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*sigh*
Any more non trolling suggestions on things they want added or improved on classic? I'm still taking them to the Dev Team and pushing them as much I can. Will most likely be working on them myself with Thor's team after Night finishes ganis for cards so we can get this thing going. |
I still don't see the shortcuts for sparring.
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I'm trying to get it into the SN update.
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ty.
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What if we update all the major spar arenas to the 'exo system'?
Or we could just get rid of most of the small arenas. The small rooms, like the ones in zols, are never used outside of the monthly. |
My supercool idea
we should have a super event day where all events that havent been hosted in over say 6 months get hosted (might wanna make it a week in that case) it will get the events known and boost the playercount and in that time mabye releace some new NPCs and stuff |
If they haven't been hosted in 6 months then why would anyone play it. Stupid.
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People only play CTF and sumo so some events that havent been hosted would be good
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maybe they are not hosted because they ****
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We have several dozen events that we can actually host.
The problem is, we have less than half a dozen events that enough people will actually join. The low playercount certainly doesn't help. The fact that tickets are worthless doesn't help. The poor HDs dont help. The lagging/leaving games doesn't help. All in all, GCs can only host about 6 events because people don't join other events for a variety of reasons. |
I am new on Classic, but what I've seen is that property is useless on Classic.. x_X
Like Gralats, Tickets, etc. All USELESS, I think that's the main problem. On Era it's about having the best guns. On Zodiac about having the most level 60s and the best swords. On UN it's about having the most Event-Items. On Classic it's about... about what? |
Ctf.
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There used to be a massive amount of useful items to collect on the server in the not so distant past.
The idea is having items that are literally useful instead of having a number or rarity attached to them.. like the hookshot to get across a certain spot or an item that allows you to finish a certain quest. This gives the player a sense of real accomplishment in an item that every player can enjoy equally. Unfortunately, there are very few of these items for the player to collect now. What's even worse is that some items are implemented with no strategy whatsoever as to what trials the player must go through to collect it, what areas it will now allow the player to access, and what sort of quest the item will allow the player to complete. I call it stagnation. We have a game that at one point was a complete (or near it) game for players to enjoy whether or not that had done it before, played Zelda before, or were looking for other types of experiences. Now, we have a clean slate. There is a big game that still needs to be developed here. If you think about it this way... it's actually good news for a person like me! I think proper implementation of interactive elements on Classic could very well garner more players--because who in their right mind can resist a good Zelda romp? (It is a much more appealing idea to me, personally, than whatever the new top-selling game from EA is on the Xbox 360, for example.) Zelda is a much better concept for a game than any other one out there. The proof is in the pudding, so to speak. So why must this game be failing? If Classic were carefully made into a good game from the bad game that it is, I find it very hard to believe that people will play it less than they do now. Unfortunately, many people are pessimistic about that idea. |
having me with 680 tickets show how slow classic has been
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Nobody seems to realize Classic's events are outdated. We have had on average 1-2 new events added per year (not counting new levels to current events). New events/events system is really what Classic needs. Reducing ticket count surely will not get many people playing events again, that much for sure. I'm anticipating some stupid reply as that the tool gives GC's an abundant amount of resources to host events. It really doesn't. |
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If only 5/20 people are joining events (20 being playercount, inflated by rcs,) then the options a GC has to host is really, really limited. Also recall that the reward for winning events, tickets, are essentially useless right now. |
Back when we had a better playercount GCs still seldom hosted outside of a variety of events.
That's honestly what killed it, no plot or strategy, just aimless hosting of popular events. I've been saying this for a long time but I see too much "requests" and event cancellation. Rufus is right but it doesn't help if the GCs themselves are killing the community's will to participate. Even if I were to spring back into active hosting I got hell to work with - dead server, HD bs, plus a nerf on event participation, time to put the gloves on and get to work. |
To most people, whats more fun? Fortbuilder, sumo, and ctf, or musical chairs, infection, and horse race?
