Graal Forums

Graal Forums (https://forums.graalonline.com/forums/index.php)
-   Graal Kingdoms (https://forums.graalonline.com/forums/forumdisplay.php?f=58)
-   -   Tired of a Dead Server (https://forums.graalonline.com/forums/showthread.php?t=78990)

lordbosh 03-17-2008 11:10 PM

Quote:

Originally Posted by Ziro_of_the_Turks (Post 1380432)
You didn't have to highlight it; I intentionally put it there so you wouldn't gain the misconception of me believing a simple reset would permanently fix GK.

However, it would permanently fix some major problems like:
People who have benefited over time from "bugs" which were "fixed" (random alchemy, FID's/ID's, plat-into-gold-into-moreplat, party bug, the 2nd plat bug)
The major one being the party bug.

Has every bug been fixed? How about that ruby recipe yielding a ton of EXP allowing people to get to 110 in a matter of weeks?

Ziro_of_the_Turks 03-17-2008 11:16 PM

Quote:

Originally Posted by lordbosh (Post 1380437)
How about that ruby recipe yielding a ton of EXP allowing people to get to 110 in a matter of weeks?

So what? Everyone can do it. Notice my quotations around bugs and fixes. That's what they call them.
I don't care if everyone is running around at level 107 mental with 110 base.
It's when they disable it that it becomes a problem. Then it becomes unfair to new players.
It's not a bug until AFTER they do crap like that.
If they would have never "fixed" the party "bug", I wouldn't care. Just so long as it's common-knowledge, and not something left only for a few people to benefit from.
Because that's what happens... a few people learn of the "bugs", then many people start to learn of them, and finally they disable it before everyone gets to benefit.

Darklux 03-18-2008 01:27 PM

Quote:

Originally Posted by Ziro_of_the_Turks (Post 1380438)
So what? Everyone can do it. Notice my quotations around bugs and fixes. That's what they call them.
I don't care if everyone is running around at level 107 mental with 110 base.
It's when they disable it that it becomes a problem. Then it becomes unfair to new players.
It's not a bug until AFTER they do crap like that.
If they would have never "fixed" the party "bug", I wouldn't care. Just so long as it's common-knowledge, and not something left only for a few people to benefit from.
Because that's what happens... a few people learn of the "bugs", then many people start to learn of them, and finally they disable it before everyone gets to benefit.

Sadly "the fact that anyone can me lvl 110 without problems" crashes the gameplay, as graal kingdoms was obviously never built to host such high levels, as this is a main reason for no pvp or wars :)

Of course its no unfair bug, as anyone can abuse this, but this doesnt make it any better.
Or how do you think gk could be running again?

Darklux 03-18-2008 01:29 PM

Quote:

Originally Posted by lordbosh (Post 1380437)
Has every bug been fixed? How about that ruby recipe yielding a ton of EXP allowing people to get to 110 in a matter of weeks?

Ruby recipe.. Stealing of Lords.. Buying Skill Scrolls..
The list of ways to just lvl to 110 too fast is just too long, its not just that alchemy recipe, there are many ways for 110 at low work input. (of course you have to farm the diamonds to pay the scrolls, but compared with leveling to 107 with magic or physical, its easier!)

command99999 03-18-2008 04:44 PM

By the way if there would be created a new server what would happen to my GK gold? :D Mean the idea of new server built of GK. Would my GK gold work on the new server if it would be made?

Ravenblade1979 03-18-2008 05:03 PM

First fix the problems then reset the server. Everyone is good enough to get stuff back.

Darklux 03-18-2008 05:58 PM

Quote:

Originally Posted by Ravenblade1979 (Post 1380590)
First fix the problems then reset the server. Everyone is good enough to get stuff back.

This mainly is being blocked by usders which still want to make profit out of their invested money on gk.

Tigairius 03-18-2008 06:08 PM

Quote:

Originally Posted by Ravenblade1979 (Post 1380590)
First fix the problems then reset the server. Everyone is good enough to get stuff back.

It is possible to fix GK without having a reset.

Ziro_of_the_Turks 03-18-2008 06:52 PM

Quote:

Originally Posted by Tigairius (Post 1380593)
It is possible to fix GK without having a reset.

What about everyone who already reached an unattainable level?
How will that be fixed?

Crimson2005 03-18-2008 07:08 PM

Quote:

Originally Posted by Ziro_of_the_Turks (Post 1380602)
What about everyone who already reached an unattainable level?
How will that be fixed?

No such thing as an unattainable level rofl.

xAzerothx 03-18-2008 07:17 PM

You can't reset GK, not with all my real money I spent on my items!

