Graal Forums

Graal Forums (https://forums.graalonline.com/forums/index.php)
-   Classic Main Forum (https://forums.graalonline.com/forums/forumdisplay.php?f=175)
-   -   Thread for Races on Classic (https://forums.graalonline.com/forums/showthread.php?t=33139)

DragonX2 07-20-2002 06:43 PM

Re: Vamps Weakness?
 
Quote:

Originally posted by 46and2
I'm not seeing the point of magic being the vamp's weakness, seeing as nobody uses magic for sparring, pking, defense etc, it won't make much of a difference, plus magic takes awhile to cast, with vampires being the fastest race, why not just take away their level 3 shield? This slows them down, making them have to rely on dash more, I don't really want a non l3shield vamp, but it makes a bit more sense then double damage magic. Or perhaps, the more holy of nations gives off an aura that causes a sword to double damage. Rather then making vamps vulernable they should only be vulnerable to the good classes. nations should be split, good evil. That a way the alliances are already there, it's just based on player agreements etc. Just a suggestion though.

-Masa.

Vampires cannot use dash in daylight and we walk as fast as humans. If we walk slower like Lunaris well then I will just go human because I would hate to walk slow. I wish Vampires could ultimately walk faster (not dash, walk). Also at night we should be able to hide in shadows (maybe it's automatically activated or something) that would be fun (this idea was already mentioned). I have level 3 shield but for some reason I walk slow like I don't have it and also when I block stuff it doesn't reflect which it should if I have level 3 shield :\ If vampires could dash anywhere (with no limitations) that would be great. I mean that's the least that could happen, we already get hurt by fire (which is really annoying :\) and so giving us the ability to dash anywhere, well it would be great :]

DarkCloud_PK 07-20-2002 08:19 PM

Re: Re: Vamps Weakness?
 
Quote:

Originally posted by DragonX2


Vampires cannot use dash in daylight and we walk as fast as humans. If we walk slower like Lunaris well then I will just go human because I would hate to walk slow. I wish Vampires could ultimately walk faster (not dash, walk). Also at night we should be able to hide in shadows (maybe it's automatically activated or something) that would be fun (this idea was already mentioned). I have level 3 shield but for some reason I walk slow like I don't have it and also when I block stuff it doesn't reflect which it should if I have level 3 shield :\ If vampires could dash anywhere (with no limitations) that would be great. I mean that's the least that could happen, we already get hurt by fire (which is really annoying :\) and so giving us the ability to dash anywhere, well it would be great :]

Eh, that's because your shield is level 1, I checked on RC, you must have dropped it at one point or another.
There is a weapons shop above the Battle Arena in Graal City, you can buy your shield back there.

As for Masa, no, that would be too weak as you are looking as battles always being sword fights. They are already flammable, but OH NO, you need to use NPCs to catch them on fire. In order to have fair battles, the Graal players are going to have to incorperate NPCWs into their battles, sad, but true. NPCs aren't really made for you guys to never use. So, in other words, fighting style is going to have to change to adapt to Races and Nations. I don't get where you think magic is slow to cast either, it's one button and it fires.



If Tyhm wants to be nice to the PKs and sparrers, he could make it so all Race and Nation powers and weaknesses are disabled in Sparring Zones and Angel Clan, but I don't see it happening.

Tyhm 07-20-2002 11:51 PM

'course not, what fun would that be! ^_~

Seriously though, let's take a look at it logic-style.

Lunaris. They don't have a sword. Then they go into a sparring room, and suddenly they have a regular sword and move at regular speed. The fudge?

Vampire. Suddenly they're immune to fire and they can't dash. Um.

Well, I guess I could do something about making Vampires regular Humans in sparring zones, but Lunaris would just be weird. Likewise for Gnome, Baddy, Zorbi...

If you want to spar a vampire on your terms, use a torch.

DragonX2 07-21-2002 04:35 AM

Re: Re: Re: Vamps Weakness?
 
Quote:

Originally posted by DarkCloud_PK

Eh, that's because your shield is level 1, I checked on RC, you must have dropped it at one point or another.
There is a weapons shop above the Battle Arena in Graal City, you can buy your shield back there.

Are you serious!?
All this time staff have been lying to me then.
I remember asking 3 staff with RC a while ago and they said I had level 3. What a bunch of liars :\

Minoc 07-23-2002 12:48 AM

Re: Re: Re: Re: Vamps Weakness?
 
Quote:

Originally posted by DragonX2


Are you serious!?
All this time staff have been lying to me then.
I remember asking 3 staff with RC a while ago and they said I had level 3. What a bunch of liars :\

Maybe you dropped it AFTER asking :/

DarkCloud_PK 07-23-2002 02:31 AM

Eh, maybe Tyhm could add shield power as a profile variable.

Tyhm 07-23-2002 02:58 AM

Nope, playershieldpower isn't a default and it only takes strings.

DarkCloud_PK 07-23-2002 06:37 AM

Bubble is way too abused and powerful now. Some Zorbi kid bubbled me and followed me around bubbling me until I eventually died from it, without giving me a chance of fighting back. I thought maybe there could be like a system like Lunaris, only faster, where you charge your bubble wand for like a second, then let go to bubble someone(you could charge while walking), then if you released before charging, you'd swing your bubble wand, causing .5 damage if you land a hit. Or you could have it so you'd bubble and then wait a second or two to get another bubble charge, then if you fired without fully charging back up, you'd swing your wand. Having it as infinite bubbles that do damage at close range ,however, doesn't give people a chance to fight back unless your Zorbi is horridly slow or outnumbered.

