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I approve of the stairs :D
Nice improvement. |
Here's what I came up with for the door so late at night. :asleep:
http://img560.imageshack.us/img560/3906/capturegeb.png |
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Also, the rest of your tiles have light coming from the west. Why does the door have light coming from all over? |
don't like the colors used on the wall, sorry mate.
I think the steps look flat still, the bottom of the steps don't look like there is much height to the steps. The door just looks like a decorative wall. Aeko touched on this, but the door needs more detail as in how does it open? Does it swing? Does it raise up to the roof or sink into the floor? |
http://img593.imageshack.us/img593/7002/crypt.png
I think a crypt is more like this... id work with more blue/purple and gray than green |
That is incredibly dark, Elk O.o
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Though perhaps you are right about a purplish and bluish palette.. |
Eh, I like your color scheme better than Elk's
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Much better :3
Imo tho, make the walls or the floor (one or the other, not both) lighter a bit. Also, those plants can look more green than grey now to show a bit of color XP |
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Oh, I never told you. I really like the door.
So what is all this for anyways? |
You're much better off making the tiles light and grey and then using a seteffect on the level to make them dark and purple/red/green/brown.
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http://img220.imageshack.us/img220/9056/capturevk.png
Well, I redid the grass and dirt a bit, but they aren't supposed to be very noticeable. I also added some depth to the walls with an indentation. Right now I am considering adding lanterns on the walls with a green glow. I honestly don't think a set effect would look good on it.. |
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I think this is going in a very dark direction, and not for the better. You can achieve a gloomy feeling without making the player look at a near-black screen the whole time.
I made a very rough edit, and when I say rough I mean rough. I only edited a few parts, like some pillars, some portion of the walls, the stairs, the floor. I think contrast is something being neglected here. I upped the contrast in my edit merely by placing some black strategically. Also, the reason your stairs were suffering so bad is because they lacked a black line, and the step themselves(the underside?) were softened with your method of shading where a solid block of pixels makes it much more obvious. I didn't touch the door though, and the pits seems to have suffered from my color replacements. http://i.imgur.com/8Dr1U.png |
http://img403.imageshack.us/img403/5...spawnedits.gifhttp://img209.imageshack.us/img209/7...pawnedits2.png
played with it some... left shows one of the originals (from a few posts above this one), and my edited version, and a version with a graphic that keeps it slightly darker outside a players lighted circle of sorts. right is just my edit itself. Also had to desaturate my player quite a bit in order to not appear as a brightly colored cartoon on these tiles :o |
NBC logo on top of door haha
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http://img341.imageshack.us/img341/5483/capturejs.png Thanks for all the help guys, It should be just about done, I won't spam anymore updates on this now until I do some massive changes. :) |
No keep spamming updates, it's the only active graphics thread on the forum at the moment
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Well, Ill just throw that crypt project some were and finish it later.. Here is what I did tonight...
http://img148.imageshack.us/img148/4370/treej.png I kinda went crazy with those roots and knotholes, Not very proportionate either... |
Sweet dude.
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That tree is very very dark, and the perspective doesn't look quite right -- it seems much too side-on.
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http://img801.imageshack.us/img801/5...tivelesson.png |
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I wasn't all that busy today, but really uninspired! I have no idea what I should pixel..
Anyways I quickly redid the tree for a bit better of a perspective, thanks Elk and Mykel. :) http://img200.imageshack.us/img200/4862/treei.png |
I don't see what's different o.o...
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Also where's my treant? :< |
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