Now obviously the later can be fun as well, but usually not as fun to the majority of people. Otherwise they would join them more often. At least thats what I see. GCs need to host a balance of "popular" events and "nonpopular" events, but right now its tough with the aforementioned problems. |
horse race sucks maybe if the horses werent retarded and more like mario kart we'd care
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Ok.
From what I've seen people that play Classic, want that everybody got the same chances to win. Like in a Spar they want after someone wins/loses that the only one he can blame is himself. (I know there's always lag... ^^) I don't know if people would like such items, but I thought a little about some items that could be sold for a lot (depending on how much tickets people got these days): -Stealth - "Get Invisible for 2 Minutes, a cooldown of 10 Minutes, you can't PK while stealthed also this is not useable in Events." I know this may sound "Zodiac-Like" (Maloria-Like actually), but isn't it fun to follow 3-4 people listening to them talking about stuff without them knowing? -Guild-Chat-Spy - Be able to Listen to the Chat of a Guild for a period of time, large cooldown. I don't know if Classic people will like this, :o I've got a lot of other ideas, I am just not sure how people on Classic think, please tell me what you think about those two ideas, just as examples. |
GCs need to know how to use unpopular events to their advantage. 90% of the time when I host the event is not popular, but everything still clicks.
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@ frag
They just made changes where nicknames no longer appear under bushes, so in essence thats 'low tech' stealth npcs. We don't have guild wars right now, so a chat spy would be sort of pointless at this time. Not bad though. |
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You have your head too far up your you know what. Also, tickets are not 99 percent of the problem. **** I wont even say it's more than half of the problem with events right now. As Gladius has said, the toggable HD's is one, and our lack of new events is well another but nobody seems to agree. |
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@ mystic.
I think the events we have are solid enough (hell they've worked for 4 years) and slowly a few are added. Most don't get hosted enough to be "old" or "worn out" (obviously a few do.) Rufus, and a few others, have talked about remaking several of our events. I think he was fixing up fortbuilder (new blocks), but I don't know what became of that project. Clel has recently added his events with a larger access room as well, so we do have some new events. I made levels recently for 3 of my events, and was working on another. DC, rufus, jade, and myself each contributed to the KoM large event. So it's not like new events aren't being made now adays. True, we could use some more, but then again, if people aren't joining events (or logging on at all,) no amount of new events will help. I see what you're saying though. Requests usually range from: ctf, fortbuilder, sumo, pictionary, babord lms, allstar. Not a very long list. Perhaps some new events could throw some fun back into classic, rather than "same old events day after day". |
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Gladius, I do realize there are constantly new additions to events. However, I also pointed out that renovations of events doesn't necessarily count as a new event. I have yet to see Clel release his events or even post on the GC boards of new events he released. Our event system right now is plain and boring, though that's what everyone wants it to be to remain "Classic". |
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Era does get as much new events as Classic.
And yet everybody plays Events, why is that? |
Era has tons of content aside from events, so players can get settled in. As a GC LAT though I'm stuck to events, I can't make content for players outside of events else I would be.
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LAT was the job I really wanted, I applied for LAT numerous times before I became GC. And I applied to LAT twice after being GC. After that I just assumed I'd never get it, (I barely even got hired on GC from my understanding).
I did get testing rights on xiahou, which have been upgraded a bit, and I am GC LAT now though a sloppy scripter, so I don't think I'd be becoming a dev anytime soon and will make the best out of what I got. |
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[quoteThat's not what I think, but since I "seem to think" it or whatever I'll let it go. On the other hand my old-school events and mock-up events worked pretty well. They surely failed in your eyes though, which is fine, everyone has rights to their opinion.[/quote] I'm not sure about old school events but I usually don't see player participation high in any events, including yours. You can't call a 2-4 player participated old event a successful one. What I am getting at is that you shouldn't down the current GC team because it partly isn't their fault for why players dont participate. The curriculum of events is getting old and boring on Classic, and players don't see need to play while there are other servers which offer more aesthetics in their events. |
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