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And if you're referring to the party one, I don't think that's a bug. |
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But once again, who's fault is it the level 5 can't be bothered? Hint, it's the level 5's fault. If the level 5 player wants to interact with others during roleplay, What's stopping them? Their game mechanics? No, it's their fault for not even trying to enchance RP. Game Mechanics enchance RP. They make RP more fun. |
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Well if you don't care, why should I? :rolleyes: |
Why would I want a level 'glitch'? You're better off telling an admin.
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There's very little to break the tedium of endless grinding and camping lords, as the selection of monsters is horribly low and unvaried. If you tell them that they have to do it to be able to participate in RP, they're going to give up and leave. People should be able to enter the game, with the same ability to participate in RP as someone who has been playing the game for months. Look at it simply. RP is an organic thing. It changes. It's determined by the imaginations and actions of the players involved, as well as documented stories from past situations they can draw on. You cannot possibly recreate the effects of imagination using set formulas and a random number generator. |
Will somebody *please* give a detailed example of the type of interaction the aforementioned level 5 and level 100 would have to wage an RP battle against each other? I'm really, honest-to-God curious how the two could interact in a meaningful and coherent way, without it being one's say over the other... Please, someone, anyone.
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What do level bugs, and glitches have to do with "Pirates At the Big 5 Summit" o.o?
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Like I said in the other thread:
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Another review, to keep the context traceable:
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I dunno though |
Haha, remember when TrueHeat just decided to delete Zormite?
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LOL *pisses on Zormite castle* LOL |
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KMode is a place where low levels can RP. I don't think it's fair that the 'low level' players can't be bothered to level, yet they expect the whole game to change for themself.
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If all were to be even on the battlefield, you would actually see good wars. Why dont you go ask some kingdom leaders if they'd be willing to invade Dustari when Drk is king - most will say no. Why? Because they couldn't handle him. I've heard this statement myself. And it's not the whole game. It's a bell on the island. You ring it, this icon pops over your head, your stats are a constant. You can still level up if you want, you can still pk if you want. However these changes will make a game, not a place where kids whine about how they spent hours levelling up and now it's useless. You keep say that the server changed, nothing you can do about it. Apparently that's only true when you favor that change. And if you would read my extremely long post about how I levelled up, you would understand that I did bother to level up. When I was levelling up, level 5 was the normal and level 8-10 meant you was a power gamer. I've spent hours on end to get to my level with my crude weapons. Kmode would encourage roleplaying to its highest degree. Now kingdoms will invade other kingdoms without worrying about if that leader as that Plate Armor of God (+777 defense) or whatever. It would give them a reason to recruite people in, and it would give them a reason to keep them active. Kingdom events could occur and the entire server would open up. |
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Level up, we're not stopping you. You're stopping yourself. |
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You seem to be under the assumption that if this were to happen, that it would alter everything about the server and chase people away, but I've stated many times now that things like this should be taken into account with kingdom roleplaying. Nobody is going to run by and say "Hey! You can't level up anymore, you're in KMode permanently". KMode is specially made for Roleplaying, because Kingdoms should be stronger than players, not the other way around. |
Butz, kingdom mode is 2002-, we don't live in that era anymore.
Well, if he doesn't need to level, why in hell is he talking about it? If he doesn't need to be a high level, why mention it? |
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Look around you. Graal Kingdoms' playercount has been steadily dwindling for months now, people are leaving, and not as many people are coming in to replace them. If anything, we should be striving to be like the 2002 era, instead of dismissing it as some fable from the past which can never be acheived again. I used to be able to log on to GK in the morning and see about 30-40 people online. Now I can log in during late-afternoon/early-evening and be lucky to see just a little over that. Graal Kingdoms in its current state as a "game of items" is apparently doing a bad job of keeping players. |
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If America went fascist and conquered England. And put all of the English folks in work camps. I highly doubt he would be telling all the rebels that 'English control over England was last month. Things change and so we -have- to accept this new form of life'. |
I'm a supporter of RPing. In fact, as proof- I was removed from leadership of a kingdom which got this whole topic started because I was for the RPing TOO much (I wanted much stricter rules, got full of myself, and let some crazy ideas into play- while still having RPing being the obvious cause with no doubt to that or ability to argue), and the solution was to replace me with non-RPing leadership.
Anyhoo, my point is. Even if you're arguing for game mechanics- there's still the fact that that itself is not perfect either. In fact, is it not very so flawed? One big complaint I have- items which were once able to be created and can no longer be created. Such a thing should not exist. Examples of these items are ice daggers and random alchemy items. They still exist, right? They might have been altered a little having speed removed or something, but they're still around and more powerful than anything you can make now, right? Also, people may leave GK if it were changed for us, the RPing community, HOWEVER, there would be many more to come back to replace them. MANY players have left GK because of the problems we are constantly begging and begging to have changed. |
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I don't really care about items, I have none! If you ask players, they play GK for the levels, items and wars. Sure, we can make it RP, but they won't like it if you're asking for a reset. |
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K-mode would not bring a reset, it doesn't alter the current game. All it does is add more options to the game. You ring a bell and this icon appears over your head and then you have equal stats. With those equal stats only others in K-mode can harm you and they are in equal stats also. The items will still be out there, levelling will still be out there, and so on. Everyone's not going to join the roleplaying community, that's a given. And if you even start to say that the current roleplaying community is doing just fine then I will slap you. A good bit of the community will revert back to their kingdoms, as the PKers and whatnot continue to level so that they can spar and call people newbies. And you're right, I dislike this change. Mainly because I know what this change brought and I know where it's headed. Graal Kingdoms used to have 100 people at a time online because it was highly structured in which no one was really stronger then another. The highest level at the time was 11, you couldn't really pass that unless you used a bug or if you worked your ass off for three days non stop. Now look at it. 30 people on at a time, amazing I say! |
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Would 'b-mode' still exist? What if we want to kill others not in an RP battle? |
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