Ziro_of_the_Turks 03-18-2008 07:24 PM

Quote:

Originally Posted by Crimson2005 (Post 1380606)
No such thing as an unattainable level rofl.

I was under the impression, after a certain physique/magic/wisdom level, monsters give SO LITTLE exp that it would literally take forever to get to physique/wisdom/magic level 107. Someone correct me if I'm wrong...

If you're referring to base level, I know there's no "unattainable level", but I was referring to the skill-levels that actually have the most impact on PvP battling (which happens to traditionally be the basis of GraalOnline's gameplay)

Also, if they "fix" the methods of getting mental (and agility?) to level 107, then that will also be another problem, since so many people have already used it. They'd have to do more than just disable the method.

Quote:

Originally Posted by xAzerothx (Post 1380608)
You can't reset GK, not with all my real money I spent on my items!

They can do whatever the hell they want. They're Cyberjouers.

They're more obligated to fix the game for the many paying customers like myself, and for the benefit of their company, than they are for fullfilling your greed.

Darklux 03-18-2008 07:30 PM

I thinks the levels should be reset. I don't think that a item reset really would change anything, except people being pissed.

grawlgamer 03-18-2008 07:54 PM

Has no one heard of a lower level cap? It would fix a lot of problems...

xAzerothx 03-18-2008 08:49 PM

If they wanted to fix GK they would of reset it already. You lose.

BigBear3 03-18-2008 09:21 PM

Quote:

Originally Posted by xAzerothx (Post 1380608)
You can't reset GK, not with all my real money I spent on my items!

Hahahaha.

Ziro_of_the_Turks 03-18-2008 09:31 PM

Quote:

Originally Posted by xAzerothx (Post 1380626)
If they wanted to fix GK they would of reset it already. You lose.

Who is at loss?
Certainly not I, for I never said they wish to fix GK.
I want them to fix GK.

Elizabeth 03-18-2008 09:43 PM

if there was more things you could do on gk, i think it'd bring more activity. plus (just an idea) maybe if there was more roleplaying people might go to it, i mean isnt that what they do on zodiac?
plus if all of the oldbies were kind and helpbule to the newbies, i think that would help.

Stephen 03-18-2008 09:53 PM

Quote:

Originally Posted by Elizabeth (Post 1380653)
if there was more things you could do on gk, i think it'd bring more activity. plus (just an idea) maybe if there was more roleplaying people might go to it, i mean isnt that what they do on zodiac?
plus if all of the oldbies were kind and helpbule to the newbies, i think that would help.

Oldbies need to be more helpbule.

jonnyrocks2 03-18-2008 09:55 PM

If I wasn't buried in homework, and as Elizabeth said, if there was more to do, then I'd be online, personally. However, the overall problem is the unbalanced levels, lack of updates, and the lack of really any cool quests, and lack of new enemies...

Personally, I'd love to see the Giant Ants again from back when G2K2 started for the first time. XD

grawlgamer 03-19-2008 08:37 AM

roleplaying, on Zodiac? Are you kidding me?

Ziro_of_the_Turks 03-19-2008 09:29 AM

Quote:

Originally Posted by grawlgamer (Post 1380758)
roleplaying, on Zodiac? Are you kidding me?

People have different definitions of roleplaying nowadays. But there's only one real definition. And Valikarlia is the only server to currently hold to it.

xAzerothx 03-19-2008 04:54 PM

Zone has roleplaying. :D

Elizabeth 03-19-2008 09:55 PM

"hey guys, ive got an idea for roleplaying! lets rp family! " *shoots everyone*

xAzerothx 03-19-2008 10:09 PM

I don't know if you're trying to insult Zone and its roleplaying. Do I need to tell you how to roleplay on your awesome Graal Kingdoms server?

Elizabeth 03-19-2008 10:23 PM

im not trying to insult zone, its just that theres only a very few amount of types of roleplaying on zone

xAzerothx 03-19-2008 10:30 PM

From what I understand though I've never played GK, Zone has the same roleplaying possibilities as Graal Kingdoms.

grawlgamer 03-19-2008 11:16 PM

Yeah except for all the *******s, oh wait, sorry we have those too.

xAzerothx 03-19-2008 11:29 PM

I guess Zone and Graal Kingdoms aren't so different. :)

Ziro_of_the_Turks 03-20-2008 03:36 AM

Roleplaying: Acting in character. Not being your regular internet-browsing, gamer self. Pretending you're actually in the game.