Tyhm 07-23-2002 09:35 AM

Noted. Told you guys it was a 20%er. It's only supposed to hurt if it hits you and you're already in a bubble (and then for 1/2 swordpower, but full damage to NPCs) Clearly it isn't doing that.

BLOOD_kane 07-26-2002 04:04 AM

im waiting for the baddy race...

Dark-Dragoon 08-03-2002 09:43 AM

So is anything new happening? the new races forum was crazy for a while, then it died. Classic got anything new?

Tyhm 08-04-2002 09:03 AM

I'm a bit swamped with finals, but right now it's primarily balancing. It's gonna take me a couple weeks to make a Baddy version for every conceivable Human sprite ever...

TLG_WL_mechman 08-06-2002 12:18 PM

huh
 
Slwing up races is overused,
we think we are giging disavandatges but theyre all equal now since they're all slowed up..
I think non slow races should be made faster instead of the oposite (slow races being made slow).

Tyhm 08-06-2002 10:28 PM

I know it's a strain, but could you try posting in SOME HUMAN LANGUAGE?!?
English, French, I don't care which, but in neither language IS "GIGING" A WORD!!!

Besides. The only RELEASED slowed race is Lunaris. Baddies will also be slowed, when they're ready. The rest go at normal speed. Vampires can dash, which I suppose ammounts to a speed up.

TLG_WL_mechman 08-07-2002 12:31 AM

huuuh a "gig" is some kind of stupid dance in quebec (so giging would be the verb for somebody dancing that dance? o.O) anyway it wasnt what i meant(so the word does exist)

Usually when I see words like that i look at the letter that makes the word look strange and look on the keyboard near that letter, that was oubviously a typo and the word it was suposed to be is "giving".

And osrry for the typos i was writing fast.

Well while i read the message (12 pages long couldnt read it to the end so i must have missed some things) well where I was at, most of the races were said to be slowed up.

o yah and Lunari are scouts, and scouts are usually fast cause they're meant to cover a larger area in a small amount of time.

Dean 08-07-2002 12:35 AM

Quote:

Originally posted by TLG_WL_mechman
huuuh a "gig" is some kind of stupid dance in quebec (so giging would be the verb for somebody dancing that dance? o.O) anyway it wasnt what i meant(so the word does exist)

Usually when I see words like that i look at the letter that makes the word look strange and look on the keyboard near that letter, that was oubviously a typo and the word it was suposed to be is "giving".

And osrry for the typos i was writing fast.

Well while i read the message (12 pages long couldnt read it to the end so i must have missed some things) well where I was at, most of the races were said to be slowed up.

o yah and Lunari are scouts, and scouts are usually fast cause they're meant to cover a larger area in a small amount of time.

The word is "gigue"

And for the Lunaris as scouts, they may be fast on Lunaris but how would you explain the gravity problem?

TLG_WL_mechman 08-07-2002 10:49 AM

¸Huh, yah there's that gravity thing. But scouts are scouts tho, when youd train a scout i guess you woudlnt make it (or train it)
to be good to explore the terrains you'Ve already explored instead of being good to explore the terrain you WANT to explore.
I mean whats the point, lol.
For that gravity problem there could be a gravity suppressor you may need to recharge or something? a little like the Zorbis "drying up" thing.

Quote:

The word is "gigue"
¸
Yah but saying someone is "giguing" would sound weird ... i'll check out whats the name in english (if theres an english name for it lol)

Tyhm 08-07-2002 11:04 AM

Lunari are essentially big heavy powerful robots. Since I can't make them any bigger than they are and I can't really enforce that they're robots, they're just heavy and powerful. Meaning they don't bounce around on the moon and they move slower when crossing expanses off the moon. Meaning they are, in fact, slower. I could write them in such a way that they have special magnetic boots that allow them to adapt to any gravity and walk normally on the moon and on Graal, but that would unbalance things more than a little. I could script things in such a way that they move at normal speed and everyone else is twice as fast, but that's why people avoid the moon, and besides which I resolved Humans would not be changed in any way, shape or form.

brock128 08-07-2002 09:40 PM

The summon spaceship attack is WAY too underpowered for it's charge time. Some ideas to make it nicer...
1. Make the pod thing carriable (If the player gets damage, the pod gets thrown and also gets damaged, or somthing...)
2. Make the spaceships come a bit faster?

Dark-Dragoon 08-07-2002 10:29 PM

Oo, third attack is up? *hates destiny pyramid, making him unable to get lv3 hammer/shovel and therefore level 3 sword*
Nutbunnies

DarkCloud_PK 08-07-2002 10:39 PM

Quote:

Originally posted by brock128
The summon spaceship attack is WAY too underpowered for it's charge time. Some ideas to make it nicer...
1. Make the pod thing carriable (If the player gets damage, the pod gets thrown and also gets damaged, or somthing...)
2. Make the spaceships come a bit faster?

Spaceship time is fine the way it is, could make them throwable, but what is the point really? Since the attack is so powerful, the little pod thing is meant to be destroyed so players don't get nuked as much, the timing on it is nice(with sword, it takes until the spaceships fly overhead to get rid of it, it's a little faster for projectile weapons). Anyway, if the Lunaris wants to protect his pod, he can always fight off the players trying to kill it.

Tyhm 08-08-2002 04:26 AM

Trouble with carryable pods (not that I think it's a bad idea) - what if they're thrown inside? If they're thrown in the water, instant destruction, simple...but when they're carried, the script is frozen, someone could carry the radio forever really...

I should set it up to work inside...the spaceships don't come, but the whole room shakes as it's bombed "outside"


All times are GMT +2. The time now is 12:18 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.