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Ya, you're gonna have a hard time coming up with a decent lighting scheme in Graal, so good luck with that. Especially when you consider that giving the player a circular light around them, regardless of terrain around them, is a huge advantage. This is why the light in Terraria is calculated the way it is(with blocks blocking it). In Terraria, being able to see even a few blocks into the surrounding dirt is a huge advantage as it tells the player which direction to dig to continue, whereas light being blocked obscures the surrounding cave systems.
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So really there isn't any need to block out the entire screen with fade effects and all the jazz. A simple effect like this one will suit it.
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A limited area of light a player can see like having a lantern in a dark room.
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I'm still working on this, just not as much as I was before. 0PiX0 is pretty busy with a lot of other duties at the moment so it's just me <3 I added a party system that lets you join and leave parties, and also warp to other people in the same party as you. I've also added a new display for money to the HUD at the top of the screen since I'm starting to code the currency system. It will allow players to buy new tools and blocks when we have them systems up and running. I only have like 70 days left on the server, so I'm sure I won't get it done, or near a playable standard unless I renew the server. I can't afford to D:
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light squares on a case by case basis.
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cute but the player sprites are way too large.
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Just shrink them. I always thought players looked cute when they were shrunk. :3
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