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Emera 12-16-2011 02:13 AM

Quote:

Originally Posted by oo_jazz_oo (Post 1678003)
Unless there are torches nearby, of course.

Yup. This is where tig's alpha image masking idea would come in useful.

DustyPorViva 12-16-2011 02:18 AM

Ya, you're gonna have a hard time coming up with a decent lighting scheme in Graal, so good luck with that. Especially when you consider that giving the player a circular light around them, regardless of terrain around them, is a huge advantage. This is why the light in Terraria is calculated the way it is(with blocks blocking it). In Terraria, being able to see even a few blocks into the surrounding dirt is a huge advantage as it tells the player which direction to dig to continue, whereas light being blocked obscures the surrounding cave systems.

Emera 12-16-2011 02:42 AM

So really there isn't any need to block out the entire screen with fade effects and all the jazz. A simple effect like this one will suit it.

DustyPorViva 12-16-2011 03:11 AM

Quote:

Originally Posted by Emera (Post 1678040)
So really there isn't any need to block out the entire screen with fade effects and all the jazz. A simple effect like this one will suit it.

A simple effect like what?

Emera 12-16-2011 03:57 AM

A limited area of light a player can see like having a lantern in a dark room.

DustyPorViva 12-16-2011 04:12 AM

Quote:

Originally Posted by Emera (Post 1678053)
A limited area of light a player can see like having a lantern in a dark room.

I don't think that will be suitable. Not only are you giving players the ability to see through walls(in caves this is a big advantage, telling the player if there is a cave on the other side) but it would only allow for a single light source. You can't just "draw" two lights together in Graal because it doesn't have the capability of doing that. There are a few ways to do something like this, but none really favor a real-time environment because they're all pretty cpu intensive.

Emera 12-30-2011 07:19 PM

I'm still working on this, just not as much as I was before. 0PiX0 is pretty busy with a lot of other duties at the moment so it's just me <3 I added a party system that lets you join and leave parties, and also warp to other people in the same party as you. I've also added a new display for money to the HUD at the top of the screen since I'm starting to code the currency system. It will allow players to buy new tools and blocks when we have them systems up and running. I only have like 70 days left on the server, so I'm sure I won't get it done, or near a playable standard unless I renew the server. I can't afford to D:

haro41 01-01-2012 01:04 AM

1 Attachment(s)
light squares on a case by case basis.

oo_jazz_oo 01-01-2012 02:26 AM

Quote:

Originally Posted by haro41 (Post 1680280)
light squares on a case by case basis.

I think this looks really nice. :o

Crono 01-01-2012 04:20 AM

cute but the player sprites are way too large.

oo_jazz_oo 01-01-2012 04:32 AM

Just shrink them. I always thought players looked cute when they were shrunk. :3

Emera 01-01-2012 06:24 PM

Quote:

Originally Posted by haro41 (Post 1680280)
light squares on a case by case basis.

That's a really nice effect man. <3


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