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Say "Change race" anywhere on Classic
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Ah, vampires are out. Excellent.
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Screwy. Shouldn't be resetting your race...
Sliding superfast verses dashing superfast is kind of irrelevant, it all takes place in the same cycle anyway. Health drop for not drinking blood won't work, it'd ruin all the quests. They can warp around outside at night. Anyone have valid balance suggestions? Besides the vampires saying "WTS? I shouldn't be vulnerable to magic and catching fire, I should gain health from it because I am Alucard!" and the non-vampires saying "WTS? Vampires should be slow and weak so I can PK them easier!" They catch fire when exploded, take doubledamage from magic, and gain 1 heart every AP drop (since I can't directly detect playerkills). They can dash around inside or at night outside, max of 20 tiles, with solid wall detection scripted. Anyone have an objective opinion on their balance in this current state, and suggestions to how to remedy it? |
I think the main problem is that outside in daylight, they're just normal humans with a buttload of weaknesses, and inside or at night, they're normal humans with a buttload of weaknesses who keep running into things because dash is tricky to control and you often end up running into someone's sword.
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I don't mind the dash but I think it goes too far a distance and it should have a gani (that all can see) when it is performed because it gets confusing. You could be fighting them and all of a sudden they dissappear, you'd think they warped or disconnected...And WHERE'S my Glub race?!
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make it so vamp dash leaves a trail. sometimes its like....impossible to find them.
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Vampdash trail, full heal on AP drop (which they can only do so often, usually at the loss of their own life repeatedly), burn 50% of the time, burn 3/4 as long (1/2 longer than humans do)...I guess we'll see how that works out.
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Ouch! That burns my face!
Starting on fire whenever someone hits you with a sword is kind of a big weakness...
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Just an idea...but Tyhm...maybe you could make it where life magic damages vamps, while death magic can heal them.
Also...the new vamp dash looks like you're sliding on ice...can this be fixed? |
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Also, Tyhm, you should give humans a MAJOR advantage magic wise seeing as they have no real strenghts |
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Actually the point of the humans is that while they have no actual strengths they also have no weaknesses. |
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Full heal is a tool for newbies usually and burn 50% of the time makes vampires the suckiest race.
If you wanna make it balanced, just make a 0.5 heart drop every 20 seconds that player don't kill in =\ |
If you intend to keep the vampire burning at least cancel it in indoors areas and spar rooms \=
Also, maybe there should just be a weakness in daytime, such as double hearts drop, or slow down, just not fire+\ |
Off topic but does anyone know why classic lags really bad for me in all the outside levels.
The inside ones are fine but outside ones lag terribly. :( |
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Need to figure out what I'm doing wrong with explosions. Obviously they were not intended to burst into flames when NOT exploded. 0.5 heart drop every 20 seconds of not-killing would render practically every quest impossible. I have to give them SOME weaknesses, and SOME strengths, but if you people can't even agree on whether they're over or underpowered I'll take them out utterly and you can just cope with the fact that you, the players, killed it.
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That lifedrop idea is kinda dumb. If it were like that nobody would play vampire.
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Pity your primary concern is how easy Tyhm's willing to make it for you to butcher newbies.
50% chance of getting burned when exploded, not burned when slashed...yeah, I guess that'll work. If they come up still as The Ultimate PK Race (which isn't so bad, but there has to be balance), I'll give them a risk of bursting into flames while straying from the walls outside during the day. Not as severe though, weak flames, head back to the wall and they'll go out pretty quick. |
Vampires
Advantages
Disadvantages
I think thats pretty even. I have other ideas for vampire advantages and disadvantages if you want to hear them. I don't know how many advantages/disadvantages you want for each though. |
-tff's thing-
Um...No. |
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Tyhm is sure full of hate today. :rolleyes: |
This is Locke Cole, not Albus.
With the Vampire's bloodlust, could you make it so that they gain 0.5 health back instead of a whole heart because the vampire's bloodlust advantage doesn't seem to take effect until after there opponent is dead and there for doesn't really help. It might when nations is up and Nation Wars start up, but with only 100 people on during mid day not very big wars are going to occur. And now that you can't attack while dashing, Vampires really don't have any advantages that help out during the battle. |
No more attack while dashing? Yuckor. Back to being a lunarian.
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But i dont use npcs.
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Locke Cole:
Further testing shows that DragonX is right, but still think about it, with they I suggested earlier, if you have 9 hearts with a Lvl. 3 sword and your fighting someone with the same stuff and you hit them three times you have only gained 1.5 health back, so it wouldn't be that big of an advantage. |
I mean NPCW's that you use D to use.
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Locke Cole:
Oh and tyhm, Dark Cloud mention something about hats in the Nations thread and how he wanted hats to represent ranking in the nation... so that means there are going to be ranks in the Nations? And if so, how do you plan to select everyones rank? |
I lub candy. :cool:
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Wrong thread for it, but nation ranks (and subsequent hat rights) will be based on hours spent online in that nation.
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Vamps Weakness?
I'm not seeing the point of magic being the vamp's weakness, seeing as nobody uses magic for sparring, pking, defense etc, it won't make much of a difference, plus magic takes awhile to cast, with vampires being the fastest race, why not just take away their level 3 shield? This slows them down, making them have to rely on dash more, I don't really want a non l3shield vamp, but it makes a bit more sense then double damage magic. Or perhaps, the more holy of nations gives off an aura that causes a sword to double damage. Rather then making vamps vulernable they should only be vulnerable to the good classes. nations should be split, good evil. That a way the alliances are already there, it's just based on player agreements etc. Just a suggestion though.
-Masa. |
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