it to.

Say, I'll transfer to you guys a buck and you get me character customization?

r u saying itunes can't use paypal? lol.
im not a itunes user so i wouldnt know.
about the age, just make a new account and make youself 18.

Switch 12-22-2009 03:07 AM

2 Attachment(s)
Nice update to the tiles and GUI for winter.

Quote:

Originally Posted by Rufus (Post 1546179)
Can someone post a screenshot of the map screen?

Finally got it on the computer! Stupid iPod Touch Mail...

xnervNATx 12-22-2009 03:09 AM

tested and i loved it.

oo_jazz_oo 12-22-2009 03:36 AM

1 Attachment(s)
I'm the map, i'm the map, i'm the map.....

Luda 12-22-2009 03:39 AM

lol @ that map.... c'mon guys

Stephen 12-22-2009 03:46 AM

Quote:

Originally Posted by Switch (Post 1546185)
Nice update to the tiles and GUI for winter.


Finally got it on the computer! Stupid iPod Touch Mail...

That map image is profoundly fugly.

Luda 12-22-2009 03:48 AM

1 Attachment(s)
asgsdh

LordSquirt 12-22-2009 04:38 AM

I've seen a massive growth of people using Graal on the ipod. There's 130 players on now

Jimbo33 12-22-2009 07:46 AM

Can't anyone tell me how can I get the character customization???

It says I have to create a new account in the sandbox environment, what the hell is that?

Someone help me please!!! :o

Umat 12-22-2009 10:24 AM

Quote:

Originally Posted by fowlplay4 (Post 1546173)
Not until the new client, since shootarrow, and putbomb doesn't work properly on the gmaps for PC.

Default bomb and bow hasn't worked on gmaps since forever. So it's pretty funny that it gets fixed just because of the iPhone. :P

Dnegel 12-22-2009 01:48 PM

Quote:

Originally Posted by LordSquirt (Post 1546201)
I've seen a massive growth of people using Graal on the ipod. There's 130 players on now

That is great news! ^^^^

PowerProNL 12-22-2009 08:05 PM

Quote:

Originally Posted by EclipsedAngel (Post 1544422)
It would be cooler if it was for the Gameboy color.

Right, The game boy is soo old!xD

SwimChao 12-23-2009 08:37 AM

http://img63.imageshack.us/img63/9863/igraal.png

Umat 12-23-2009 11:11 AM

Quote:

Originally Posted by SwimChao (Post 1546480)

LOL! I love this one! :) iGraalBoi

deathbarrier99 12-24-2009 01:44 AM

Can we get a god damn playerlist?

I would add my friends to the buddy list if I knew where the **** they were..

P.S. If there is a playerlist ignore my ignorance

SKJF91 12-26-2009 01:04 PM

This thread seemed to of died, and I think that this project is way too important and could seriously help graal's popularity. (and i mean on the pc).

But in order for that to happen, people need to be somewhat drawn onto the iPhone version. Right now, no one knows what to do - there is no direction, no tutorial, no quests... there is nothing to do on this game. The game was released way too early due to lack of content. (unless this was intended to be a proof of concept, in which that is very silly..)

I think it would be a really good idea to setup a small team of developers who are willing to actually dedicate enough time to this project for a more positive outcome, and no I don't mean edit the tileset to change grass into snow, and add particle effects.

The first thing that should of been released, and still should be released is a tutorial. Something similar to the original tutorial in which you needed to push-pull some blocks, open a chest to get a bow/bomb, shoot something on a wall, and blow up a door with your bomb, fight some baddies (and i'm referring to the zelda-styled baddies, not these cheap and almost-impossible to kill with a sword baddies that are currently being used etc..

Another good idea that should be released is a quest - a taste of what is possible on this game. Let others see the true potential behind the Graal Engine. None of these new players from the iPhone preview know the true power behind the Graal Engine, and the endless possibilities that could be done. A nice spicey, unique quest could let others see the possibilities. Maybe even a quest that involves other players help as well, like the Stefan Quest back in Graal2001.

It would also be cool to implement to-alls, and maybe a playerlist. Also the ability to message people who haven't reciprocated to your friend request yet (or who you don't want to add as your friend). I realize why this wasn't added, because it would be annoying for pms to just pop up on your screen, so the playerlist idea (maybe something similar to the friends list - at least for a basic design anyway) would be good enough as of now.

Many people have already stated that they are willing to help, yet I don't think anyone has heard anything from Stefan as of recent. It would be nice of these upper-staff to let us, the players who actually care about graal - to know what they're doing so we can at least help give our input because we're the ones who are paying to play this game.

Spark910 12-26-2009 03:56 PM

Quote:

Originally Posted by SKJF91 (Post 1547261)
I think it would be a really good idea to setup a small team of developers

GDT?

But on a serious note, it would be nice as people may be more motivated by this as it's likely a wider group of people will see your work if you helped contribute towards the iPod playerworld.

Stephen 12-26-2009 04:01 PM

Quote:

Originally Posted by Spark910 (Post 1547273)
GDT?

But on a serious note

^^

SKJF91 12-26-2009 04:02 PM

Quote:

Originally Posted by Spark910 (Post 1547273)
GDT?

But on a serious note, it would be nice as people may be more motivated by this as it's likely a wider group of people will see your work if you helped contribute towards the iPod playerworld.

i've offered my help a few pages back.

Sam 12-26-2009 04:16 PM

And Stefan said a few pages back:
Quote:

Originally Posted by Stefan
It would be interesting if some people could help for Classic iPhone. Most staff are busy with their own servers though... Right now we mainly need people who make sure that people don't block areas, and who can script simple spar systems which are working on iPhone, may be with some on-screen buttons instead of chat commands. The scripting can probably also be done by me, would just need someone who knows classic sparring.

So the best is to send a PM to Stefan.

SKJF91 12-26-2009 04:28 PM

Quote:

Originally Posted by Sam (Post 1547276)
And Stefan said a few pages back:

So the best is to send a PM to Stefan.

I've done it a few days back.


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