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Feature Request:
For the people who still use noplayerkilling() to designate a level as no-pk, could a function like playerkilling() be added to change it back to a pk level? Making it writable on client-side would also be cool as well. I.e: nopkzone = false; |
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TServerLevel.isnopkzone - boolean (read only) |
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TServerLevel.isnopkzone - boolean |
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This would be for cases where you want certain parts of a level PK and the other parts No-PK without resorting to a custom No-PK system or disabling PK features. |
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