Once you say "lol", "click here", "how much exp u gotz?", "hadyoozursheld" you've broken out of roleplaying. Maybe you're "sort of roleplaying"... but it's not real roleplaying. Check out those RP chat rooms (I think Yahoo! has some... dunno.), go talk to some Valikarlia "vets", and then you'll understand the difference.

Running around on UN with your guild, calling some kid your son, and calling some girl your wife is usually not RPing (based on how i've seen it done), because you're usually still acknowledging the true you that sits in front of a computer monitor.

If you say "Wow, that's way too serious and crazy", then maybe now you understand what roleplaying is, but obviously have no appreciation for it.

And yes, it is rather psychotic.

GK doesn't even have proper roleplaying. I refuse to believe Zone and Zodiac do.

I even saw some non-RPing on Valikarlia the other day, but they're probably still the best at what they do.

xAzerothx 03-20-2008 03:38 AM

Don't your roleplaying kids do "lol" too? Why can't we "pretend we're actually in the game" and be generals and squad captains? Don't you guys pretend to be pirates and even kings?

Ziro_of_the_Turks 03-20-2008 03:54 AM

Quote:

Originally Posted by xAzerothx (Post 1380973)
Don't your roleplaying kids do "lol" too?

Roleplayers of my level don't.

And apparently, I'm below the level of an average Valikarlian.

Quote:

Originally Posted by xAzerothx (Post 1380973)
Why can't we "pretend we're actually in the game" and be generals and squad captains?

You can. But you probably don't do it right.

Quote:

Originally Posted by xAzerothx (Post 1380973)
Don't you guys pretend to be pirates and even kings?

We do. But most of "us" do it wrong. Like I said, only Valikarlia does it correctly.

I'll explain it one more time in the easiest way I can; to RP, you pretend it's all real.

If Zone were real-life, the people in combat wouldn't say "lulz u pwned that nub, my good captain."

If you still don't understand, and care to learn, go elsewhere, find a highly text-based RPing community-game, and when you start winning, you'll understand.

xAzerothx 03-20-2008 03:58 AM

I would like to learn how to properly role play but from what I've seen. The people who role play look like fools. It was someone I forgot who but there was a ship battle. They were crying because when they died they said "afk" and "lol."

The people who play Val are too hardcore for me, I find it creepy. :D

Ziro_of_the_Turks 03-20-2008 05:41 AM

Quote:

Originally Posted by xAzerothx (Post 1380977)
The people who play Val are too hardcore for me, I find it creepy. :D

Then you lack appreciation for regular roleplaying. What's "too hardcore" for you is just average roleplaying for someone like me.

xAzerothx 03-20-2008 05:59 AM

Well, I don't know you and I don't know how you roleplay. Care to give some examples?

Ziro_of_the_Turks 03-20-2008 07:10 AM

Quote:

Originally Posted by xAzerothx (Post 1380998)
Well, I don't know you and I don't know how you roleplay. Care to give some examples?

No, I don't.

I've already explained enough about roleplaying in this thread, and you already stated your lack of interest for it.

If you want to learn more, find someone to help you on Valikarlia or just learn to use Google.

BigBear3 03-20-2008 01:16 PM

Quote:

Originally Posted by xAzerothx (Post 1380901)
I guess Zone and Graal Kingdoms aren't so different. :)

Don't compare them. The people on each server on completely different. I won't go into detail.

xAzerothx 03-20-2008 06:40 PM

People are different, that's cute. GK and Zone aren't different at all as people have stated. GK has its *******s, I can even name a few, and Zone has its *******s. They both have their "nice" people too. Zone's just a tad more retard then GK.

Ziro_of_the_Turks 03-20-2008 07:16 PM

Quote:

Originally Posted by xAzerothx (Post 1381071)
People are different, that's cute. GK and Zone aren't different at all as people have stated. GK has its *******s, I can even name a few, and Zone has its *******s. They both have their "nice" people too. Zone's just a tad more retard then GK.

You should realize that the main point of your argument is in asterisks... That should tell you something.


Also, GK and Zone are very different. You can't deny that. GK leans more towards being a regular MMORPG (in order to help Graal compete with them... unfortunatly, it fails). Zone is more of an FPS-style game, taking away the main concept of first-person, but keeping in the mechanics of gun-fights, teams, match-rounds, etc...And in that sense it already fails Graal at concept (at least at being the main server... it could be a great playerworld, and it's even fine as a secondary gold server, but it shouldn't be the main server; unfortunatly that's what it currently is, by default)

Two completely different genres.

Elizabeth 03-20-2008 07:18 PM

yeah, gk is full of idlers and im one of them, and on zone you shoot people!
definatly different ;)


All times are GMT +2. The time now is 11:28 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.